Game Concept Thread

The popular forum game that separates the good from the bad, the strong from the weak, and the loose-cannon cops from the slightly schizophrenic. That's all after we figure out who's who, of course.
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Cedur
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Re: Game Concept Thread

Postby Cedur » Mon Jun 25, 2018 9:53 am

lmao 10/10 this is like M21 but more creative.

116taj
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Re: Game Concept Thread

Postby 116taj » Mon Jun 25, 2018 12:49 pm

maybe more than one threat but i like it

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Re: Game Concept Thread

Postby Radiance » Fri Jun 29, 2018 7:28 am

Radiance wrote:
Mon Jun 25, 2018 6:17 am
M??: The Prankster v. 2
Town vs. TP
13 PIayers
Cardflip

In the army of SMB3 Goombas, a prankster SMB3 recolored Galoomba tried to fit in. Now as a concerned citizen of Bowser's Kingdom, you must identify the prankster.

Town:
Goomba can go to a player's room to inspect a player at night to know his color.
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba

Third Party:
Galoomba can hide at night 3 times. It has also 2 cloaks so he'll end up blue when inspected.

Rules:
  • If a Goomba's target is inspecting someone, the Goomba will receive a message which says "There are no results of your current inspection." at the end of the night phase.
  • If a Goomba's target is hidden, the Goomba will receive a message which says "There are no results of your current inspection." at the end of the night phase.
  • If two or more Goombas inspect the same target, they'll crash each other at the doorway of the target's room which leads to their death.
Win Conditions:

Town:
Identify the Galoomba.

Third Party:
Be the last man standing or equal the town.
Slightly edited.

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Re: Game Concept Thread

Postby GforGoomba » Mon Jul 02, 2018 8:05 pm

Radiance wrote:
Fri Jun 29, 2018 7:28 am
Radiance wrote:
Mon Jun 25, 2018 6:17 am
M??: The Prankster v. 2
Town vs. TP
13 PIayers
Cardflip

In the army of SMB3 Goombas, a prankster SMB3 recolored Galoomba tried to fit in. Now as a concerned citizen of Bowser's Kingdom, you must identify the prankster.

Town:
Goomba can go to a player's room to inspect a player at night to know his color.
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba

Third Party:
Galoomba can hide at night 3 times. It has also 2 cloaks so he'll end up blue when inspected.

Rules:
  • If a Goomba's target is inspecting someone, the Goomba will receive a message which says "There are no results of your current inspection." at the end of the night phase.
  • If a Goomba's target is hidden, the Goomba will receive a message which says "There are no results of your current inspection." at the end of the night phase.
  • If two or more Goombas inspect the same target, they'll crash each other at the doorway of the target's room which leads to their death.
Win Conditions:

Town:
Identify the Galoomba.

Third Party:
Be the last man standing or equal the town.
Slightly edited.
The town would have an effective win because all townies can inspect.

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Re: Game Concept Thread

Postby SAStar777 » Mon Jul 02, 2018 8:28 pm

GforGoomba wrote:
Mon Jul 02, 2018 8:05 pm
Radiance wrote:
Fri Jun 29, 2018 7:28 am
Radiance wrote:
Mon Jun 25, 2018 6:17 am
The Prankster: show
M??: The Prankster v. 2
Town vs. TP
13 PIayers
Cardflip

In the army of SMB3 Goombas, a prankster SMB3 recolored Galoomba tried to fit in. Now as a concerned citizen of Bowser's Kingdom, you must identify the prankster.

Town:
Goomba can go to a player's room to inspect a player at night to know his color.
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba

Third Party:
Galoomba can hide at night 3 times. It has also 2 cloaks so he'll end up blue when inspected.

Rules:
  • If a Goomba's target is inspecting someone, the Goomba will receive a message which says "There are no results of your current inspection." at the end of the night phase.
  • If a Goomba's target is hidden, the Goomba will receive a message which says "There are no results of your current inspection." at the end of the night phase.
  • If two or more Goombas inspect the same target, they'll crash each other at the doorway of the target's room which leads to their death.
Win Conditions:

Town:
Identify the Galoomba.

