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[LunaDLL] Poison Birdo

Posted: Sun Sep 28, 2014 5:09 pm
by Mista Epic
Yeah, another addition to the poison npc series. This time I'm taking a quite simple boss and making it poisonous!

That's right, Birdo! Next, I'll do Ludwig.

Image

Download

Re: [LunaDLL] Poison Birdo

Posted: Sun Sep 28, 2014 5:11 pm
by zioy
Looks really good for another Poison NPC.
I think doing a poison Venus Fire Trap next would be amazing.

Re: [LunaDLL] Poison Birdo

Posted: Sun Sep 28, 2014 5:17 pm
by Racine
Really good, nice job. :)

But I have a question: I downloaded Lunadll so it works for me, but for someone who don't have it, it's will fail right ?

Re: [LunaDLL] Poison Birdo

Posted: Sun Sep 28, 2014 5:35 pm
by Mista Epic
Racine wrote:Really good, nice job. :)

But I have a question: I downloaded Lunadll so it works for me, but for someone who don't have it, it's will fail right ?
Correct.

Re: [LunaDLL] Poison Birdo

Posted: Sun Sep 28, 2014 6:14 pm
by zioy
Mista Epic wrote:
Racine wrote:Really good, nice job. :)

But I have a question: I downloaded Lunadll so it works for me, but for someone who don't have it, it's will fail right ?
Correct.
The gfx will work but the custom mushrooms won't.

Re: [LunaDLL] Poison Birdo

Posted: Mon Sep 29, 2014 5:38 am
by Veudekato
good recolor. but we all know this code...as in my tutorial

Re: [LunaDLL] Poison Birdo

Posted: Mon Sep 29, 2014 6:18 am
by h2643
Veudekato wrote:good recolor. but we all know this code...as in my tutorial
But the tutorial isn't your. It's here, made by Kil/leif_erikson: http://talkhaus.raocow.com/viewtopic.php?f=36&t=14271

Re: [LunaDLL] Poison Birdo

Posted: Mon Sep 29, 2014 10:05 am
by Karl Marx
Its funny how just replacing these pojectiles with poison mushroom vamps up the difficulty

Re: [LunaDLL] Poison Birdo

Posted: Mon Sep 29, 2014 12:02 pm
by AirSeus
Karl Marx wrote:Its funny how just replacing these projectiles with poison mushroom vamps up the difficulty
Yeh, I don't know why, its only poison mushrooms instead of eggs, it should be easier because the eggs would be in the air and the mushrooms are not and you would have more time to jump over the mushrooms because there on the floor.

Re: [LunaDLL] Poison Birdo

Posted: Mon Sep 29, 2014 12:18 pm
by Mista Epic
Karl Marx wrote:Its funny how just replacing these pojectiles with poison mushroom vamps up the difficulty
It even works for a simple enemy such as the fire-shooting pirhanna plant. I would post that, but sadly, the poison mushroom becomes invisible when it is spawned.

Re: [LunaDLL] Poison Birdo

Posted: Mon Sep 29, 2014 12:34 pm
by FanofSMBX
Did you try making npc-246.txt having same dimensions and frames as poison mushroom?

Re: [LunaDLL] Poison Birdo

Posted: Mon Sep 29, 2014 12:34 pm
by Mista Epic
FanofSMBX wrote:Did you try making npc-246.txt having same dimensions and frames as poison mushroom?
Yeah. Didn't work.