Re: Game Concept Thread
Posted: Thu May 31, 2018 4:00 pm
I think that would work as a fine and simple game.GforGoomba wrote: ↑Thu May 31, 2018 4:00 pmThe player count. There is 1 cult leader, 1 cultist, 1 persuasive, 1 spy, 8 townies and 1 millwright which is 13 players total.
GforGoomba wrote: M??: Cult Chaos
The people of Salem, Italy were happy that the Mafia has been stopped, but now we have another crisis on our hands...
Cult
Cult Leader is the leader of the Ku Klux Klanonymous. Can convert anyone to the KKKA each phase.
Cultist is a member of the Ku Klux Klanonymous. There is only 1 at the start of the game, but cults spread...
Specials
Persuasive Guy/Girl can convert 1 player back to the Town as a Millwright each night.
Spy can find leaks of info each phase.
Town
Townie is a normal townie. There are 8 at the start of the game, but cults spread...
Townie is a normal townie. There are 8 at the start of the game, but cults spread...
Townie is a normal townie. There are 8 at the start of the game, but cults spread...
Townie is a normal townie. There are 8 at the start of the game, but cults spread...
Townie is a normal townie. There are 8 at the start of the game, but cults spread...
Townie is a normal townie. There are 8 at the start of the game, but cults spread...
Townie is a normal townie. There are 8 at the start of the game, but cults spread...
Townie is a normal townie. There are 8 at the start of the game, but cults spread...
Millwright is a normal townie colored as a KKKA member. There is 1 at the start of the game, but people can be converted back as cults spread...
Yeah, it would have helped if each townie was given their own line rather than just in the description because usually games with no special idiosyncrasies have a townie description as normal.
It's doesn't matter for entertainment of course, but it does matter for trying to strike a balance of how many people we can include in a game without overshooting it. Right now 13-17 seems to be the lower and upper limits.krazykat wrote: ↑Fri Jun 01, 2018 11:34 amThe number of players doesn't matter as long as the game is designed for that many. I've played very entertaining, 3-phase 4-player games before. This community obviously isn't suited towards that number of players for a game, so we don't do that type of game, but any amount of players can be great. That game in particular is better with a high number of townies, but not every game has to be 9+ (mostly directed towards mech)
GforGoomba wrote: M??: RPG Elements
The town of Salem, Italy is back with the Mafia again, but this time, everyone got an upgrade.
Mafia
Godfather is the leader of the Mafia. Every night, he can vote to inflict 20 damage on a player. Has 40 HP.
Painter can paint any Townie red or any Mafia green. Has 20 HP. Can vote to infict 20 HP
Contagious Guy can block the Doctor for 1 night ONLY. Has 20 HP. Can vote to inflict 20 HP
Specials
Cop can inspect 1 player each phase. Has 40 HP.
Confused Cop tries to inspect 1 player each phase but a random color shows up instead. Has 40 HP. Does not know he is confused.
Doctor can give 5 HP to a player each night. Has 40 HP.
Vigilante can inflict 5 HP a night. Has 20 HP.
Town
Townie is a regular Townie. Can vote to inflict 25 HP a day. Has 35 HP.
Townie is a regular Townie. Can vote to inflict 25 HP a day. Has 35 HP.
Townie is a regular Townie. Can vote to inflict 25 HP a day. Has 35 HP.
Townie is a regular Townie. Can vote to inflict 25 HP a day. Has 35 HP.
Townie is a regular Townie. Can vote to inflict 25 HP a day. Has 35 HP.
Townie is a regular Townie. Can vote to inflict 25 HP a day. Has 35 HP.
Townie is a regular Townie. Can vote to inflict 25 HP a day. Has 35 HP.
Townie is a regular Townie. Can vote to inflict 25 HP a day. Has 35 HP.
