Super Mario and the Cavernous Structure HIATUS
Posted: Tue Sep 30, 2014 7:01 pm

Super Mario and the Cavernous Structure is going to take place mainly in a gigantic exploratory cavern, used as the hub. It is Kep's ninth attempt to create a project. While there is still a chance that this will get cancelled, I doubt it actually WILL get cancelled, because little did you guys know, I've been sitting here for a few months now designing lots of things and planning out how the project will go and end. Furthermore, I've already put my 100% designing skills into what I have done so far, and I don't feel I can do any better, but hey, it's a matter of what you guys think. Nonetheless, enjoy the rest of thread, I'll make it as interesting as possible to read.

Mario drifted off to sleep, and as he did, he dreamed very violent things - a minion in a black mask dragging Toads into a large cave and torturing them - his dream went on and on, until BAM. Mario was in a cave, and he had no idea how it happened. And, once Mario reached there, he noticed that the cave was very colorful and beautiful, but he didn't think much of it. Instead, he advanced onward, and found four doors - could these possibly lead to other worlds? And will Mario ever save the Toads by killing the minion in the black mask? Find out...

World 1 - Oversized Ocean - Oversized Ocean is the easiest world in Super Mario and the Cavernous Structure. It takes place from the overflooded canyon, to the beach, to the deep sea, and before you know it, an underground sea, and then you go to the flooded castle.
World 2 - Ghostly Gateway - Ghostly Gateway can be difficult, only if you don't how to solve complicated puzzles - but don't worry, they're not "oh I have to look in the level editor to find this!" puzzles, they're just rather hard to - let's say - survive through.
World 3 - Frosted Flames - Frosted Flames is a mixture of fire and ice, and will be the longest world with six levels.
World 4 - Cavernous Conclusion - I will not spoil anything about this final world.

Every level in this episode is planned to be rather non-linear, and each level will contain numerous secrets. The main 'new' gimmick in this episode will be hitting switches to activate doors with an X on them to be doors that you can through (sorry if that was worded badly), and the gimmick from Super Mario Star Expedition will come back in only certain levels: Hitting red switches to turn P-Blocks to red coins. Also, the hub will have some secret stars, but not enough to problem satisfy you guys, but I'll to make it as fresh as possible. Lastly, this episode will have some non-LunaDLL minigames, including collect the eight red coins, survival, kill everything, etc.

The playable character in this game with be Mario and Mario only; that's right, not even Luigi will be allowed in this game; I don't want this to be a multi-player game for multiple reasons. Furthermore, the power-ups will be classic for the most part, but I will add some newish ones (no, not actually NEW: they're just cheap replacements I guess you could say).

I'm not entirely sure if I'm going to release any demos during the development of this project, but just in case I do, I'll have this here for the hell of it.

Most music used in this episode will be from various Donkey Kong games. Other music will be from newer Mario games, oldish Zelda games, and new and old Kirby games.

If you want to be a Graphics Designer or Beta Tester, post below. However, there are certain requirements you have to meet to be any of these things:
-TO BE A GRAPHIC DESIGNER YOU MUST...
-have at least one graphics pack released in the Graphics forum
-have proven to make good-quality graphics that many enjoy
TO BE A BETA TESTER YOU MUST...
-be a good quality level designer
-be a good quality reviewer
-have understandable English: I don't want a review saying something like "Uh Well A Very Niec"
Graphics Designers:
(infinite slots)
Beta Testers:
(infinite slots)

9/30/2014
-created project thread
-finished the first portion of the main hub.
-started 1-1
1/1/14
-started the second section of 1-1
-added the final finishing touches to the main hub
1/2/14
-fixed the project's logo
-added the "Changelog" logo
-added the "The Team" logo.
-added two new screens of 1-1.
-almost halfway done with 1-1
1/3/14
-more progress to 1-1, very close to half-way done
1/4/14
-added new screens

Spoiler: show
Support banner coming soon!
Please leave any feedback you have! I'll try to post at least one new screen each week.[/strike]
Until further notice, this project is on hiatus. Thanks for understanding.