Postby ShadowStarX » Wed Jun 24, 2015 3:16 am
Downtown Tanks review
Design & Gameplay: 8/10 (counts 70%)
As I see, you've put much effort into this level. Using Link for these types of levels is rare, and even in those cases, it's not executed well, luckily this level is executed well. The level is very challenging but still completable without ragequit. For a challenge level, the powerup vs. enemy ratio is perfect. The different types of bullet bills (such as Banzai Bill or Missile Bill) was a good idea, they fit in a tank level. The NPC placement is well done, at least for a challenge level. I have no problems with no coins, because SMB3 didn't have any in its tank levels. The player also has to use some Link skills, such as spike-bouncing or bomb-carrying.
The boss battle is a bit easier than it should be, but still challenging enough.
The only complaint is no checkpoint room before the boss, so if the player dies because of the boss, he/she has to start the whole level again.
Atmosphere & Visuals: 9/10 (counts 30%)
I liked the whole night city atmosphere of the level. Music is fitting in the level, there are no cutoffs or clash. Thanks to the sceneries, it's also a very detailed level, which is a nice thing to have.
I have to mention the boss fight has a bit epic music for a sledge bro, but it's acceptable.
Score: 8.3/10
Moved to 'Pretty Good'