Miller is a regular Townie. Can vote to inflict 25 HP a day. Has 35 HP. Does not know he is Miller.
thehelmetguy1 wrote: ↑Tue Jun 05, 2018 9:02 pmJust gonna say that the massive ammounts of HP that each role has would make this game painfully slow
Also painter should only be able to paint red(And it should honestly last a single night) since it essentially gives the mafia a second godfather, making inspections even more meaningless(Not that they were that meaningful anyways because confused cop). And if you get a role that can rb the doc whenever they feel like you might as well not even have a doctor. I would recommend a normal roleblocker. Finally if the godfather dies the mafia has no way of damaging anyone so they depend a lot on his damage(Which is very low by the way, to the point where it would take 9 phases to kill a townie, and that is disregarding doctor heals). Also lynches should instakill. You need to have roles deal a lot more damage(Or greatly reduce the hp of all roles) and have each mafia role actually be able to deal significant damage.
Overall this game needs a lot of changes before it can be balanced.
Please don't just quote messages without contributing to the discussion.GforGoomba wrote: ↑Tue Jun 05, 2018 9:10 pmGforGoomba wrote: M??: RPG Elements
The town of Salem, Italy is back with the Mafia again, but this time, everyone got an upgrade.
Mafia
Godfather is the leader of the Mafia. Every night, he can vote to inflict 20 damage on a player. Has 40 HP.
Painter can paint any Townie red or any Mafia green. Has 20 HP. Can vote to infict 20 HP
Contagious Guy can block the Doctor for 1 night ONLY. Has 20 HP. Can vote to inflict 20 HP
Specials
Cop can inspect 1 player each phase. Has 40 HP.
Confused Cop tries to inspect 1 player each phase but a random color shows up instead. Has 40 HP. Does not know he is confused.
Doctor can give 5 HP to a player each night. Has 40 HP.
Vigilante can inflict 5 HP a night. Has 20 HP.
Town
Townie is a regular Townie. Can vote to inflict 25 HP a day. Has 35 HP.
Townie is a regular Townie. Can vote to inflict 25 HP a day. Has 35 HP.
Townie is a regular Townie. Can vote to inflict 25 HP a day. Has 35 HP.
Townie is a regular Townie. Can vote to inflict 25 HP a day. Has 35 HP.
Townie is a regular Townie. Can vote to inflict 25 HP a day. Has 35 HP.
Townie is a regular Townie. Can vote to inflict 25 HP a day. Has 35 HP.
Townie is a regular Townie. Can vote to inflict 25 HP a day. Has 35 HP.
Townie is a regular Townie. Can vote to inflict 25 HP a day. Has 35 HP.
Miller is a regular Townie. Can vote to inflict 25 HP a day. Has 35 HP. Does not know he is Miller.thehelmetguy1 wrote: ↑Tue Jun 05, 2018 9:02 pmJust gonna say that the massive ammounts of HP that each role has would make this game painfully slow
Also painter should only be able to paint red(And it should honestly last a single night) since it essentially gives the mafia a second godfather, making inspections even more meaningless(Not that they were that meaningful anyways because confused cop). And if you get a role that can rb the doc whenever they feel like you might as well not even have a doctor. I would recommend a normal roleblocker. Finally if the godfather dies the mafia has no way of damaging anyone so they depend a lot on his damage(Which is very low by the way, to the point where it would take 9 phases to kill a townie, and that is disregarding doctor heals). Also lynches should instakill. You need to have roles deal a lot more damage(Or greatly reduce the hp of all roles) and have each mafia role actually be able to deal significant damage.
Overall this game needs a lot of changes before it can be balanced.
The HP system will grind the game to an absolute halt because as helmet said there is only 3 HP that the mafia can damage each day, and the town is collaboratively voting to lynch someone. An issue with this game is that 3+15+3 = 21, so it will take at least 96 hours for any player to die or 72 hours if it is the minute chance all hp inflictions including vigilante is on the same person, but that is highly unlikely. Being said, this size game with a mafia/town ratio would last 3-4 days and 3-4 nights normally, but the extension of that using the hp system will extend the game out to at least a month. No one wants to play the same mafia game for a month.GforGoomba wrote: ↑Tue Jun 05, 2018 8:45 pmM??: RPG Elements
The town of Salem, Italy is back with the Mafia again, but this time, everyone got an upgrade.
Mafia
Godfather is the leader of the Mafia. Every night, he can inflict 3 damage on a player. Has 50 HP.
Painter can paint any Townie red or any Mafia green. Has 30 HP.