Third Party:
Be the last man standing or equal the town.
Slightly edited.
The town would have an effective win because all townies can inspect.
There's, like, 4 things that can mess with the inspections.
Galoomba's description wrote:Galoomba can hide at night 3 times.(1) It has also 2 cloaks so he'll end up blue when inspected.(2)
Mechanics wrote:
  • If a Goomba's target is inspecting someone(3), the Goomba will receive a message which says "There are no results of your current inspection." at the end of the night phase.
  • If a Goomba's target is hidden, the Goomba will receive a message which says "There are no results of your current inspection." at the end of the night phase.
  • If two or more Goombas inspect the same target(4), they'll crash each other at the doorway of the target's room which leads to their death.

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Re: Game Concept Thread

Postby zioy » Mon Jul 09, 2018 6:02 pm

M??: Double Vision, Dudes
13 Players

Bodfather - has the best bod so everyone thinks they're a good dude
Mafio Monch - bad dudes
Mafio Monch - bad dudes

Chad Intellect - inspects people to acquire knowledge of their color. nice!
Chad Health - stops people from dying which is pretty rad if you ask me
Chad Attacc - kills people in the name of the law
Dude - suprememely average
Dude - suprememely average
Dude - suprememely average
Dude - suprememely average
Dude - suprememely average
Lowtier Dude - thinks they are suprememely average but actually look like a lowrider because they have low in their name

Lowrider - a little higher. runs over people to kill them for some reason.

This game takes advantage of the "Double Vision" mechanic. Each night, every person with an ability must send in two people to use their ability on for the ability usage to be counted. Which of the two people that ability is actually used on is decided randomly. (considering doing the same for lynch votes, but that seems avoidable in-game and therefore not very useful)

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Re: Game Concept Thread

Postby xDestroy » Tue Jul 10, 2018 6:03 pm

Radiance wrote:
Mon Jun 25, 2018 6:17 am
M??: The Prankster v. 2
Town vs. TP
13 PIayers
Cardflip

In the army of SMB3 Goombas, a prankster SMB3 recolored Galoomba tried to fit in. Now as a concerned citizen of Bowser's Kingdom, you must identify the prankster.

Town:
Goomba can go to a player's room to inspect a player at night to know his color.
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba

Third Party:
Galoomba can hide at night 3 times. It has also 2 cloaks so he'll end up blue when inspected.

Rules:
  • If a Goomba's target is inspecting someone, the Goomba will receive a message which says "There are no results of your current inspection." at the end of the night phase.
  • If a Goomba's target is hidden, the Goomba will receive a message which says "There are no results of your current inspection." at the end of the night phase.
  • If two or more Goombas inspect the same target, they'll crash each other at the doorway of the target's room which leads to their death.
Win Conditions:

Town:
Identify the Galoomba.

Third Party:
Be the last man standing or equal the town.
Instead of having them die if 2 or more goomba’s inspect the same target, make it so the 2 or more goombas who inspected the same target get roleblocked. You can as well make the galoomba gets to make a goomba to their side every night, but only the OG galoomba has the ability to hide and cloak themselves. Also, if a galoomba and a goomba visit the same target, they still both get roleblocked.

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Re: Game Concept Thread

Postby Radiance » Tue Jul 10, 2018 10:44 pm

xDestroy wrote:
Tue Jul 10, 2018 6:03 pm
Radiance wrote:
Mon Jun 25, 2018 6:17 am
M??: The Prankster v. 2
Town vs. TP
13 PIayers
Cardflip

In the army of SMB3 Goombas, a prankster SMB3 recolored Galoomba tried to fit in. Now as a concerned citizen of Bowser's Kingdom, you must identify the prankster.

Town:
Goomba can go to a player's room to inspect a player at night to know his color.
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba

Third Party:
Galoomba can hide at night 3 times. It has also 2 cloaks so he'll end up blue when inspected.

Rules:
  • If a Goomba's target is inspecting someone, the Goomba will receive a message which says "There are no results of your current inspection." at the end of the night phase.
  • If a Goomba's target is hidden, the Goomba will receive a message which says "There are no results of your current inspection." at the end of the night phase.
  • If two or more Goombas inspect the same target, they'll crash each other at the doorway of the target's room which leads to their death.
Win Conditions:

Town:
Identify the Galoomba.

