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M7: Mafiafia Postgame

Posted: Wed Oct 01, 2014 9:18 pm
by FallingSnow
Mafiafia
The Town wins!

Team Mafia
ImageImageImageImage
PaperPlayerX (Godfather)
zlakerboy357 (Janitor)
qig (Consort)
GLuigiX (Spy)

Team Town!
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Little Boo (Sheriff)
Valtries the Fox (Deputy)
GLD4 (Doctor)
Raster/Jacob9300Shadow (Nurse)
KoolKat (Bodyguard)
Zeldamaster12 (Escort)
Murphmario (Survivor)
8flight, BlueBomber, TheTurnipLord, TheLordKhon, Nickname, Anphiba, madoka/Nien, Datdude (Townies!)

Independent
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Pseudo-dino (Jester)



Image Credit to Blave on EpicMafia.com

[i]The Past[/i] wrote: An attempt was made on MurphMario's life.
Blue Bomber has been lynched with 7 votes! (PaperPlayerx, Nickname, GLuigiX, qig, Valtries the Fox, TheLordKhon, KoolKat)
PaperplayerX had 6 votes. (Anphiba, Blue Dread, MurphMario, Zeldamaster12, Pseudo-dino, Little Boo)
qig has been killed.
KoolKat has been killed.
GLuigiX has publicly committed suicide (2 votes - Nickname, PaperPlayerX).
Zeldamaster12 has publicly committed suicide (1 vote - GLuigiX).
PaperPlayerX had 3 votes (Zeldamaster12, Murphmario, Little Boo).
Nickname had 1 vote (Anphiba).
GLD4 has been killed!
NickName has been lynched with 4 votes! (Murphmario, Anphiba, PaperPlayerX, TheTurnipLord)
PaperPlayerX had 3 votes. (Little Boo, Pseudo-dino, Nickname)
Little Boo has been killed!
Valtries the Fox has been killed!
madoka has been replaced by Nien.
Raster has been replaced by Jacob9300Shadow.
Anphiba has been lynched with 4 votes! (PaperPlayerX, Jacob9300Shadow, Pseudo-dino, DatDude)
PaperPlayerX had 3 votes. (Nien, TheLordKhon, Anphiba)
zlakerboy357 has been killed!
Pseudo-dino has been killed!
PaperPlayerX has been lynched with 3 votes! (Nien, TheLordKhon, Jacob9300Shadow).

Re: M7: Mafiafia Postgame

Posted: Wed Oct 01, 2014 9:19 pm
by zioy
Wow, I was right about 100% of roles by the end :3

Re: M7: Mafiafia Postgame

Posted: Wed Oct 01, 2014 9:22 pm
by Magna
Too many suicides. This game took the fun out of mafia.

bg

Re: M7: Mafiafia Postgame

Posted: Wed Oct 01, 2014 9:25 pm
by zioy
Blue Bomber wrote:Too many suicides. This game took the fun out of mafia.

bg
I think that the Mafia was too obvious so the game didn't last very long (plus Pseudo really helped the town)

I think that GLX and Raster being different alignments plus PPX constantly arguing definitely contributed to the game being shorter.

Re: M7: Mafiafia Postgame

Posted: Wed Oct 01, 2014 9:33 pm
by Zeldamaster12
OH MY GOD

Mindblown. Pseudo was the Jester this whole time? UGHHHHH... well, at least he died. I had suspicion on Pseudo towards the beginning about being Mafia, but it was little. He worked with me and KoolKat and everything, so I didn't expect that. We thought that Nickname was the Jester, but turns out, he was just a regular Townie. Sucks that Blue died at the beginning, because although failing towards the end, me, KoolKat, Blue, and a few other Townies maintained a strong alliance. KoolKat dying really sucked, because he was one of the best players we had remaining. After we died, though, the Town just went extremely inactive, so I thought it would be an M6 repeat (where the Town doesn't do anything but jump on the Mafia's bandwagons), but thank goodness the Town prevailed at the last minute.

As for my Mafia predictions, I really thought they were solid at the beginning. I thought the Mafia were Blue, KoolKat, Pseudo, and Raster. Turns out none of those people were Mafia, but it was logical at the beginning, due to their actions. But the alliance DID end up working out for a while until we all died.

qig, honestly, I didn't really expect him to be Mafia. Zlaker was kinda obvious, because he wasn't doing anything but jumping on Mafia bandwagons. We figured out GLX towards the beginning, because of Raster. I can understand why he quit, that game was REALLY harsh towards my death. As for PPX, it was SO OBVIOUS he was Mafia, ever since he panicked like crazy a little after the beginning. I'm surprised he didn't get lynched back then. After KoolKat's death, I was pretty much the only Townie on at that moment. Being 1 Townie versus 2 Mafia (thought Nickname was Mafia, since he was going along with GLX and PPX) was TERRIBLE. I thought I could prevail, but turns out not. That situation caught me at the wrong time, because I was going through some stuff IRL, and Mafia was stressing me out more. That's kind of the reason why I quit, but since it was pretty much useless going up against three people, I didn't see a way out. I thought that after seeing me cardflip blue, the Town would realize that PPX was Mafia, but they discovered that pretty late. I'd like to point out that you were tunnel visioning me, PPX. :P
But seriously. Driving someone to quit during an argument on Mafia is pretty hardcore, and it shows how skilled you are at being Mafia. A lot of your actions did show Mafia, honestly, but by the time I really knew what was going on, it was too late. I also saw how you tried to be like KoolKat in M6, to where you think of random bandwagons and do summaries of people, etc. At least the Town saw through it (I know you role claimed and gave up, but you would've gotten lynched anyways).

