Game Concept Thread

The popular forum game that separates the good from the bad, the strong from the weak, and the loose-cannon cops from the slightly schizophrenic. That's all after we figure out who's who, of course.
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Julia Pseudo
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Game Concept Thread

Postby Julia Pseudo » Mon Oct 06, 2014 7:40 pm

This thread is for discussing possible Mafia game concepts like is done now in the Mafia Discussion thread. Post your games here and discuss others' as well.

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Re: Game Concept Thread

Postby Fuyu » Mon Oct 06, 2014 7:43 pm

So is this a thread to discuss possible forum game concepts?

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Re: Game Concept Thread

Postby Julia Pseudo » Mon Oct 06, 2014 7:45 pm

No, it's to discuss mafia game concepts. Like, a game suggestion or whatever,

M10 - Whatever
Cardflip - Whatever players

Whatever
Whatever
Whatever
Whatever

You know.

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Re: Game Concept Thread

Postby zioy » Mon Oct 06, 2014 8:07 pm

M# - I Am Bad At Coming Up With Game Concepts

20 Players - Cardflip

Recruiter - Can "recruit" one person to the Mafia throughout the whole game. Can do this during either phase.
Secretary - Can send an anonymous message to a player through the host each night.
Maid - Is randomly assigned one person at the start of the game. If that person gets lynched, the Maid's identity will be revealed.

Officer - Can inspect people to learn their color.
Insane Officer - Can inspect people to learn their color. All cardflips will appear as opposite. Thinks he's the Officer.
Doctor - Can save one person from dying each night.
Secretary - Can send an anonymous message to a player through the host each night.
Judge - Can host a second lynching during the day with the consent of the Jurymen. Two of them must agree (unless there's only one left).
Juryman - Can contact the Judge to vote on his secondary lynches.
Juryman - Can contact the Judge to vote on his secondary lynches.
Juryman - Can contact the Judge to vote on his secondary lynches.
Townsperson - No special abilities.
Townsperson - No special abilities.
Townsperson - No special abilities.
Townsperson - No special abilities.
Townsperson - No special abilities.
Townsperson - No special abilities.

Signal Jammer - Can choose one person each night. At the start of the day, everything that person says will become gibberish. Has contact with the other third parties.
Puppeteer - Can select one person each night. If that person gets lynched, their full role will be revealed, rather than just their color. Has contact with the other third parties.
Poisoner - Can "poison" one person each night. If that person is lynched, their color will not be revealed. If they are not lynched, they will die at the end of the day of poison, but their color will be revealed.
Last edited by zioy on Mon Oct 13, 2014 10:26 pm, edited 1 time in total.

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Re: Game Concept Thread

Postby MacheTheFerret » Mon Oct 06, 2014 8:43 pm

Redux of "Food Chain" based on FallingSnow's input.
PaperPlayerX wrote:
M#: Food Chain
This mafia game takes place on a farm, and everyone (except three people) is an animal. Recently the farm has been attacked by wild animals. These are no ordinary wild animals, however. These wild animals are unnaturally intelligent, and are masters of disguise. The farm animals will have to figure out who isn't who they seem before they all get attacked and eaten. Oh yea, and the farmer dude needs some friggin money, so don't let his livestock die or else he'll become one of those hobo dudes.

Gameplay:

This game has 20 players.
This is a cardflip game. Players' colors will be revealed upon inspection or death.
This is a ballot-box game. Players will privately submit their lynch votes to the host.
This is a Towns Syndrome game. Players do not know the roles or colors of other players, unless stated otherwise.

Roles:

Wild Animals:
Wolf (X2): Disguised wild animal. Decides who to eat each night and knows who the other wild animals are.
Fox: Disguised wild animal. Decides who to eat each night and knows who the other wild animals are.
Coyote: Disguised wild animal. Decides who to eat each night and knows who the other wild animals are.
Winning Conditions: Most of the farm animals need to be eaten.

The Farm:
Dog: Can "sniff" out the scent of suspicious players and learn their color, like a Sheriff.
Puppy: Takes on the role and color of the Dog if the Dog dies.
Cat: Can defend itself for one Night.
Livestock (x10): They have no special abilities.
*Farmer: Immune to lynches, knows all player roles with stars beside their name.
*Farmer's Son: Immune to lynches, knows all player roles with stars beside their name. Carries a bee-bee gun and can choose to shoot and kill an animal at Night. If he kills a innocent animal, he gets his bee-bee gun taken away for one Night.
*Farmer's Daughter: Immune to lynches, knows all player roles with stars beside their name. Is a veterinarian, and can choose to protect an animal at night.
Winning Conditions: All wild animals need to be dead.