Third Party:
Be the last man standing or equal the town.
Instead of having them die if 2 or more goomba’s inspect the same target, make it so the 2 or more goombas who inspected the same target get roleblocked. You can as well make the galoomba gets to make a goomba to their side every night, but only the OG galoomba has the ability to hide and cloak themselves. Also, if a galoomba and a goomba visit the same target, they still both get roleblocked.
Although roleblocking two goombas is a better punishment, the minimum time for galoomba to win is 23 phases. (12 night phases and 11 day phases)

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Re: Game Concept Thread

Postby xDestroy » Thu Jul 12, 2018 1:26 pm

Radiance wrote:
Tue Jul 10, 2018 10:44 pm
xDestroy wrote:
Tue Jul 10, 2018 6:03 pm
Radiance wrote:
Mon Jun 25, 2018 6:17 am
M??: The Prankster v. 2
Town vs. TP
13 PIayers
Cardflip

In the army of SMB3 Goombas, a prankster SMB3 recolored Galoomba tried to fit in. Now as a concerned citizen of Bowser's Kingdom, you must identify the prankster.

Town:
Goomba can go to a player's room to inspect a player at night to know his color.
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba

Third Party:
Galoomba can hide at night 3 times. It has also 2 cloaks so he'll end up blue when inspected.

Rules:
  • If a Goomba's target is inspecting someone, the Goomba will receive a message which says "There are no results of your current inspection." at the end of the night phase.
  • If a Goomba's target is hidden, the Goomba will receive a message which says "There are no results of your current inspection." at the end of the night phase.
  • If two or more Goombas inspect the same target, they'll crash each other at the doorway of the target's room which leads to their death.
Win Conditions:

Town:
Identify the Galoomba.

Third Party:
Be the last man standing or equal the town.
Instead of having them die if 2 or more goomba’s inspect the same target, make it so the 2 or more goombas who inspected the same target get roleblocked. You can as well make the galoomba gets to make a goomba to their side every night, but only the OG galoomba has the ability to hide and cloak themselves. Also, if a galoomba and a goomba visit the same target, they still both get roleblocked.
Although roleblocking two goombas is a better punishment, the minimum time for galoomba to win is 23 phases. (12 night phases and 11 day phases)
Wrong, since the galoomba can get a goomba to join their side in the new concept.

116taj
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Re: Game Concept Thread

Postby 116taj » Sat Jul 14, 2018 12:10 am

krazykat wrote:
Mon Jul 09, 2018 6:02 pm
M??: Double Vision, Dudes
13 Players

Bodfather - has the best bod so everyone thinks they're a good dude
Mafio Monch - bad dudes
Mafio Monch - bad dudes

Chad Intellect - inspects people to acquire knowledge of their color. nice!
Chad Health - stops people from dying which is pretty rad if you ask me
Chad Attacc - kills people in the name of the law
Dude - suprememely average
Dude - suprememely average
Dude - suprememely average
Dude - suprememely average
Dude - suprememely average
Lowtier Dude - thinks they are suprememely average but actually look like a lowrider because they have low in their name

Lowrider - a little higher. runs over people to kill them for some reason.

This game takes advantage of the "Double Vision" mechanic. Each night, every person with an ability must send in two people to use their ability on for the ability usage to be counted. Which of the two people that ability is actually used on is decided randomly. (considering doing the same for lynch votes, but that seems avoidable in-game and therefore not very useful)
What you could do is make a mafia a curser role that forces someone to randomly vote between two people, also the third party might end the game considering there would be 2 kills for most of the game and town is already at a disadvantage with the double vision

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Re: Game Concept Thread

Postby zioy » Sat Jul 14, 2018 11:14 am

Everyone is at a disadvantage with double vision. I may swap the vig for something else, or I may swap lowrider for a jester type role, although I'd have to modify it for the gimmick.

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Re: Game Concept Thread

Postby Radiance » Tue Aug 07, 2018 10:47 pm

Radiance wrote:
Sat Jun 09, 2018 8:40 pm
M??: Peak of Democracy
Credits to SSX for the title

Cardflip
16 players
3v11v1

Mafia:

Blackmailer can silence a player at night to prevent him from speaking on the next day phase.
Doublespeaker may fake his vote in the thread. His real vote will be sent to the host.
Flying voter can vote and his vote counts as two.

Town:

Sheriff can inspect a player at night to know his color.
Doctor can protect a person at night. Can't self-protect.
Executioner may host a double lynch once throughout the game.
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Doublevoter
doesn't know that he's a doublevoter. His vote counts as two.
Mime can vote but his vote doesn't count. Doesn't know that he's a mime.
Miller doesn't know that he's a miller
Millwright doesn't know that he's a millwright.

