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8 Month Anniversary Marios Nightmare (BR 9.0)

Posted: Sat Oct 04, 2014 8:30 am
by AirSeus
Hi, I have made this one from the 'how should I improve posts I have been getting.
Plus it is the boss rushes 8 month anniversary so I thought why not make another one for this occasion!

ScreenShots:
Spoiler: show
Image

Image
Download:
https://www.sendspace.com/file/podx9t

What's new!:
1. 10 new bosses ( I steeped down abit so then I don't need to work faster)!
2. The hub has returned!
3. Boss speeches have returned!

Re: 8 Month Anniversary Marios Nightmare (BR 9.0)

Posted: Sat Oct 04, 2014 8:36 am
by silent_
Oh man, the hub looks fantastic. The scenery for it is well-placed (though the background doesn't fit well), and the doors are nicely recolored. Anyway, I'll be sure to play this and leave you some feedback.

Re: 8 Month Anniversary Marios Nightmare (BR 9.0)

Posted: Sat Oct 04, 2014 8:39 am
by AirSeus
Kep wrote:Oh man, the hub looks fantastic. The scenery for it is well-placed (though the background doesn't fit well), and the doors are nicely recolored. Anyway, I'll be sure to play this and leave you some feedback.
Thank you Kep!

Re: 8 Month Anniversary Marios Nightmare (BR 9.0)

Posted: Sat Oct 04, 2014 8:59 am
by Superiorstar
Holy shit dude, The difficulty spiked up insanely, the Koopa bros and tornado wart are broken as hell, not to mention that if you die on the pom pom boss YOU HAVE TO START FROM THE KOOPA BROS AGAIN. but still I like the hub, at least your starting to get the point. 8.0 was longer and didn't have game breaking elements.

Re: 8 Month Anniversary Marios Nightmare (BR 9.0)

Posted: Sat Oct 04, 2014 9:15 am
by AirSeus
Superiorstar wrote:Holy shit dude, The difficulty spiked up insanely, the Koopa bros and tornado wart are broken as hell, not to mention that if you die on the pom pom boss YOU HAVE TO START FROM THE KOOPA BROS AGAIN. but still I like the hub, at least your starting to get the point. 8.0 was longer and didn't have game breaking elements.
What do you mean, if you die from pom pom you have to face the koopa bros again?

Re: 8 Month Anniversary Marios Nightmare (BR 9.0)

Posted: Sat Oct 04, 2014 9:23 am
by Superiorstar
AirSeus wrote:
Superiorstar wrote:Holy shit dude, The difficulty spiked up insanely, the Koopa bros and tornado wart are broken as hell, not to mention that if you die on the pom pom boss YOU HAVE TO START FROM THE KOOPA BROS AGAIN. but still I like the hub, at least your starting to get the point. 8.0 was longer and didn't have game breaking elements.
What do you mean, if you die from pom pom you have to face the koopa bros again?
Yeah because the doors get locked some how!
also, The final battle was the worst final boss yet; level wrap plus bowser statues plus low res giga bowser 5 times is annoying as hell, so I gave up and cheated.

Re: 8 Month Anniversary Marios Nightmare (BR 9.0)

Posted: Sat Oct 04, 2014 10:04 am
by AirSeus
Superiorstar wrote:
AirSeus wrote:
Superiorstar wrote:Holy shit dude, The difficulty spiked up insanely, the Koopa bros and tornado wart are broken as hell, not to mention that if you die on the pom pom boss YOU HAVE TO START FROM THE KOOPA BROS AGAIN. but still I like the hub, at least your starting to get the point. 8.0 was longer and didn't have game breaking elements.
What do you mean, if you die from pom pom you have to face the koopa bros again?
Yeah because the doors get locked some how!
also, The final battle was the worst final boss yet; level wrap plus bowser statues plus low res giga bowser 5 times is annoying as hell, so I gave up and cheated.
What do you mean fivie times, you only verse both three times, and can you find a high res big bowser replacing ludwig or larry? Plus the level wral was there to mak it harder because if I didnt have the statues or the level wrap, people would start to complain like always that its too easy its meant to be hard its a FINAL BOSS!!!!

Re: 8 Month Anniversary Marios Nightmare (BR 9.0)

Posted: Sat Oct 04, 2014 10:12 am
by Superiorstar
AirSeus wrote: What do you mean fivie times, you only verse both three times, and can you find a high res big bowser replacing ludwig or larry? Plus the level wral was there to mak it harder because if I didnt have the statues or the level wrap, people would start to complain like always that its too easy its meant to be hard its a FINAL BOSS!!!!
Giga bowser you have to kill five times in order to win, the perfect example of a final boss was your dry bowser boss.
And what do you mean too easy? NOW ITS TOO DAMN HARD! look, on your next boss rush 10.0 maybe you can tone down the difficulty of the boss.
and people thought it was too easy because giga bowser gets stuck.