Other Notes:
Inactivity will result in Phantoms.
Ability usage is optional, but you must PM the host that you are doing so so that you don't accumulate Phantoms.
Changelog:
-Removed all the variations of the livestock, and replaced with just...livestock.
-Removed Farmer's Wife. She was basically a second Sheriff, which was rather odd. She died, okay?
-Removed special occurrences.
-Put the humans and farm animals on the same team, to avoid confusion.
-Changed the Daughter role a bit.
-Added a "puppy" role; is basically a deputy.
-The human roles no longer know who the cat, do, and puppy are.

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Re: Game Concept Thread

Postby zioy » Mon Oct 06, 2014 8:44 pm

PaperPlayerX: The colors are too crazy imo, cardflips mean virtually nothing.

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Re: Game Concept Thread

Postby Danny » Mon Oct 06, 2014 9:10 pm

Stölheim
25 players (5 Mafia, 5 Utility, 15 Town), Cardflip

It is the dark of night in the small forested town of Stölheim, and the noble of the town, Frederik Ziënger, has been found dead in his home with scratch marks on his chest and face. Werewolves are the suspected cause of this murdering, and so the town guard has been on active duty to try and rid of the menace that may still be lurking in the once peaceful town...

-Werewolves-
Traitor: Can kill a player once per night. Cardflips green when inspected.
Werewolf: Can kill a player once per night.
Werewolf: Can kill a player once per night.
Sorceror: Can disable the powers of a player once per night.
Spy: Can inspect any player each night (player's color will be revealed to the Spy only).

-Village-
Mayor: Can choose to either host a second lynching during the day where a second player gets lynched, or can inspect any player each night (player's color will be revealed to the Mayor only).
Town Guard: Prevents the death of a player once per night.
Town Guard: Prevents the death of a player once per night.
Cleric: Can heal any player he chooses at night if that player dies.
Executioner: Can choose to kill any player at night. If he kills an innocent, he loses his ability for one night.
Villager: A normal player with no special abilities. They vote each day to get someone lynched.
Villager: A normal player with no special abilities. They vote each day to get someone lynched.
Villager: A normal player with no special abilities. They vote each day to get someone lynched.
Villager: A normal player with no special abilities. They vote each day to get someone lynched.
Villager: A normal player with no special abilities. They vote each day to get someone lynched.
Villager: A normal player with no special abilities. They vote each day to get someone lynched.
Villager: A normal player with no special abilities. They vote each day to get someone lynched.
Villager: A normal player with no special abilities. They vote each day to get someone lynched.
Villager: A normal player with no special abilities. They vote each day to get someone lynched.
Villager: A normal player with no special abilities. They vote each day to get someone lynched.
Villager: A normal player with no special abilities. They vote each day to get someone lynched.
Villager: A normal player with no special abilities. They vote each day to get someone lynched.
Villager: A normal player with no special abilities. They vote each day to get someone lynched.
Villager: A normal player with no special abilities. They vote each day to get someone lynched.
Mysterious Villager: A normal villager that cardflips red.

Werewolves win if they manage to kill the Village.
Village wins if they manage to kill or lynch the Werewolves.
If the Mayor wishes to hold a second lynching, he/she messages the Game Master during the night, and when it becomes day, an announcement will be made that there will be a second lynching, so everybody votes for 2 people to be lynched instead of 1.
If the Mayor dies and his color is revealed, his identity will also be revealed.

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Re: Game Concept Thread

Postby MacheTheFerret » Mon Oct 06, 2014 9:33 pm

KoolKat wrote:PaperPlayerX: The colors are too crazy imo, cardflips mean virtually nothing.
Still? What should I do to fix that? Maybe eliminate the color orange entirely?

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Re: Game Concept Thread

Postby zioy » Mon Oct 06, 2014 9:35 pm

PaperPlayerX wrote:
KoolKat wrote:PaperPlayerX: The colors are too crazy imo, cardflips mean virtually nothing.
Still? What should I do to fix that? Maybe eliminate the color orange entirely?
No, but make all the humans orange and make all the animals correspond to a normal Mafia game.

