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Sad Ghosts (SMB2 Custom Ghost House)

Posted: Fri Aug 08, 2014 3:37 am
by KateBulka
Hello! i'm make level for all... ENJOY
Spoiler: show
ImageImage
Music : Super Mario 3D world - Ghost House

Download - https://www.mediafire.com/?971c7do8f1j9cjq

Re: Sad Ghosts

Posted: Fri Aug 08, 2014 5:47 am
by bossedit8
@bossedit8's Review - Sad Ghosts - Level created by @MyNameIsEric52

Design Usage:
The whole design of this Level was ok. We are inside a Ghost House with SMB2 Enemies, Coins and Mushroom Power Ups. Music was fitting but the Level itself was short and on a very high difficulty. There are Areas were you have to go on the side of the screen in order to get further on on this Level. Was nice but not always visible. At least we have different Sections to play with but nothing really to explore on though like Secrets. At the beginning of the vertical Section there is a Latter that can leads you offscreen at the bottom. It seems like that something is down there but no, you lose a 1UP as usual. You shouldn't lead the Ladder completly at the bottom of the Screen. Later on there are Spikes that are hard to avoid due to limited amount of Space to jump over it. Make the Area a bit bigger so the player can jump over it more properly. Then there was a place where you have to force to use spinjump on these Boos. What happenes if you play this Level as Peach or Link? It's physically impossible to get up there easily. In general you should not force to use spinjump. There are no invisible blocks what so ever too. At the end of the vertical Section there is a jump that is physically, and I mean, physically impossible to jump over Spikes:
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Yeah, it is very impossible so you absolutely need to have at least a Mushroom to keep it. Very bad. At least after that the Level Ends but still. At least you put background objects in so it isn't all that empty so this was good.

NPC Placements:
NPC Placements was not what I really respected on this Level. Enemy Placements was ok but sometimes it is just too much to handle for a narrow place like this. Others it can be too many of them especially by the Ghost due to that. Coin Placements was, again, only ok. There was a good amount of Coins around this Level but at the first Section there were Coins just hanging under the Pit. It seems like that you can jump down there to collect Coins but in reality it destroys you, means you lose a 1UP. This is entirely unfair to the Player, even for a Ghost House. Power Up Placements was decent enough for a short Level. Oh and in the Vertical Section I see a green climbable Vine. We have a blue one too so I would of use that instead as it fits more to this Level.

Overall Rating Score: 3.05

Average

Level was ok but kind of short, very high difficulty and design flaws.

Re: Sad Ghosts (SMB2 Custom Ghost House)

Posted: Fri Aug 08, 2014 6:06 am
by KateBulka
thanks for review ^_^ but you not upload video, sad...

Sad Ghosts (Update)

Posted: Wed Oct 01, 2014 7:19 am
by KateBulka
Yeah! This update of my old level...
Spoiler: show
Image
Download Now!

Re: Sad Ghosts (Update)

Posted: Wed Oct 01, 2014 8:01 am
by zlaker
If you want a review of an updated level you've made read this topic first.

Re: Sad Ghosts (Update)

Posted: Sat Oct 04, 2014 3:43 am
by Veudekato
bossedit8,
Image

lol what are you meanig. i won this level easy

Re: Sad Ghosts (Update)

Posted: Sat Oct 04, 2014 3:14 pm
by zioy
Sad Ghosts (Update) by Eric

Reviewed by KoolKat

Design
This level was pretty fun at first, in the starting section. The placement here was very well executed. After that, it just went downhill. The entire rest of the level had so much potential, but unfortunately it was so cramped that at some point it was impossible to avoid damage. I died so much here that I almost ragequitted, but I eventually got past the endless amounts of swarming Boos. Please cut down on those and also increase the size of the tunnels. They essentially ruin the level. PLEASE fix this.

Atmosphere
The atmosphere was petty good here. The background, blocks, and music all fit together well in my opinion. This really helps to balance out the horrible design past section 1. The general blue tint looked good, as well as basically all the gfx which fit together. However I will say that the Boos looked ever so slightly out of place. The music was spot-on, though.

Other Stuff
-The level didn't feel like it was made by you, it was much longer and much more difficult than your normal levels. Good job spicing it up!
-Fix the tiny halls and Boo spam please
-Remove some Ninjis in section 1, they can harm you if you have an upgraded form and try to walk on top of them/grab them.

Overall Score: 4/10: AVERAGE

Re: Sad Ghosts (Update)

Posted: Tue Oct 07, 2014 6:13 am
by KateBulka
Ehh... Thanks for review also...
KoolKat wrote:AVERAGE
why my levels only for Average?
:(

Re: Sad Ghosts (Update)

Posted: Tue Oct 07, 2014 7:11 am
by bossedit8
MyNameIsEric52 wrote:why my levels only for Average? :(
Joey wrote:Please don't get upset if your level doesn't land where you want it to - as long as you accept constructive criticism, your levels will get better in no time.
http://www.smbxgame.com/forums/v ... =32&t=1201

Re: Sad Ghosts (Update)

Posted: Tue Oct 07, 2014 4:33 pm
by zioy
Eric, you have a lot of potential. Try working harder at making levels more enjoyable