Re: 8 Month Anniversary Marios Nightmare (BR 9.0)

Posted: Sat Oct 04, 2014 12:41 pm
by AirSeus
Superiorstar wrote:
AirSeus wrote: What do you mean fivie times, you only verse both three times, and can you find a high res big bowser replacing ludwig or larry? Plus the level wral was there to mak it harder because if I didnt have the statues or the level wrap, people would start to complain like always that its too easy its meant to be hard its a FINAL BOSS!!!!
Giga bowser you have to kill five times in order to win, the perfect example of a final boss was your dry bowser boss.
And what do you mean too easy? NOW ITS TOO DAMN HARD! look, on your next boss rush 10.0 maybe you can tone down the difficulty of the boss.
and people thought it was too easy because giga bowser gets stuck.
You mean you fight normal bowser twice and big bowser three times and what do you mean a perfect example of a final boss was the dry bowser in one of the prev BRs, no one liked that boss.

Re: 8 Month Anniversary Marios Nightmare (BR 9.0)

Posted: Sun Oct 05, 2014 11:01 am
by Flying Brick
Well, let's run this down again, shall we? I'll put it in a spoiler tag again to spare people from the wall o' text:
Spoiler: show
The hub was perfect. Good, foreboding music, nice atmosphere, real boss rush hub-y. Nice work on that. Now, the bosses:
- DK Bro: Slightly more challenging than your average Birdo. Basic, but functional. I dig the boss design, though (something about being a massive DK fanboy :P)
- Bomb Bro: Again, basic but functional.
- Wart Bro: I feel like I'm repeating myself, this is, like the other two, average all around. He IS a bit easier than most Warts, so he fits well as a third boss.
- Piranha Experiment: Good idea, but destroying the Venus Piranhas makes this fight pathetically easy. Maybe if you added reskinned Rinkas instead?
- King Mole: Made really easy with that ledge. If you made it just one block smaller, the fight would be somewhat challenging.
- Koopa Bros: Again, the ledge makes this far too easy. The arena is also slightly too small.
- Wart: Cool idea, but reskinning Larry's shell to be bigger than Larry himself makes it impossible to jump on him without getting hit. A spinjump works just fine, though. You could have gone all the way and added jumphurt to him. Also, when Wart goes all Tasmanian Devil on you, he moves FAR too fast, which is made impossible to avoid by the arena, which is MUCH too small.
- Pom Pom: Basically King Mole almost done right. She can get back up on the higher ground, but the slope makes killing her by sliding possible, which makes her too easy.
- Bowser?: Not much to say here :P
- Bowser: This dragged on for far longer than it should have. The first phase has an awkwardly small arena, which made it slightly more difficult. The second phase was next to impossible with how absurdly MASSIVE those fireballs were. Speaking of the fireballs, they had no right-facing sprites.
All in all, you played it quite safe, and it paid off with some pretty passable boss battles. There's still room for improvement, though. Also, you really put some more thought into the backdrops for the bosses, adding a nice sense of variety as well. The music was also well-chosen.
Side note: is there a smaller version of that reskinned Ludwig that served as the final battle? I've been looking for a reskin like that for ages :P

Re: 8 Month Anniversary Marios Nightmare (BR 9.0)

Posted: Sun Oct 05, 2014 1:07 pm
by AirSeus
Flying Brick wrote:Well, let's run this down again, shall we? I'll put it in a spoiler tag again to spare people from the wall o' text:
Spoiler: show
The hub was perfect. Good, foreboding music, nice atmosphere, real boss rush hub-y. Nice work on that. Now, the bosses:
- DK Bro: Slightly more challenging than your average Birdo. Basic, but functional. I dig the boss design, though (something about being a massive DK fanboy :P)
- Bomb Bro: Again, basic but functional.
- Wart Bro: I feel like I'm repeating myself, this is, like the other two, average all around. He IS a bit easier than most Warts, so he fits well as a third boss.
- Piranha Experiment: Good idea, but destroying the Venus Piranhas makes this fight pathetically easy. Maybe if you added reskinned Rinkas instead?
- King Mole: Made really easy with that ledge. If you made it just one block smaller, the fight would be somewhat challenging.
- Koopa Bros: Again, the ledge makes this far too easy. The arena is also slightly too small.
- Wart: Cool idea, but reskinning Larry's shell to be bigger than Larry himself makes it impossible to jump on him without getting hit. A spinjump works just fine, though. You could have gone all the way and added jumphurt to him. Also, when Wart goes all Tasmanian Devil on you, he moves FAR too fast, which is made impossible to avoid by the arena, which is MUCH too small.
- Pom Pom: Basically King Mole almost done right. She can get back up on the higher ground, but the slope makes killing her by sliding possible, which makes her too easy.
- Bowser?: Not much to say here :P
- Bowser: This dragged on for far longer than it should have. The first phase has an awkwardly small arena, which made it slightly more difficult. The second phase was next to impossible with how absurdly MASSIVE those fireballs were. Speaking of the fireballs, they had no right-facing sprites.
All in all, you played it quite safe, and it paid off with some pretty passable boss battles. There's still room for improvement, though. Also, you really put some more thought into the backdrops for the bosses, adding a nice sense of variety as well. The music was also well-chosen.
Side note: is there a smaller version of that reskinned Ludwig that served as the final battle? I've been looking for a reskin like that for ages :P
Thank you Flying Brick and I didn't want a smaller version, I like final bosses being difficult, final bosses are meant to test every skill in the game and normally bowser fights are too easy so I though I should step it up abit.