Third Party:
Jester wins along with the winning team when lynched.
Nerfed the town a little bit.

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Re: Game Concept Thread

Postby Radiance » Sun Aug 12, 2018 8:21 am

M??: Knock Knock

Cardflip
20 Players
4v15v1

Mafia:

Maid will learn the color of the player who visits her. Takes effect on the first two visitors.
Cleric betrayed the town when he was offered by the mafia to learn black magic. Protects the player who visits him from non-mafia actions. Takes effect on the first visitor.
Thug will paint the player who visits him as black and if that player is lynched or killed at the same phase or the next phase, the player will cardflip as black. Takes effect on the first two visitors.
New recruit carries all the killing commands by the mafia.

Town:

Psychic will learn the color of the player who visits him. Takes effect on the first two visitors.
Warlock can go on alert thrice during the night, killing anyone who visits him. Takes effect on the first two visitors.
Priestess will protect from any activities acted upon the person who visits her. Takes effect on the first visitor. Dies immediately from shock once the Cleric, her long-lost father, visits her no matter when does the cleric visits her. Can self-protect once.
Enchantress will double the vote count of the player who visits her. Takes effect on the first three visitors.
Witch will double the vote count of the player who visits her. Takes effect on the first visitor. Thinks that she's the enchantress.
Sorcerer is the only magician who can visit at night and kill who he visits. Because of not being passive, he's seen as a suspicious person. However, he will turn into blue if he kills a red or a violet as a sense of gratitude.
Apprentice
Apprentice
Apprentice
Apprentice
Apprentice
Apprentice
Apprentice

Hex Maniac
nullifies the vote of the player who visits her. Thinks that she's the enchantress. Takes effect on all of his visitors.
Necromancer immediately gets the role and the color of an expert magician once a expert magician dies.

Third Party:

Voodoo Lady can curse a word at every start of the phase and the first person to say that word will die. The word must be greater than five letters and must not be name of a player or any member associated in the game.

Mechanics:

This game features a mechanic that the only way to use your ability is to have someone visit you at night. The only person who shouldn't follow this rule is the Sorcerer and the killing mafioso as they need to visit someone to use their abilities.

The order of visits is based on what time does the player tell the host who will he or she visits. For example, Player 1 told the host at 9:00 PM that he will visit the Priestess and Player 2 told the host at 10:00 PM that he will visit the Priestess. The only person who will be protected is the Player 1 since he is the first one to submit his action.

Additional Rules:
  • The mafiosos can't visit their fellow mafiosos.
  • If the New recruit was killed, the next lowest-ranking mafioso will carry the killing commands.
  • If the mafiosos visited a expert magician, their color will be revealed publicly after the end of the phase unless the Cleric visits the Priestess.
  • The Priestess dies if she was visited by the Cleric.
  • The Priestess dies if she visits the Cleric.
  • If the Necromancer becomes the Priestess, she will still die if she visits or was visited by the Cleric.
  • The player isn't notified if his or her vote is nullified or doubled.
Last edited by Radiance on Wed Aug 22, 2018 2:46 pm, edited 2 times in total.

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Re: Game Concept Thread

Postby Cedur » Sun Aug 12, 2018 8:22 am

before I take a look at this I can say that 20 players is not apropriate as of now :>

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Re: Game Concept Thread

Postby Radiance » Sun Aug 12, 2018 8:40 am

I posted this so I could be notified if the game is unbalanced or not

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Re: Game Concept Thread

Postby GforGoomba » Sun Aug 12, 2018 7:32 pm

M??: None of your business, Townies!

The town of Salem, Italy was safe from the mafia. But only because the Mafia had a fight. After the fight, they split up into 2 gangs: the Bloods and the Crips. The Sheriff guided the Townies away from the intense battle so they didn't get hurt.

Bloods
Blood Godfather can choose who to kill anyone once each phase. If they kill a Blood member, they have to turn to the Crips as a Red Crip.
Blood Consig can inspect anyone once each phase.
Blood Medic can heal another person once each phase. If they heal a Crip, they have to turn to the Crips as a Red Crip.
Normal Blood can say yes or no to a Blood Godfather. It only takes 1 no for the Godfather to cancel the killing.
Blood Second-in-Command is a normal Blood when the Godfather is alive, but if the Godfather is dead, they take the spot as Godfather. If both he and the GF are dead, the Crips steal the win.
Orange Blood is the aftermath of a Crip healing a Blood or a Crip killing a Crip.