I thought that things would really go well with Little Boo alive (he was the sheriff), but it was a big punch to the face when I saw he died. Like I said though, the Town still managed to prevail, and that's good.

Anyways, good game overall, although being stressful and intense. :P
And about the downrep against PPX, I DID take it back and uprepped him. I know it was an overreaction, and I realized that. Sorry man, you didn't deserve a downrep.

Also, when I said I wasn't going to participate in another Mafia game, again, I was sorta overreacting, because I'm definitely participating in M8. :P

Anyways, good game, everyone!

Re: M7: Mafiafia Postgame

Posted: Wed Oct 01, 2014 9:35 pm
by Sevennights
Wtf happened? It the game was mainly join flaming and just endless arguing.
Blue Bomber wrote:Too many suicides. This game took the fun out of mafia.

bg
Completely true, but ut was not just suicides, people just continued to fight and just be complete... ignorant and just rude. The game looked long by pages which was just large amounts of arguing. The suicides was to make the game end as blue bomber said. The game was a complete disaster, the person who made the disaster was the person who made it not fun.

Re: M7: Mafiafia Postgame

Posted: Wed Oct 01, 2014 9:37 pm
by Zeldamaster12
I think you guys are forgetting that arguing and manipulation are one of the key factors when being a Mafioso. I will admit, the flaming went overboard, but still.

Re: M7: Mafiafia Postgame

Posted: Wed Oct 01, 2014 9:41 pm
by MacheTheFerret
And now we know to NEVER put me in charge of the Mafia ever again. :D
There really needs to be something different from the norm next game. I think we all need a break from this style of gameplay, ESPECIALLY WHEN THERE WAS NO MILLER AND THE MAFIA WAS AT A DISADVANTAGE!

Re: M7: Mafiafia Postgame

Posted: Wed Oct 01, 2014 10:00 pm
by qig
hahahah oh well good job everyone

at least i got blue bomber lynched

Re: M7: Mafiafia Postgame

Posted: Wed Oct 01, 2014 10:02 pm
by Magna
qig wrote:hahahah oh well good job everyone

at least i got blue bomber lynched
You still suck for revealing my PM.

Re: M7: Mafiafia Postgame

Posted: Wed Oct 01, 2014 10:04 pm
by Zeldamaster12
Well that was kinda rude.

Who wouldn't? It seemed suspicious at first, and I didn't join your alliance until later. The PM was suspicious, he had every right to do so. I probably would've done the same.

Re: M7: Mafiafia Postgame

Posted: Wed Oct 01, 2014 10:08 pm
by qig
Blue Bomber wrote:
qig wrote:hahahah oh well good job everyone

at least i got blue bomber lynched
You still suck for revealing my PM.
ImageImageImageImage

why are you game master again? xD

Re: M7: Mafiafia Postgame

Posted: Wed Oct 01, 2014 10:13 pm
by Sevennights
So that was the game, a very flame war like.game. please allow more control ober the players. *le sighs* but still was a cool game all and all but it was what happened inside the game. Nearly 30 pages of flaming, it could be more. I kinda knew some of the mafia players.from the start.

Re: M7: Mafiafia Postgame

Posted: Wed Oct 01, 2014 10:22 pm
by MistakesWereMade
qig wrote:hahahah oh well good job everyone

at least i got blue bomber lynched
commend qig for carry

Re: M7: Mafiafia Postgame

Posted: Wed Oct 01, 2014 10:27 pm
by TLtimelord
PaperPlayerX wrote:And now we know to NEVER put me in charge of the Mafia ever again. :D
There really needs to be something different from the norm next game. I think we all need a break from this style of gameplay, ESPECIALLY WHEN THERE WAS NO MILLER AND THE MAFIA WAS AT A DISADVANTAGE!
4 player mafia, no vigilante. Yeah, completely at a disadvantage! Although you did a good job constantly saving your own ass for 2 phases.

I found it incredibly hilarious how quicky the mafia fell apart at the end. I think this could have been a much more fun game if there wasn't so much pointless arguing and resentment (cough cough Blue Bomber, Koolkat, and the suicidals). Everything that kinda destroys the fun of the game happened here pretty much.

Re: M7: Mafiafia Postgame

Posted: Wed Oct 01, 2014 10:29 pm
by Sevennights
Question... when is the review or results or whatever it ia called going to be up or can we have it?

Re: M7: Mafiafia Postgame

Posted: Wed Oct 01, 2014 10:31 pm
by zioy
Jacob9300Shadow wrote:Question... when is the review or results or whatever it ia called going to be up or can we have it?
When FallingSnow finished writing it.

Re: M7: Mafiafia Postgame

Posted: Wed Oct 01, 2014 10:31 pm
by Zeldamaster12
The results are in the first post of the thread.

Re: M7: Mafiafia Postgame

Posted: Wed Oct 01, 2014 10:37 pm
by Sevennights
Zeldamaster12 wrote:The results are in the first post of the thread.
Not that, like how thw player did and whatnot.

Re: M7: Mafiafia Postgame

Posted: Wed Oct 01, 2014 11:22 pm
by FallingSnow
Jacob9300Shadow wrote:
Zeldamaster12 wrote:The results are in the first post of the thread.
Not that, like how thw player did and whatnot.
I might be working on it, but I'm not 100% sure what you're referring to.