Hill-Bit Land

They're not that bad, but they're not that good either.

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Bowser is ded
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Hill-Bit Land

Postby Bowser is ded » Tue Sep 30, 2014 7:55 am

This is my first level i ever post here :D

Download Link this level is a 8-bit level
this level have 8 section but the Section 6 is the section you do not go to because it failed
this is the link to the screenshot
Spoiler: show
Image
also i get the idea to create this level by playing New super mario galaxy X For some reason

Credit
Hunter2258 - SMB3 Fire Mario and Hammer Luigi
Caption Obvious - 8-bit Pack
Two52 - 8-bit Pack
Red Yoshi - 8-bit pack
Joe1 - 8-bit Pack
Bulby - 8-Bit Music
GammaTracker - Super Mario RPG - Armed Boss Battle Famitracker Cover (8-bit)
Nintendo - Original Music and Character
Last edited by Danny on Mon Nov 10, 2014 9:11 pm, edited 12 times in total.
Reason: Fixed screenshot.

Waddle
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Re: Hill-Bit Land

Postby Waddle » Tue Sep 30, 2014 3:42 pm

Simply copy the screenshot link and click 'IMG', then paste it.

Bowser is ded
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Re: Hill-Bit Land

Postby Bowser is ded » Tue Sep 30, 2014 11:12 pm

thank is it working now i doesn't see it

Superiorstar
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Re: Hill-Bit Land

Postby Superiorstar » Tue Sep 30, 2014 11:16 pm

Bowser is ded wrote:thank is it working now i doesn't see it
Hi.
And the link and Image are both linked together, Can you fix this please?

Bowser is ded
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Re: Hill-Bit Land

Postby Bowser is ded » Tue Sep 30, 2014 11:31 pm

Superiorstar wrote:
Bowser is ded wrote:thank is it working now i doesn't see it
Hi.
And the link and Image are both linked together, Can you fix this please?
i dont know why the picture doesnt work so i just put the link to the screenshot in
and i fix that by put it in the
Spoiler: show
spoiler

auto2112
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Re: Hill-Bit Land

Postby auto2112 » Sat Oct 25, 2014 9:52 am

The level seems OKAY...but there's a bit of clashing. There's SMB1, SMB2 and SMB3 enemies in one screenshot.
-Not Amused- It could've been better, really it could.

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Re: Hill-Bit Land

Postby RudeGuy » Sat Oct 25, 2014 11:40 am

auto2112 wrote:but there's a bit of clashing. There's SMB1, SMB2 and SMB3 enemies in one screenshot.
That's not clash. Clash in when two objects doesn't look good togheter.

auto2112
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Re: Hill-Bit Land

Postby auto2112 » Mon Oct 27, 2014 7:45 pm

Christian07 wrote:
auto2112 wrote:but there's a bit of clashing. There's SMB1, SMB2 and SMB3 enemies in one screenshot.
That's not clash. Clash in when two objects doesn't look good together.
That's what i'm talking about. ಠ_ಠ

RudeGuy
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Re: Hill-Bit Land

Postby RudeGuy » Tue Oct 28, 2014 11:21 am

auto2112 wrote:
Christian07 wrote:
auto2112 wrote:but there's a bit of clashing. There's SMB1, SMB2 and SMB3 enemies in one screenshot.
That's not clash. Clash in when two objects doesn't look good together.
That's what i'm talking about. ಠ_ಠ
Things like SMB1 + SMB2 are just mixing styles, not clash.

Zeldamaster12
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Re: Hill-Bit Land

Postby Zeldamaster12 » Mon Nov 10, 2014 8:18 pm

You should just get the direct image link, and post it between the [img] tag. Trust me, it makes it a lot easier. Anyways, review coming in a sec.

Edit: I actually don't think this is playable. When I downloaded it, I got a .rar file, when it should be a .lvl file (or in a folder with the level).

Danny
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Re: Hill-Bit Land

Postby Danny » Mon Nov 10, 2014 9:13 pm

First off, try not to use Flickr for photo-hosting, it's not all that prophpbb friendly.
Second, don't stretch your level window in SMBX, it will cause all of your graphics to stretch and be disproportionate.
Third, you can take images by pressing F12 while you are testing the level, try doing that instead.
And finally, I would suggest taking some more screenshots that actually show detail of the level, not what you have here.
Zeldamaster12 wrote:Edit: I actually don't think this is playable. When I downloaded it, I got a .rar file, when it should be a .lvl file (or in a folder with the level).
Try looking in the .rar, usually levels are put into .zips or .rars to save space.

zioy
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Re: Hill-Bit Land

Postby zioy » Mon Nov 10, 2014 9:16 pm

8bitmushroom wrote:not all that prophpbb friendly.
You mean PhpBB, the software, not ProPhpBB, the host, right? This forum is on BlueHost iirc, not public hosting.