Crips
Crip Godfather can choose who to kill anyone once each phase. If they kill a Crip, they have to turn to the Blood Members as an Orange Blood.
Crip Consig can inspect anyone once each phase.
Crip Medic can heal another person once each phase. If they heal a Blood member, they have to turn to the Blood Members as an Orange Blood.
Normal Crip can say yes or no to a Crip Godfather. It only takes 1 no for the Godfather to cancel the killing.
Crip Second-in-Command is a normal Crip when the Godfather is alive, but if the Godfather is dead, they take the spot as Godfather. If both he and the GF are dead, the Bloods steal the win.
Red Crip is the aftermath of a Blood healing a Crip or a Blood killing a Blood.

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Re: Game Concept Thread

Postby SAStar777 » Sun Aug 12, 2018 8:12 pm

GforGoomba wrote:
Sun Aug 12, 2018 7:32 pm
M??: None of your business, Townies!

The town of Salem, Italy was safe from the mafia. But only because the Mafia had a fight. After the fight, they split up into 2 gangs: the Bloods and the Crips. The Sheriff guided the Townies away from the intense battle so they didn't get hurt.

Bloods
Blood Godfather can choose who to kill anyone once each phase. If they kill a Blood member, they have to turn to the Crips as a Red Crip.
Blood Consig can inspect anyone once each phase.
Blood Medic can heal another person once each phase. If they heal a Crip, they have to turn to the Crips as a Red Crip.
Normal Blood can say yes or no to a Blood Godfather. It only takes 1 no for the Godfather to cancel the killing.
Blood Second-in-Command is a normal Blood when the Godfather is alive, but if the Godfather is dead, they take the spot as Godfather. If both he and the GF are dead, the Crips steal the win.
Orange Blood is the aftermath of a Crip healing a Blood or a Crip killing a Crip.

Crips
Crip Godfather can choose who to kill anyone once each phase. If they kill a Crip, they have to turn to the Blood Members as an Orange Blood.
Crip Consig can inspect anyone once each phase.
Crip Medic can heal another person once each phase. If they heal a Blood member, they have to turn to the Blood Members as an Orange Blood.
Normal Crip can say yes or no to a Crip Godfather. It only takes 1 no for the Godfather to cancel the killing.
Crip Second-in-Command is a normal Crip when the Godfather is alive, but if the Godfather is dead, they take the spot as Godfather. If both he and the GF are dead, the Bloods steal the win.
Red Crip is the aftermath of a Blood healing a Crip or a Blood killing a Blood.
A faction game with only 2 factions? Yeah, this will never work. If one side loses both their Godfather and their Second-in-Command, that side will be at a serious disadvantage and will most likely lose by default, especially if everyone on the other side finds out all of their teammates.

Then there's the fact that one side can easily lose their Medic super easily. Why should the Medic change sides if they protect an enemy? Doctors can prove to be important roles for survival, and losing them all because they protected an opponent can be pretty brutal. I know, the protected an enemy, but what if a side absolutely NEEDS them?

Another issue is that both sides essentially have the exact same roles. There should be more variety.

Also, why does each side's Godfather need approval from their Normal to kill someone? You basically made the normals Consorts/Escorts, but limited the number of possible targets to one. The Godfathers should have full control over who they should kill and only have their kill fail if their target is protected or if someone chose to roleblock them out of any player they could choose.

Yet another thing is the fact that a Godfather has to change sides if they kill one of their own. I get it, they betrayed them, but if you want to punish them for killing the wrong one, taking away their power for the next night or making them flip red/orange for the next day and night is good enough.

Speaking of changing sides, considering this game, having that happen should probably not be a thing in this game, as conversions remove a member from one side and add them to another, which can skew the game into one side's favor if one side loses members to conversion but not the other.

What's more, why does one side steal the win at the end if the other's Godfather and Second-in-Command die? If the side that loses them ends up winning at the end, wouldn't they logically be the big winners as all their enemies are dead? And who steals the win if both sides lose their Godfathers and Second-in-Commands? In fact, why have this as a thing if one side's most likely gonna lose of they lose their killing power?

