Postby XerX » Sun Oct 12, 2014 8:03 pm
Well, technically, yes. A Mario game /is/ about the plot, which is why each one has a plot. (The NES generation were more subtle plots, but they had one). Mario 64 doesnt need a powerup system because it has a HP system, which works pretty much the same fashion, since the powerups work like a hitpoint sort of fashion. Sure, you didn't get any powerups that lasted throughout the game without being hit, but that would make it too easy in a game like Mario 64, since most enemies can be killed in one hit.