Generativy Grass Lands
NOT LOOK AT MARIO!!!
Oddly, it doesn't look that pronounced when I ran it, so I didn't even notice. Easy fix.Cloth pocket wrote:I found an error with the background:As for the level, it looks good.Spoiler: show
But the image you have posted still has a glitched background.Guyin wrote:
Oddly, it doesn't look that pronounced when I ran it, so I didn't even notice. Easy fix.Spoiler: show
You don't need Photoshop to fix that. MS Paint is more than enough. I could do it in less than 2 mins.Guyin wrote:Cloth Pocket: of course, it seems like one could smooth that pretty easily in a photoshop type software though. Its not Nintendo production quality (I think), but hey.
Ok thanks I didn't think of that.Mudkip wrote:You don't need Photoshop to fix that. MS Paint is more than enough. I could do it in less than 2 mins.Guyin wrote:Cloth Pocket: of course, it seems like one could smooth that pretty easily in a photoshop type software though. Its not Nintendo production quality (I think), but hey.
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Starting with the gameplay, I must admit this level was actually unexpectedely a bit fun and not boring. Good job ;) Though, there were some passages which really lacked enemies and weren't enjoyable at all. The level was more than easy, almost too easy. Would really fit a 1-1 based level. However, the level was incredibly short, that kills the fun part. That's actually really sad, it had so much potential :| Almost forgot, there wasn't anything you could collect, like dragon coins or stars. But that doesn't really matter at all.
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Well yeah, design. Something I liked was how you improved your designing skills compared to other levels you made. As mentioned in the gameplay, the lacked NPCs at some spots. Actually, NPCs were missing maaaany times in the level. I could say 1/4 of the level had NPCs and the rest didn't. Focus on that next time, but don't add too much! Anyways, the coin placement could be improved a bit, too. You actually just placed 3x3 squares of coins in the level. Plus, the level had a bad question block placing. Want some examples? There you go: