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Grassy's Treeland

Posted: Wed Sep 24, 2014 11:38 am
by KateBulka
Yo... and only yo!!!
Grassy's Treeland:
Spoiler: show
Image
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Re: Grassy's Treeland

Posted: Wed Sep 24, 2014 5:01 pm
by Waddle
Seems interesting. i'll definitely check it out tomorrow. As for the screenshot:
-I love the recoloured SMB3 SMB1 grass; where'd you get it?
-the background (in my opinion) doesn't really fit.
But Hey, ill try it out and tell you what my thoughts on this are.

Re: Grassy's Treeland

Posted: Sat Sep 27, 2014 12:41 am
by Blck_Guy
This Level was quote fun to play!
The backtracking was good.
Just the right amount of BGO's and NPC's.
Quite smart not to use two sections just for the collectable SMW Star.
But just saying this, if you ever want fill up the 'dirt' part quicker and less block space, try making one, or asking some to make one for you that will replace the SMW cave 4x4 or the SMB3 Wood 4x4 block.

Anywho... 7/10

Re: Grassy's Treeland

Posted: Mon Sep 29, 2014 10:07 am
by Karl Marx
I love that BG. It just makes me so happy for some reason, I just love it. Kinda gives the level a SMW hack kinda feel

Re: Grassy's Treeland

Posted: Tue Sep 30, 2014 6:58 pm
by zioy
Grassy's Treeland by MyNameIsEric52
Review by KoolKat

Gameplay
This was a fairly simple level which used switches hidden around a small grassy dome that are required to progress. The idea was good at first, but after while the backtracking did get a bit boring. The level also had a secret star which was not well-designed at all; the switch required to get it is in plain sight, and the backtracking is simple enough that it isn't tedious or even remotely challenging either. I'd say making the yellow switch more hidden as well as the secret star door to make the secret star more interesting. Also, the backtracking got really boring after a while, especially since the enemies were all gone. I'd recommend spicing up the general enemy placement.

Aesthetics
At the very beginning of the level, I felt like the level was going to be virtually flawless in this category. However, as I progressed, I discovered that there were SMW switches, which look really bad with the tileset and background in my opinion. The unshaded SMW star also looked bad with the well-shaded tileset and background as well. I'd recommend finding or making some better alternatives to the current SMW switches and SMW star. Besides that, every graphic in this level essentially fits together flawlessly. The music also fit fairly well (isn't that the music from 1-1 of SMSE?) although there could have likely been some better options.

Miscellaneous/Notable but not Important
-The design felt a bit flat at times, but not so much that it was boring.
-The secret star room was ugly; it was just a boxed-in block with a star in it.

Overall Score: 5.4/10

Re: Grassy's Treeland

Posted: Tue Sep 30, 2014 9:16 pm
by Guyin
The tile set and music is interesting. I liked the castle at the start of the level. Unfortunately there are a lot of colored blocks that make you feel like you just back track for the sake of backtracking. As mentioned previously the background and colored blocks feel out of place, but its in a way that I find hard to put a finger on. Plus there are several places where ?-blocks are stacked 2 blocks apart and you have to try to jump-weave up around that, making the player hit their head. Like right at the start of the game, if you are super-mario and you need to jump up, you have to fit in that tight space to progress for no real reason. You could argue that it's a type of challenge, but really it just slows the flow of movement down needlessly. Let the player get past that smoothly and save their energy for better obstacles.

I think if you just give some more space to just jump around, and open the top of the level up so Mario can see the sky the atmosphere would improve a lot. At that point the level probably needs some slight gimmick going for it. Just turtles and goombas are meat and potatoes but it feels like not much else is happening.

Overall 3.5/10
Has potential just needs more work