Any feedback on my game (the one with the ugly barf-green townies)

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Re: Game Concept Thread

Postby MacheTheFerret » Mon Oct 06, 2014 9:45 pm

Redux based on KoolKat's input.
PaperPlayerX wrote:Redux of "Food Chain" based on FallingSnow's input.
PaperPlayerX wrote:
M#: Food Chain
This mafia game takes place on a farm, and everyone (except three people) is an animal. Recently the farm has been attacked by wild animals. These are no ordinary wild animals, however. These wild animals are unnaturally intelligent, and are masters of disguise. The farm animals will have to figure out who isn't who they seem before they all get attacked and eaten. Oh yea, and the farmer dude needs some friggin money, so don't let his livestock die or else he'll become one of those hobo dudes.

Gameplay:

This game has 20 players.
This is a cardflip game. Players' colors will be revealed upon inspection or death.
This is a ballot-box game. Players will privately submit their lynch votes to the host.
This is a Towns Syndrome game. Players do not know the roles or colors of other players, unless stated otherwise.

Roles:

Wild Animals:
Wolf (X3): Disguised wild animal. Decides who to eat each night and knows who the other wild animals are.
Fox: Disguised wild animal. Decides who to eat each night and knows who the other wild animals are.
Winning Conditions: Most of the farm animals need to be eaten.

The Farm:
Dog: Can "sniff" out the scent of suspicious players and learn their color, like a Sheriff.
Puppy: Takes on the role and color of the Dog if the Dog dies.
Cat: Can defend itself for one Night.
Livestock (x9): They have no special abilities.
Aggressive Chicken: It has no special abilities.
*Farmer: Immune to lynches, knows all player roles with stars beside their name.
*Farmer's Son: Immune to lynches, knows all player roles with stars beside their name. Carries a bee-bee gun and can choose to shoot and kill an animal at Night. If he kills a innocent animal, he gets his bee-bee gun taken away for one Night.
*Farmer's Daughter: Immune to lynches, knows all player roles with stars beside their name. Is a veterinarian, and can choose to protect an animal at night.
Winning Conditions: All wild animals need to be dead.

Other Notes:
Inactivity will result in Phantoms.
Ability usage is optional, but you must PM the host that you are doing so so that you don't accumulate Phantoms.
Changelog:
-Removed all the variations of the livestock, and replaced with just...livestock.
-Removed Farmer's Wife. She was basically a second Sheriff, which was rather odd. She died, okay?
-Removed special occurrences.
-Put the humans and farm animals on the same team, to avoid confusion.
-Changed the Daughter role a bit.
-Added a "puppy" role; is basically a deputy.
-The human roles no longer know who the cat, dog, and puppy are.
Changelog 2:
-All human roles are now orange.
-Removed the Coyote
-Added in an extra Wolf
-Added the Aggressive Chicken to function as a miller.

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Re: Game Concept Thread

Postby zioy » Mon Oct 06, 2014 9:47 pm

PaperPlayerX wrote:Redux based on KoolKat's input.
PaperPlayerX wrote:Redux of "Food Chain" based on FallingSnow's input.
PaperPlayerX wrote:
M#: Food Chain
This mafia game takes place on a farm, and everyone (except three people) is an animal. Recently the farm has been attacked by wild animals. These are no ordinary wild animals, however. These wild animals are unnaturally intelligent, and are masters of disguise. The farm animals will have to figure out who isn't who they seem before they all get attacked and eaten. Oh yea, and the farmer dude needs some friggin money, so don't let his livestock die or else he'll become one of those hobo dudes.

Gameplay:

This game has 20 players.
This is a cardflip game. Players' colors will be revealed upon inspection or death.
This is a ballot-box game. Players will privately submit their lynch votes to the host.
This is a Towns Syndrome game. Players do not know the roles or colors of other players, unless stated otherwise.

Roles:

Wild Animals:
Wolf (X3): Disguised wild animal. Decides who to eat each night and knows who the other wild animals are.
Fox: Disguised wild animal. Decides who to eat each night and knows who the other wild animals are.
Winning Conditions: Most of the farm animals need to be eaten.

The Farm:
Dog: Can "sniff" out the scent of suspicious players and learn their color, like a Sheriff.
Puppy: Takes on the role and color of the Dog if the Dog dies.
Cat: Can defend itself for one Night.
Livestock (x9): They have no special abilities.
Aggressive Chicken: It has no special abilities.
*Farmer: Immune to lynches, knows all player roles with stars beside their name.
*Farmer's Son: Immune to lynches, knows all player roles with stars beside their name. Carries a bee-bee gun and can choose to shoot and kill an animal at Night. If he kills a innocent animal, he gets his bee-bee gun taken away for one Night.
*Farmer's Daughter: Immune to lynches, knows all player roles with stars beside their name. Is a veterinarian, and can choose to protect an animal at night.
Winning Conditions: All wild animals need to be dead.