And finally, there's one thing I'm unclear about. How many Orange Bloods and Red Crips exist at the start? 0 each? 1 each? They're there, but it only says that they form if someone does something, not saying how many each side starts out with. I'm assuming 1, but...you know. If I can't truly tell how many of each exist at the start, then I can't tell if this is a 10-player game or a 12-player game. (Speaking of which, you need to mention how many players this game has.)

Basically, this game has so many problems that I just do not see this working out at all. You need to work on it a lot more.

tl;dr:
Me earlier this post wrote:Yeah, this will never work.

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Re: Game Concept Thread

Postby GforGoomba » Sun Sep 23, 2018 1:54 pm

M??: Baldi's Basics in Education and Learning

Bad Guys
Baldi is the Big Bad of Here School. He can choose one student to kill each phase, but he cannot kill a student with the right answer to a phasely question. If all students get the question right, he can kill anyone.
Principal of the Thing is the principal of Here School. He can roleblock a student caught using an item for 1 phase, but if he tries to catch a student who didnt use an item, he gets roleblocked.
Playtime can roleblock 1 student each phase. However, if said student uses Safety Scissors, she will get roleblocked.
It's a Bully can take away an item from a student each phase.
Arts and Crafters flips green phases 1-6 and flips red phase 7. On phase 7, he can kill 1 person.

Students
Students cannot do anything except answer the phasely question or use items.
Student
Student
Merchant can sell an item for a Quarter each phase.
Former Bully is a regular student except he flips red.

Items and Tips
Safety Scissors are used to roleblock Playtime.
BSoda can be used to roleblock Baldi.
Quarters can be exchanged for items from the Merchant and acquired by answering the phasely question right.
When a student is roleblocked, it means they cannot answer the phasley question or buy items.

PixelPest
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Re: Game Concept Thread

Postby PixelPest » Sun Sep 23, 2018 2:24 pm

GforGoomba wrote:
Sun Sep 23, 2018 1:54 pm
M??: Baldi's Basics in Education and Learning

Bad Guys
Baldi is the Big Bad of Here School. He can choose one student to kill each phase, but he cannot kill a student with the right answer to a phasely question. If all students get the question right, he can kill anyone.
Principal of the Thing is the principal of Here School. He can roleblock a student caught using an item for 1 phase, but if he tries to catch a student who didnt use an item, he gets roleblocked.
Playtime can roleblock 1 student each phase. However, if said student uses Safety Scissors, she will get roleblocked.
It's a Bully can take away an item from a student each phase.
Arts and Crafters flips green phases 1-6 and flips red phase 7. On phase 7, he can kill 1 person.

Students
Students cannot do anything except answer the phasely question or use items.
Student
Student
Merchant can sell an item for a Quarter each phase.
Former Bully is a regular student except he flips red.

Items and Tips
Safety Scissors are used to roleblock Playtime.
BSoda can be used to roleblock Baldi.
Quarters can be exchanged for items from the Merchant and acquired by answering the phasely question right.
When a student is roleblocked, it means they cannot answer the phasley question or buy items.
Nowhere near enough information about the mechanics to even start to understand the game

ElectriKong
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Re: Game Concept Thread

Postby ElectriKong » Sun Sep 23, 2018 2:30 pm

GforGoomba wrote:
Sun Sep 23, 2018 1:54 pm
Extremely poorly balanced game inside: show
M??: Baldi's Basics in Education and Learning

Bad Guys
Baldi is the Big Bad of Here School. He can choose one student to kill each phase, but he cannot kill a student with the right answer to a phasely question. If all students get the question right, he can kill anyone.
Principal of the Thing is the principal of Here School. He can roleblock a student caught using an item for 1 phase, but if he tries to catch a student who didnt use an item, he gets roleblocked.
Playtime can roleblock 1 student each phase. However, if said student uses Safety Scissors, she will get roleblocked.
It's a Bully can take away an item from a student each phase.
Arts and Crafters flips green phases 1-6 and flips red phase 7. On phase 7, he can kill 1 person.

Students
Students cannot do anything except answer the phasely question or use items.
Student
Student
Merchant can sell an item for a Quarter each phase.
Former Bully is a regular student except he flips red.

Items and Tips
Safety Scissors are used to roleblock Playtime.
BSoda can be used to roleblock Baldi.
Quarters can be exchanged for items from the Merchant and acquired by answering the phasely question right.
When a student is roleblocked, it means they cannot answer the phasley question or buy items.
Why do the bad guys win as soon as the game starts?


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