Re: 8 Month Anniversary Marios Nightmare (BR 9.0)

Posted: Sun Oct 05, 2014 1:19 pm
by Flying Brick
AirSeus wrote:Thank you Flying Brick and I didn't want a smaller version, I like final bosses being difficult, final bosses are meant to test every skill in the game and normally bowser fights are too easy so I though I should step it up abit.
No, I didn't mean you should use a smaller Bowser, I wanted to know if a smaller version is available. You see, I need something like that for my own project.
Also, you're welcome ;) But it IS true, this is a massive step up overall.

Re: 8 Month Anniversary Marios Nightmare (BR 9.0)

Posted: Mon Oct 06, 2014 2:51 pm
by bossedit8
Playthrough:



Original Link: http://www.youtube.com/watch?v=X37_JUBGSW8

Re: 8 Month Anniversary Marios Nightmare (BR 9.0)

Posted: Mon Oct 06, 2014 4:54 pm
by AirSeus
bossedit8 wrote:Playthrough:



Original Link: http://www.youtube.com/watch?v=X37_JUBGSW8
Thank you bossedit8 once again, did you like this one better than the others?

Re: 8 Month Anniversary Marios Nightmare (BR 9.0)

Posted: Mon Oct 06, 2014 5:28 pm
by bossedit8
AirSeus wrote:Thank you bossedit8 once again, did you like this one better than the others?
I kind of do like this one better than the previous ones but I hope I get more helpful Power Ups in the future though or else it gets a bit annoying since it is also even on "Restart Last Level on Death". Oh and please, please add "No World Map" next time if you are making a Hub Styled SMBX Episode like this.

Re: 8 Month Anniversary Marios Nightmare (BR 9.0)

Posted: Mon Oct 06, 2014 5:47 pm
by AirSeus
bossedit8 wrote:
AirSeus wrote:Thank you bossedit8 once again, did you like this one better than the others?
I kind of do like this one better than the previous ones but I hope I get more helpful Power Ups in the future though or else it gets a bit annoying since it is also even on "Restart Last Level on Death". Oh and please, please add "No World Map" next time if you are making a Hub Styled SMBX Episode like this.
Sure, I might add the leaf next time, plus I did add No World Map, that's a bit stupid?

Re: 8 Month Anniversary Marios Nightmare (BR 9.0)

Posted: Mon Oct 06, 2014 5:54 pm
by bossedit8
Oh... well, that's my bad then but you did forget the ".lvl" inside the bar "Auto Start Level". This is why I couldn't save the game manually during the Hub:
Spoiler: show
Image

Re: 8 Month Anniversary Marios Nightmare (BR 9.0)

Posted: Thu Oct 09, 2014 11:40 am
by AirSeus
Starz wrote:Ok, now thing are kinda getting bored imo...Make something else, always the same ISN'T FUN. :|
No, I will stick to BR, enyone can do whatever they want, just because you're bored with it then thats you're problem, not mine, if you are bored of it, then don't play it. Plus you cannot change my mind, Just becuse you think someone should stop it because you think so, then you're wrong, that way you're going to get alot of hate coming you're way from that person or people. Do us a favour and dont post posts lke that because first that isn't helpfull, second, there is no point of that post.

Re: 8 Month Anniversary Marios Nightmare (BR 9.0)

Posted: Thu Oct 09, 2014 11:56 am
by Flying Brick
Hmm, maybe I should make a boss rush episode of my own sometime. Bosses are really fun to make :P

Re: 8 Month Anniversary Marios Nightmare (BR 9.0)

Posted: Fri Oct 10, 2014 4:42 pm
by FanofSMBX
I have an idea how about a boss rush forum? Where people can submit bosses and you can use them. Btw I'm downloading this episode as we speak.