BridgeButter

Levels that have good quality and are worth playing.
Mable
Ludwig
Ludwig
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BridgeButter

Postby Mable » Sun Sep 28, 2014 1:25 pm

Is some level i did when i was drunk. I'm not sure if i include it in my Paper Project so far.

Reviews would be nice thank you.

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ShotsScreen:
Spoiler: show
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Last edited by Mable on Sun Nov 30, 2014 10:35 am, edited 1 time in total.

bossedit8
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Re: BridgeButter

Postby bossedit8 » Mon Sep 29, 2014 5:07 am

Luigi only Level... or should I say, Koopa only Level *couch*.


@bossedit8's Review - BridgeButter- Created by @CaptainSyrup / @CaptainAmerica

Design Usage:
Your Design to the whole Level was very nice. An average SMW Level. At the beginning, you see two '?' Blocks with Mushrooms in it and 2 Luigi Blocks. Why 2 Luigi Blocks? Only one is enough since only one can turn into Luigi in SMBX anyway (except if you only allow Luigi to begin with on your Project, that works). There are places where you have to jump over hanged Logs which does give you some variety by jumping over bigger gaps. Later on however there is a place with a invisible Wall blocking your way. I don't see the point of making a invisible wall that only become visible once you use your Tanooki's Statue Power Up. Instead you have to find a Pipe to get along but on a unfair way... will be discussed in the NPC Section. At the Halfway Point you are in the Cave Section which is also a nice variety but on a narrowed way. It is better to not make the Room too narrow for the player to avoid enemies because partually you have to go back or be fast in order to defeat the Enemy if you are not doing this correctly or else you have to wait for no reason or go back and forth again to make progress. After the Cave section you are back outside with the same Theme but with Bullet Bills you have to avoid which is a nice variety to this Level. Not much to say until you get to the end that is a Warp Pipe with a SMW Star. The problem is that you can simply bypass the SMW Star and do the Level all over again just to get to the star again. At least you could of made so if you touch the Star, you are allowed to get to the Pipe but that is just my opinion overall.
Point Rating: 3.75/5

NPC Placements:
Your placements of the NPC usages was neat. Talking on the Enemies, there are giant Galoombas everywhere, one of them without Wings and others with Wings. Others with normal and squished Rexes, Koopas and Hammer Brothers. In the first Room there are Pipes with Piranhas Plants, in the second Room with Swoopers and the third Section with Bullet Bills which does give the Level a high variety of Objects you have to avoid and deal with. There is however a huge flaw directed to the Piranha Plants with a Pipe. If there is a Warp directed up to the Pipe, there shouldn't be a Piranha Plant coming out since in SMBX, they will always come out unlike in SMW so you either remove the warp or the piranha plant since if you are putting both of them, it is never sure if that is an entrance. The same goes to the sideways Pipes since these Piranha Plants also always come out. It is acceptable if you are doing this from the bottom since they only come out if the player isn't near to the Pipe but not from the top or sideways Pipes or else it is never sure if you can actually enter them with a Piranha Plant since it also looks awkward while entering a Pipe while the Piranha plant is coming out (since it looks like the Piranha Plant is hurting the Player but in reality it isn't). If you are doing this from the exit Pipe however like here:
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The Player always gets hurt which is very unfair since the Piranha Plant always comes out once it is on the screen. Your Coin Placements was very nice. You did well with that even with the Dragon Coins. You even put out 6 of them if at least one of them is missing during the play which I do like. Power Up Placements was just ok. You only gain Mushrooms in the entire Level which seems rather very odd in this kind of Level but if that is there for a reason then I can't complain. At least give the Player a Mushroom nearly after the Midpoint since starting out small in the Cave like this isn't the most adviseable movement here... but that is also just my opinion since you get a Power Up after the Cave Section. You put invisible 1UP Blocks at the end of the first Section over the Pipe where you normally enter the Cave Section and even after the Cave Section where you coming out of the Pipe but the Problem is that it's at the very edge of the screen and there is no wall offscreen which means the 1UP can easily be lost once it goes to the direction where it is offscreen. Oh and what is with all these climbable SMW Ropes? I know you used them as decoration that they are hanging with these Logs but apparently you can climb on them which seem very odd. Was this intentional or what because sometimes I even fall down just by pressing the down button and climb on these Ropes for no reason. If it was only for decoration, replace all of them as background objects but if that was itentional by climbing on them aswell then it was a surprise and also weird for this kind of Level. Maybe put a Warning that you can climb on these Ropes but that is only my opinion.
Point Rating: 3/5

Overall Rating Score: 6.75

Pretty Good

Very nice SMW type of Design with variety but issues were discovered especially by those unfairness on these Piranha Plants.

Mable
Ludwig
Ludwig
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Re: BridgeButter

Postby Mable » Sun Nov 30, 2014 10:35 am

Little Announcement i saw that the Download link was down so i reuploaded it for anyone who wants to try this out.


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