Other Notes:
Inactivity will result in Phantoms.
Ability usage is optional, but you must PM the host that you are doing so so that you don't accumulate Phantoms.
Changelog:
-Removed all the variations of the livestock, and replaced with just...livestock.
-Removed Farmer's Wife. She was basically a second Sheriff, which was rather odd. She died, okay?
-Removed special occurrences.
-Put the humans and farm animals on the same team, to avoid confusion.
-Changed the Daughter role a bit.
-Added a "puppy" role; is basically a deputy.
-The human roles no longer know who the cat, dog, and puppy are.
Changelog 2:
-All human roles are now orange.
-Removed the Coyote
-Added in an extra Wolf
-Added the Aggressive Chicken to function as a miller.
Looks good now.

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Re: Game Concept Thread

Postby zioy » Tue Oct 07, 2014 6:54 pm

M# - Marfia

Capacity - 15 Players
Cardflip
Role Usage is Optional on Alternate Nights


Odd Father - A Marfia member that appears more innocent or something.
Marfioso - Some random dudes who like to kill people for no reason.
Marfioso - Some random dudes who like to kill people for no reason.

Share with Others Iff - Can force other people to share while learning what their color is.
Doctor Who - Can force one person into his Retardis to save them from dying each night.
Virgin Lante - Kills other people to see if they can kill the Mafia dudes.
Town Dude - Really lame people that can't do stuff.
Town Dude - Really lame people that can't do stuff.
Town Dude - Really lame people that can't do stuff.
Town Dude - Really lame people that can't do stuff.
Town Dude - Really lame people that can't do stuff.
Town Dude - Really lame people that can't do stuff.
Town Dude - Really lame people that can't do stuff.
Mealer - A town dude that's like super suspicious and stuff.

Cereal Kill Guy - Forces cereal down people's throats. Only wins if he has forced cereal down everyone's throat and stuff.

Extra Rules:
-Your vote only counts if you name the person the way the host wants you to.
-The host can decide if role usage is optional. This overrules the "alternate night" thingy.
-You will get replaced if you don't post at all during two consecutive phases.

-Your vote only counts if you name the person the way the host wants you to.
For example, I would post a list such as the following at the start of the day:
1. Knuckles96 must be lynched under the name knuxles69
2. AmazingMasterOfLife must be lynched under the name lame peasant of death
3. NumberOne must be lynched under the name number juan
4. Turquoise Terrorist must be lynched under the name teal colored isis dude
5. Big Ghost must be lynched under the name abnormally large spooky thingy
6. Natsu must be lynched under the name fatsu
7. Mr. Green must be lynched under the name mr monopoly on drugs

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Re: Game Concept Thread

Postby TheTurnipLord » Tue Oct 07, 2014 9:21 pm

Mafia 9: The game with no creative title.
And yes this is a card flip game.

DA MAFIA

Godfather - The leader of the Mafia. May kill a player each night. Primarily card flips red but when inspected, the Godfather card flips green permanently.
Mafioso (x2) - May kill a player each night
Theif - May get a player's color. May kill a player each night.
Scientist - Can temporarily nullify a players role. May kill a player each night.

TOWNSPEOPLE

Officer - May inspect a player and find out their role.
Solider - May kill a player each night. If they kill an innocent, their role is nullified.
Medic - May save a player from a night kill.
Miller - Card flips green but when inspected, he/she card flips red permanently.
Townsperson (x8) - Has no special powers. All they can do is vote lynch.

THIRD PARTIES

Assasin - May kill a player each night.
Hypnotizer - Can "hypnotize" a player with the ability to night kill to kill a random player. They don't have control on who the player they hypnotize kills. If they try to hypnotize a player with a different abilitiy, nothing happens.
Wanter - If the wanter votes a player to be lynched, but other players vote another player to be lynched (ex. The wanter voted Player 1 to be lynched, but another player votes Player 2 to be lynched) he may kill a player who didn't have the same vote as him each night.
plz don't kill me if game is bad
Last edited by TheTurnipLord on Tue Oct 07, 2014 10:09 pm, edited 1 time in total.

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Re: Game Concept Thread

Postby MacheTheFerret » Tue Oct 07, 2014 9:27 pm

TheTurnipLord wrote:Mafia 9: The game with no creative title.
And yes this is a card flip game.

DA MAFIA

Godfather - The leader of the Mafia. May kill a player each night. Primarily card flips red but when inspected, the Godfather card flips green permanently.
Mafioso (x2) - May kill a player each night
Theif - May get a player's color. He is the only mafioso that can't kill and tell their mafia buddies the color they got. Because then they might get an advantage.
Scientist - Can temporarily nullify a players role. May kill a player each night.

TOWNSPEOPLE

Officer - May inspect a player and find out their role.
Solider - May kill a player each night. If they kill an innocent, their role is nullified.
Medic - May save a player from a night kill. Immune to night kills
Miller - Card flips green but when inspected, he/she card flips red permanently.
Townsperson (x8) - Has no special powers. All they can do is vote lynch.

THIRD PARTIES

Assasin - May kill a player each night.
Hypnotizer - Can "hypnotize" a player with the ability to night kill to kill a random player. They don't have control on who the player they hypnotize kills. If they try to hypnotize a player with a different abilitiy, nothing happens.
plz don't kill me if game is bad
Don't worry, we won't kill you, we'll just injure you. :D
Problems:
The godfather and miller roles don't make a whole lot of sense, the way you set them. Make them the regular godfather and miller to avoid confusion.
The mafia sends the host who to kill as a group, not as individuals, therefore the Thief role needs to be tweaked. A role like that would require going with the honor system, and nobody is honorable or honest here (lol jk plz dont sue meh).
The medic shouldn't be immune to nightkills, that will just put the game in a stalemate if he's still alive.
There are only 19 people in the game, THAT DISRUPTS OUR OCD!!! lol jk, but it's just kinda weird, unless I did the math wrong.

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Re: Game Concept Thread

Postby zioy » Tue Oct 07, 2014 9:30 pm

I personally like the way his GF and Miller work.
The other points are valid though.

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Re: Game Concept Thread

Postby MacheTheFerret » Tue Oct 07, 2014 9:58 pm

KoolKat wrote:I personally like the way his GF and Miller work.
The other points are valid though.
I guess it could work, but still, it's kinda strange.

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Re: Game Concept Thread

Postby zioy » Tue Oct 07, 2014 10:00 pm

PaperPlayerX wrote:
KoolKat wrote:I personally like the way his GF and Miller work.
The other points are valid though.
I guess it could work, but still, it's kinda strange.
different =/= strange

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Re: Game Concept Thread

Postby TheTurnipLord » Tue Oct 07, 2014 10:09 pm

Fixed.

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Re: Game Concept Thread

Postby zioy » Tue Oct 07, 2014 10:17 pm

M# - The Worst Mafia Game

Capacity -20

Mafia
Silencer - Can disallow one specific person from talking during one specific day phase. Must be decided on Night 1. Once this player has been muted for a day, the Silencer becomes red.
Roleblocker - Can stop anyone from using their role during the night.
Politician - Can force-change one person's lynch vote to anybody of his choice.

Town
Cop - Can inspect people to learn their color.
Mystery Cop - Thinks he's the cop. He has a 33% chance of killing his target, a 33% chance of healing his target, and a 33% chance of inspecting his target.
Medical Professional - Can heal one person if they die each night.
Townsperson - No special abilities.
Townsperson - No special abilities.
Townsperson - No special abilities.
Townsperson - No special abilities.
Townsperson - No special abilities.
Townsperson - No special abilities.
Immigrant - Thinks he's a Townsperson. His lynch vote doesn't count at all.
Lover - Can choose one person Night 1. That person will learn the Lover's identity and turn pink. If one lover dies, the other also dies.

Outsiders
Awkward Miller - Thinks he's a townie but he's actually a third party. No special abilities.
Sociopath - A third party. Nobody knows what his ability is but himself...
Demon - Can turn one person into a demon each night. That person will not be notified of the change, but they will turn red and become a third party for the remainder of the game using their original ability.

Cardflip
Role Usage is Mandatory



Feedback wanted

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Re: Game Concept Thread

Postby Valentine » Wed Oct 08, 2014 10:39 am

M#: The Village Bandits
Cardflip
Role usage is optional

The Bandits

Bandit Leader: The leader of the bandits, may spy on one person during the night.
Bandit (x3): Votes for 1 person to kill each night

The Village

Magician: May read the mind of one player for their color.
Guard: Immune to nightkills
Mercenary: May kill one person each night
Shaman: May heal 1 person each night
Villager (x5): Votes to lynch someone each day
Informed Villager (x2): Like a normal villager but knows who the mercenary is.

Strangers

Merchant (x2): May sell a herb to a player, that player can use it at any night after that.
Forest Goblin: Can Take people to the forest and swap roles. The person who was taken into the forest won't be notified of the Forest Goblin's role.

so what do you think?


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