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The Memory Remains

Posted: Wed Sep 24, 2014 5:46 pm
by dragonfan96
This is a level dedicated to what most of used before SMBX was made...

Using Mario Builder/SMB Game Master

Time limit:0
5 Ace coins and 3 kudos moons to find!

Screenshot:
Spoiler: show
ImageImageImageImage
Credits goes to:
Spoiler: show
Red_Yoshi
Squishy Rex
Dragonmaster146

and the creators of Mario Builder and SMB Game Master
Ting_Thing and Hello12345
Heres the download link to the level:
Spoiler: show

Re: The Memory Remains

Posted: Wed Sep 24, 2014 7:16 pm
by silent_
Wow, this looks like a great level. However, the fancy Rexes and the fire-throwing plants look a bit out of place and I'd almost say they clash. Also, there's a slight cut-off in between the golden note blocks and water in the first screen. I don't think there is a way to fix this, though, unless you entirely remove the note blocks (which they're honestly a bit out of place anyways). Nonetheless, I'll be sure to try this out sooner or later and perhaps give a review for it (but don't get your hopes up).

Re: The Memory Remains

Posted: Wed Sep 24, 2014 8:23 pm
by dragonfan96
Kep wrote:Wow, this looks like a great level. However, the fancy Rexes and the fire-throwing plants look a bit out of place and I'd almost say they clash. Also, there's a slight cut-off in between the golden note blocks and water in the first screen. I don't think there is a way to fix this, though, unless you entirely remove the note blocks (which they're honestly a bit out of place anyways). Nonetheless, I'll be sure to try this out sooner or later and perhaps give a review for it (but don't get your hopes up).

Thats was a mistake i made, i was place a secret super note block and forgot to change them to wood blocks.
Besides cut-offs was one of many limits to at least SMB game master( i didn't have mario builder for very long as it was very buggy for me),you can review it buts its more of a Memory lane kinda thing as the name implies.

The rexes and volcano lotus was the exact sprites from both gamemakers again made by squishy

Re: The Memory Remains

Posted: Thu Nov 20, 2014 9:10 am
by Imaynotbehere4long
When I saw the title, I thought that this was going to be a super ambitious level with an in depth plot about time and memory or something, but no, it only consists of a typical grassland section which leads to a typical castle section (which, admittedly, isn't done often). However, this is by no means a bad level. The design is simple, but varied. There were a few odd design choices, such as the only Thwimp in the level getting killed almost instantly by a saw-blade and 3-up moons just laying across the level, unprotected. Also, the Phanto is set to appear on the Key's death which suggests you don't entirely know how events work (keys don't "die" until they unlock a door). Plus, the boss is literally just a Boom-Boom; I know that this is supposed to be a tribute to Mario Builder/SMB Game Master, but you could have at least tried to make the boss challenging by adding other NPCs to the room.

In conclusion, I'd say that this deserves a 5.5/10. It's pretty good for the most part, but that basic Boom-Boom battle brings the level down.

Re: The Memory Remains

Posted: Thu Nov 20, 2014 10:49 am
by Waddle
I think this should have been placed in casual levels.

Re: The Memory Remains

Posted: Thu Nov 20, 2014 7:09 pm
by Imaynotbehere4long
@ Waddle Derp:

To be honest, I kinda forgot about the Casual Levels section. I'll PM dragonfan96 and see what he thinks.

--EDIT--
dragonfan96 wrote:My goal whenever i make levels individually is to try having fun with the creations i make
Casual it is, then.