Super Mario: Battle for the Stars (Level Designers Wanted!)

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DatDude
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Super Mario: Battle for the Stars (Level Designers Wanted!)

Postby DatDude » Wed Sep 24, 2014 3:18 am

[center]Topic for Super Mario: Battle for the Stars[/center]

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Logo by Natsu

Introduction
Hello, i am DatDude. This is a new project i have created recently after looking at many other projects and episodes, and after i have downloaded several GFX packs, done several levels, and finished most of the world map. The episode is similar to SMB3 and SMW, with world maps. Also, i have done the usual "Star Warp", which i had the idea from The Invasion 2. That would be it for the basics.

Story
Spoiler: show
Mario, Luigi and Yoshi gets a note from Peach, saying that her scouts have reported that Bowser was seen travelling on the Grand Star, which powers up every other star. Also, at that time, all the stars from the Mushroom Kingdom have been stolen, again! Mario, Luigi, Yoshi and a random toad then proceed to Peach's Castle, where she agrees to join the heroes in their quest to get back the star, and defeat Bowser! However, in the Molten Lavalands...

"Bwhahahaha! I have stolen the Grand Star! Now, i can finally rule the Mushroom Kingdom!" Bowser exclaims with a victorious tone, only to be questioned by a koopa, thinking that Mario and his friends will defeat him again. "No worrys! With my new minions, i shall not be defeated! That reminds me...MINIONS! KOOPALINGS!" Bowser shouts, and the Koopalings and his new troops arrive. "You all have been defeated many, MANY times by Mario, correct? So, i have come up with an ultimate plan...MWAHAHAHAHA!"

So, now here lies the ultimate battle...will Mario and his friends win against Bowser and restore peace to the Mushroom Kingdom, or will they be killed by Bowser's new minions and the NEW power of the Grand Star?
Playables
Mario, Luigi and Toad.

Worlds
Spoiler: show
World 1 - Green Grasslands
World 2 - Koopascorch Desert
World 3 - The Dark Caves
World 4 - The Seaside
World 5 - Iggy's Crazy Jungle
World 6 - Up The Mountain
World 7 - Winter Wonderland
World 8 - The Sky
World 9 - Molten Lavalands
World 10 - Challenge Dimension
Level Screenshots
Spoiler: show
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World Screenshots
Note: The structure of the world can be changed over time.
Spoiler: show
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Normal Level Progress
Spoiler: show
World 1 - Green Grasslands: 3/8 Levels done
World 2 - Koopascorch Desert: 2/8 Levels done
World 3 - The Dark Caves: 2/10 Levels done
World 4 - The Seaside: 0/11 Levels done
World 5 - Iggy's Crazy Jungle: 1/13 Levels done
World 6 - Up The Mountain: 2/18 Levels done
World 7 - Winter Wonderland: 3/11 Levels done
World 8 - The Sky: 3/13 Levels done
World 9 - Molten Lavalands: 5/15 Levels done
Challenge Dimension Progress
Spoiler: show
0/5 Levels completed
Powerups
Returning:
Spoiler: show
Mushroom: Nothing special.
Poison Mushroom: Don't eat it, it'll make you sick and hurt you.
Fire Flower: Collect it to be able to shoot fireballs!
Ice Flower: What's more better than using iceballs to freeze everything? Nothing!
Tanooki Suit: Turn into a stone statue with this powerup, and also gain the ability to glide and even fly!
Hammer Bros. Suit: Hammer Bros are annoying you? Easy, fight hammer with hammer.
1-Up Mushroom: Get it to increase your life count by 1!
3-Up Moon: Even better, you can get 3 Lives!
Billy Gun: Mayhem of bullet bills returns!
Propeller Block: Not much to say, but it acts just like a floating device.
Propeller Flamethrower: Fire! Fire!
New:
Spoiler: show
Propeller Suit: The Propeller Suit from New Super Mario Bros. Wii is back!
Cogwheel Mushroom: Grab it to turn into a flying cogwheel. Weird, i know.
Flamethrower: Use it to BURN EVERYTHING IN YO WAY!
Chainsaw: Destroy any opponent you see with this. Too bad you don't see blood...
Balloon Baby Yoshi: The only time Baby Yoshis are awe-sum!
Bubble Baby Yoshi: Death by bubbles.
Baseball: Use it to throw it at enemies! HOME RUN!!
Team
Beta Testers
1) DatDude (Leader)
2)
GFX Designers
1)
2)
3)
Level Creators
1) DatDude (Leader): 16 Levels done
2) Fireflowerhour: 1 Level done
3)
4)
5)
Note: If you want to join, PM me.
Last edited by DatDude on Fri Oct 17, 2014 4:56 am, edited 8 times in total.

Chip Potato
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Re: Super Mario: Battle for the Stars

Postby Chip Potato » Wed Sep 24, 2014 6:55 am

This looks pretty cool! The screenshots look fantastic, and the episode itself looks pretty interesting to play. Do you need any help making levels?

Flying Brick
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Re: Super Mario: Battle for the Stars

Postby Flying Brick » Wed Sep 24, 2014 7:05 am

This is looking great so far! Only thing is the last screenshot, which looks a little too spammy for my liking. Other than that, great work!

RudeGuy
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Re: Super Mario: Battle for the Stars

Postby RudeGuy » Wed Sep 24, 2014 11:15 am

It looks good, but I recommend put more BGOs.

DatDude
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Re: Super Mario: Battle for the Stars

Postby DatDude » Thu Sep 25, 2014 3:50 am

fireflowerhour wrote:This looks pretty cool! The screenshots look fantastic, and the episode itself looks pretty interesting to play. Do you need any help making levels?
I do, may you send me one of your levels to see if you're a good level designer?
Last edited by bossedit8 on Sat Sep 27, 2014 4:09 am, edited 1 time in total.
Reason: Removed Signature

DatDude
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Re: Super Mario: Battle for the Stars (Level Designers Wante

Postby DatDude » Sat Sep 27, 2014 3:40 am

I just feel like bumping this, as i do require some help for my project...
Last edited by bossedit8 on Fri Oct 17, 2014 4:59 am, edited 1 time in total.
Reason: Removed Signature

DatDude
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Re: Super Mario: Battle for the Stars (Level Designers Wante

Postby DatDude » Thu Oct 02, 2014 5:17 am

Shameless bump, but several updates.
Spoiler: show
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DatDude
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Re: Super Mario: Battle for the Stars (Level Designers Wante

Postby DatDude » Fri Oct 17, 2014 4:57 am

Another bump. I wonder why nobody seems to notice this...

Flying Brick
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Re: Super Mario: Battle for the Stars (Level Designers Wante

Postby Flying Brick » Fri Oct 17, 2014 5:03 am

To me, it seems like there's an unwritten rule here that unless you have a demo available, no one will bother to say anything about your project. Which is a shame, because judging from the screenshots, this looks pretty great so far!

DatDude
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Re: Super Mario: Battle for the Stars (Level Designers Wante

Postby DatDude » Fri Oct 17, 2014 10:30 am

Flying Brick wrote:To me, it seems like there's an unwritten rule here that unless you have a demo available, no one will bother to say anything about your project. Which is a shame, because judging from the screenshots, this looks pretty great so far!
Ohhh, okay then. No wonder nothing's been happening so far. xD

DerpMcSkerp20
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Re: Super Mario: Battle for the Stars (Level Designers Wante

Postby DerpMcSkerp20 » Thu Jul 02, 2015 9:37 am

the levels look interesting and look like actual mario levels, im not the best level maker, but im willing to help out on level biz, and i at least know a few tricks like layers, and events.


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