Contagious Guy can block the Doctor for 1 night. Has 30 HP.
Specials
Cop can inspect 1 player each phase. Has 50 HP.
Confused Cop tries to inspect 1 player each phase but a random color shows up instead. Has 50 HP. Does not know he is confused.
Doctor can give 5 HP to a player each night. Has 50 HP.
Vigilante can inflict 5 HP a night. Has 30 HP.
Town
Townie is a regular Townie. Can vote to inflict 15 HP a day. Has 25 HP.
Townie is a regular Townie. Can vote to inflict 15 HP a day. Has 25 HP.
Townie is a regular Townie. Can vote to inflict 15 HP a day. Has 25 HP.
Townie is a regular Townie. Can vote to inflict 15 HP a day. Has 25 HP.
Townie is a regular Townie. Can vote to inflict 15 HP a day. Has 25 HP.
Townie is a regular Townie. Can vote to inflict 15 HP a day. Has 25 HP.
Townie is a regular Townie. Can vote to inflict 15 HP a day. Has 25 HP.
Townie is a regular Townie. Can vote to inflict 15 HP a day. Has 25 HP.
Miller is a regular Townie. Can vote to inflict 15 HP a day. Has 25 HP. Does not know he is Miller.
I was contributing to my game. I quoted that message to say that Ive taken his idea into consideration. I quoted my game to show the stuff I changed.Warlock wrote: ↑Wed Jun 06, 2018 9:22 amPlease don't just quote messages without contributing to the discussion.GforGoomba wrote: ↑Tue Jun 05, 2018 9:10 pmGforGoomba wrote: M??: RPG Elements
The town of Salem, Italy is back with the Mafia again, but this time, everyone got an upgrade.
Mafia
Godfather is the leader of the Mafia. Every night, he can vote to inflict 20 damage on a player. Has 40 HP.
Painter can paint any Townie red or any Mafia green. Has 20 HP. Can vote to infict 20 HP
Contagious Guy can block the Doctor for 1 night ONLY. Has 20 HP. Can vote to inflict 20 HP
Specials
Cop can inspect 1 player each phase. Has 40 HP.
Confused Cop tries to inspect 1 player each phase but a random color shows up instead. Has 40 HP. Does not know he is confused.
Doctor can give 5 HP to a player each night. Has 40 HP.
Vigilante can inflict 5 HP a night. Has 20 HP.
Town
Townie is a regular Townie. Can vote to inflict 25 HP a day. Has 35 HP.
Townie is a regular Townie. Can vote to inflict 25 HP a day. Has 35 HP.
Townie is a regular Townie. Can vote to inflict 25 HP a day. Has 35 HP.
Townie is a regular Townie. Can vote to inflict 25 HP a day. Has 35 HP.
Townie is a regular Townie. Can vote to inflict 25 HP a day. Has 35 HP.
Townie is a regular Townie. Can vote to inflict 25 HP a day. Has 35 HP.
Townie is a regular Townie. Can vote to inflict 25 HP a day. Has 35 HP.
Townie is a regular Townie. Can vote to inflict 25 HP a day. Has 35 HP.
Miller is a regular Townie. Can vote to inflict 25 HP a day. Has 35 HP. Does not know he is Miller.thehelmetguy1 wrote: ↑Tue Jun 05, 2018 9:02 pmJust gonna say that the massive ammounts of HP that each role has would make this game painfully slow
Also painter should only be able to paint red(And it should honestly last a single night) since it essentially gives the mafia a second godfather, making inspections even more meaningless(Not that they were that meaningful anyways because confused cop). And if you get a role that can rb the doc whenever they feel like you might as well not even have a doctor. I would recommend a normal roleblocker. Finally if the godfather dies the mafia has no way of damaging anyone so they depend a lot on his damage(Which is very low by the way, to the point where it would take 9 phases to kill a townie, and that is disregarding doctor heals). Also lynches should instakill. You need to have roles deal a lot more damage(Or greatly reduce the hp of all roles) and have each mafia role actually be able to deal significant damage.
Overall this game needs a lot of changes before it can be balanced.