Danny
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Re: Hill-Bit Land

Postby Danny » Mon Nov 10, 2014 9:54 pm

krazykat wrote:
8bitmushroom wrote:not all that prophpbb friendly.
You mean PhpBB, the software, not ProPhpBB, the host, right? This forum is on BlueHost iirc, not public hosting.
Yeah that's what I mean't. I was in a rush so I typed in prophpbb instead of phpbb for whatever reason, it wasn't running through my mind at that moment on what it was.

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Re: Hill-Bit Land

Postby Black Mamba » Tue Nov 18, 2014 9:25 pm

auto2112 wrote:
Christian07 wrote:
auto2112 wrote:but there's a bit of clashing. There's SMB1, SMB2 and SMB3 enemies in one screenshot.
That's not clash. Clash in when two objects doesn't look good together.
That's what i'm talking about. ಠ_ಠ
There is clash between MB1 and (MB2 & MB3) <- both
since there are no outlines on any of the sprites or blocks, it doesn't look too great with heavily outlined sprites.

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Re: Hill-Bit Land

Postby Marina » Wed Nov 26, 2014 10:26 am

Hill-Bit Land

Aesthetics: 4/10

I liked the use of 8-bit graphics in this level, especially the Bowser Jr. gfx. You also put Bulby's music to great use. However there were more than a few flaws I noticed while playing the level. For starters, the grab animation for Mario doesn't exist, in that place there's just a black mask. Then there's the fact that Luigi is still completely 16-bit, ruining the atmosphere when you play in with two players. Then there are lots of effects that are still 16-bit, for example the door animations. I also don't recommend putting Kuribo's shoe in, since it's using a hardcoded graphics that is always the original shoe graphic when the player wears it. The star gfx was also 16-bit, as well as the flowers at the checkpoint and the checkpoint itself. I really advise you to avoid doing this, it only creates clash. There was a general lack of BGOs, although this can be somewhat excused since it's 8-bit, it still felt a little empty.


NPCs: 3.5/10

The enemy placement was okay, during some parts there were all sorts of enemies just randomly thrown in. The Bowser Jr. boss was almost impossible to beat because the bombs were too big and you couldn't even throw them back. After you beat the Bowser Jr. boss... no. Just no. Don't ever do this. I know you're trying to simulate a cinematic effect by making the earth shake, but don't do it with POW block generators, please, especially not at this rate. Another thing was the piranha plant of the level that came out of a pipe... but in a really unusual way.

Image

Not only does this create cutoff, it's also unfair to the players who don't expect a piranha to come out of the middle of nowhere.

There were about exactly none coins in this level, except for the one's in the blocks at the very start and the very ending of the level. I suggest you add some of these.

The powerup placement was aight, except for one point this level was good to beat with the given powerups.


Gameplay & Design: 5/10

This level was a nice play, I liked the thing you did with the NPCs, I actually had to laugh at the Kuribo Goomba, and although the SMW Goomba clashed really hard, I still found it funny.
The Bowser Jr. boss was nice, except that it was really hard to beat, as well as the last boss of the level. The story you tried to implement was interesting, although your English could still improve a little so it becomes more understandable to the player ;P

As for the design, you made one of these levels where you start off in some plains, then make your way through the level, to end up in a castle in the end and fight the final boss. This worked well for the most part, although the first section was a bit inconsistant where you first went for some plain-styled level, then it turned into an "athletic" level, then it went back to plains, then a spiny field and then the followed the first boss. What I really liked though were the references to SMB 1-1 and SMB3 1-1.



Over all, this level was nice, it had a few flaws, but it was nice.

Final score: 4.4/10, moved to Average

Bowser is ded
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Re: Hill-Bit Land

Postby Bowser is ded » Sat Dec 13, 2014 1:55 am

auto2112 wrote:The level seems OKAY...but there's a bit of clashing. There's SMB1, SMB2 and SMB3 enemies in one screenshot.
-Not Amused- It could've been better, really it could.
Well this is the first level i ever post here so sorry for weirdness and clash

@GMarinaX: Thank you for your rating (The reason why my english was bad because i am form thailand)
Last edited by bossedit8 on Sat Dec 13, 2014 3:12 am, edited 1 time in total.
Reason: Merged Post and removed Quote


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