Approved by Pseudo-dino and FallingSnow.
M8: Roulette Rumble
The gimmick of this game is to use a roulette to create random events that happen during the day or night. But first, the roles:
Mafia:
Bartender: Can cause someone to become "drunk" and whatever ability they use for the night will backfire on themselves.
Assassin: Can choose to kill one player each night.
Spy: Can inspect someone for their color.
Propagandist: Can create a fake host message for the host to say during the day phase.
Town:
Sheriff: Can inspect someone for their color.
Medic: Can choose to heal someone at night if that person gets killed.
General: Can organize an attack on a certain player. It takes a three nights for the attack to organize and on the third night, that player will get attacked. If the player is a Mafioso, then he will die. If the player is an innocent, then he will know that innocent's role and not kill him.
Townie: Just a townie. no need to explain what he does.
Townie: Just a townie. no need to explain what he does.
Townie: Just a townie. no need to explain what he does.
Townie: Just a townie. no need to explain what he does.
Townie: Just a townie. no need to explain what he does.
Townie: Just a townie. no need to explain what he does.
Townie: Just a townie. no need to explain what he does.
Townie: Just a townie. no need to explain what he does.
Third Parties:
Hypnotist: Can choose to "hypnotize" someone at night, that person won't be able to use his ability for two nights.
Gun Seller: Can sell someone a gun, but only if someone asks him to buy a gun. If someone tries to visit the person with the gun, he can choose whether to kill him or not. He can use this only once if fired. Can buy another gun after two nights. Can't have more than one gun.
Immigrant: Can choose to become a
Townie,
Mafioso, or a
Special. Can choose which type of West Mafia/East Mafia/Special role he wants if he chooses that.
So how the roulette works, is every day phase, a roulette is spun, and if it's a day event, it begins automatically, and if a night event, then it will begin until the next night time starts and everyone will be reminded of which event was chosen for the night. The events are:
Day:
A: "Double Trouble" - Two random players will have their vote count as two.
B: "Did Someone Drop Their ID?" - One players role and color will get exposed publicly for everyone to see.
C: "Inspection Day" - The host will post all things that happened the previous night.
Night:
D: "Help Has Arrived" - Two random players will be given a medkit. They can use it to heal themselves for the night if killed. If not killed, they can save it for another night.
E: "Hangover" - Everyone gets drunk, including the Bartender.
F: "Smog Storm" - Whatever ability someone used for the night on a player, gets instead done to another player.
Mystery:
M: "Mystery Event" - A mystery event that doesn't get revealed until it is selected.
Rules:
-Mafia wins if Town is dead.
-Town wins if Mafia are dead.
-Third Parties win they are the last ones standing.
-If a Bartender gets drunk, he kills himself.
-If an Assassin gets drunk, he kills himself.
-If a Spy or Sheriff gets drunk, he inspects himself.
-If a Propagandist gets drunk, his message will appear as a gibberish sentence when posted by the host.
-If a Medic gets drunk, he instead heals any random person.
-If a General gets drunk, his current organized attack backfires on himself and dies.
-If a Townie gets drunk, nothing happens.
-If a Hypnotist gets drunk, he gets to hypnotize a second person that night.
-If a Gun Seller gets drunk, he kills a random person with one of his guns.
-An event lasts the entire night/day.