Besides that Cultists are usually Purple, and the corresponding miller for them are usually Masons (two purple townies who know each other.) it looks interesting. (A Blue Mafia member is called a Bartender.) I think the Town Special count is a bit too high and Godfather+Bartender is overpowered. Also, having a Cult + Arsonist group is a bit much. I also do not like the Loot Crates as a concept that much. Also, the Consort and Painter seem to be even more overkill for the Mafia. No to mention this game has 24 players (which I made a 26 player game and that was overkill.) 18-20 seems to be the max.GforGoomba wrote: ↑Wed Jun 06, 2018 9:06 pmM??: Ganging Up
The frightening town of Salem, Italy never sees the last of the Mafia, the Cult and the Fire Gang.
Mafia
Godfather is the leader of the Mafia. Collaborates with the other members for a nightkill.
Goddessmother is the cheif-in-command. Can open 1 loot crate ONLY.
Roleblocker can block any role each night.
Framer can paint 1 townie red each night. Takes effect the following day.
Town Specials
Sheriff can inspect 1 player each phase.
Doctor can heal 1 player each night.
Vigilante can nightkill 1 player.
Jailor can throw 1 player in jail each night, disabling their ability to vote.
Persuasive can convert 1 Cultist into a Millmasked each night.
Firefighter can bring a burnt player back to life each night.
Townies
Ugly Sweater can open 1 loot crate ONLY.
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Miller
Milllmasked
Millwright
Cult
Cult Leader is the leader of the Kult. Decides collaboratively who to invite. Can open 1 loot crate ONLY.
Cultist is a member of the Kult.
Fire Gang
El Líder can douse a player in gasoline each night.
El Heredero can burn 1 doused player each night. Can open 1 loot crate ONLY.
Loot Crates
The player discovers the identity of a player on the opposite team.
The player becomes immune to nightkills the following night.
The player's lynch votes count as triple the following day.
The player's identity is revealed to the opposing team.
The player's entire team will be roleblocked that night.
Updated.GforGoomba wrote: ↑Wed Jun 06, 2018 9:06 pmM??: Ganging Up v1.5
The frightening town of Salem, Italy never sees the last of the Mafia, the Cult and the Fire Gang.
Mafia
Godfather is the leader of the Mafia. Collaborates with the other members for a nightkill.
Bartender is the cheif-in-command. Can open 1 loot crate ONLY.
Roleblocker can block any role each night.
Framer can paint 1 townie red each night. Takes effect the following day.
Town Specials
Sheriff can inspect 1 player each phase.
Doctor can heal 1 player each night.
Vigilante can nightkill 1 player.
Jailor can throw 1 player in jail each night, disabling their ability to vote.
Persuasive can convert 1 Cultist into a Millmasked each night.
Firefighter can bring a burnt player back to life each night.
Townies
Ugly Sweater can open 1 loot crate ONLY.
Townie
Townie
Townie
Townie
Miller
Mason 1 and its twin know each other.
Mason 2 and its twin know each other.
Millwright
Cult
Cult Leader is the leader of the Kult. Decides collaboratively who to invite. Can open 1 loot crate ONLY.
Cultist is a member of the Kult.
Fire Gang
El Líder can douse a player in gasoline each night.
El Heredero can burn 1 doused player each night. Can open 1 loot crate ONLY.
Loot Crates
The player discovers the identity of a player on the opposite team.
The player becomes immune to nightkills the following night.
The player's lynch votes count as triple the following day.
The player's identity is revealed to the opposing team.
The player's entire team will be roleblocked that night.
I am sorry if this seems too overkill for you. And about the Loot Crates, I thought you like M49 with the piñatas...MECHDRAGON777 wrote: Besides that Cultists are usually Purple, and the corresponding miller for them are usually Masons (two purple townies who know each other.) it looks interesting. (A Blue Mafia member is called a Bartender.) I think the Town Special count is a bit too high and Godfather+Bartender is overpowered. Also, having a Cult + Arsonist group is a bit much. I also do not like the Loot Crates as a concept that much. Also, the Consort and Painter seem to be even more overkill for the Mafia. No to mention this game has 24 players (which I made a 26 player game and that was overkill.) 18-20 seems to be the max.