M7 - Who Made Who?
Not only have I added a few M3 roles in, but I've also introduced Special Events. This will probably be a bit more functional than the mandatory visiting for everyone.
Mafia Team:
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Mafioso
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Mafioso
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Agent - Every other night they can learn the color of a random player. If they ask for two colors two nights in a role, their role will be completely revealed to everyone.
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Bartender - Mafioso that cardflips blue
Town:
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Sheriff
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Doctor
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Vigilante
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Lookout - Tracks all night actions. Can choose each night who was target or who targeted users.
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Janitor - Can wash off a player to restore them to their original color
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Nightrider - Immune to nightkills. Does not know they are one.
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Operator - Immune to lynchings. Does not know they are one.
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Townsperson
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Townsperson
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Townsperson
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Townsperson
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Townsperson
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Townsperson
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Townsperson
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Townsperson
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Townsperson
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Townsperson
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Townsperson
Third Party:
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Serial Killer
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Monk - Can choose to "paint" a player and make them a Miller, Millwright, or Veteran during the day phase.
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Prostitute - Picks a player each night to distract. by "distract," the target's nightly role is nullified. This role has a dynamic color, by taking on the color of the player they distracted each night.
Dynamic:
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Miller
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Millwright
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Veteran
Extra Info:
-Dynamic classes are TEMPORARY classes. Users will obtain them during the game upon replacement or addition of their old role
-The Prostitute is a rather unique role because of how it's dynamic cardflipping power works. If they visit the same player visited by a mafioso or the bartender or if they visit a mafioso/bartender, they'll cardflip red. If they visit a townsperson, they will cardflip green. If they visit a special town role including the janitor operator, and nightrider, they will cardflip blue. If they visit the serial killer, they will cardflip yellow.
-If the Monk is visited by the prostitute, the monk will instead paint the prostitute and the prostitute is from then on that color unless the Janitor visits. If the nightrider is visited by the prostitute, they lose their night immunity for that one night phase.
-The Miller, Millwright, and Veteran are never aware of their new colors unless the Monk tells them so.
-The Serial Killer and Nightrider both have night immunity on regular circumstances
-Unlike any other special role, the Monk uses their power during the day phase.
-Unlike most of the recent custom games, the vigilante DOES NOT lose their power if an innocent is killed. Instead, their default cardflip color with change from blue to red or yellow.
-Since the monk is a third party user, they can choose to work with the mafia, townspeople, or serial killer. They will default with townspeople team if they win, and the same scenario applies to mafia and serial killer. Unlike the serial killer, the Monk is technically on everyone's team.
-Special Events aren't guaranteed to happen. The most likely special event each phase is no special event
Special Events:
(This is a list of all the POTENTIAL events to occur.)
-Double Down (Day Only) - Every lynch vote counts for two
-Overusage (Night Only) - Every non-killing role, excluding the serial killer can double their role's powers.
-Blood Moon - there will be two night kills from every killing role, except the vigilante
-Wildfire - 0-3 people will die during the course of the day or night phase. Their deaths will be announced DURING the phase, not at the end.
-True Blue, Red All Over, Green Thumb, Mello Yellow - During the event, all cardflips will be of respective color
-Second Chance - One player will come back to life
-Mysterious Stranger (only occurs when one player is dead) - A backup user or a returning dead user will turn up as a mysterious purple. They will be given a completely random role and the player will always cardflip purple.
-Second in Line - A Deputy, Nurse, or Accomplice role will come into play for Sheriff, Doctor, and Vigilante. If any of the roles aforementioned are dead, the players with the substitute roles will take on their respective role.
-Double Agent - A second Sheriff and/or Agent is announced for one night before they become their original role. Can only be a townsperson.
-Special Agent - The Sheriff/Agent role will learn the complete role of their inspected player, whether they have a false color or not.
-Rumor Has It - A certain number of selected players must send the host their suspicions and if a player shows up twice from the collection of each list, their color will be revealed to each one of the selected players.
-Dirty Deeds Done Dirt Cheap - The Vigilante can choose two players to kill during the night phase
-The Razor's Edge - The Serial Killer can choose two players to kill during the night phase
-Have a Drink On Me - The Bartender's role is revealed to one random townsperson
-Night Prowler - The Nightrider learns their role
-Moneytalks - The Operator learns their role
-No Verdict - The lynching is canceled for one day phase
-Welcome to the Jungle - Most likely will happen after a Paradise City event. All nightkiller roles will be able to kill during the day in addition to lynchings.
-Conversion - During a day phase, the Monk can choose to turn another player into a monk. If the player has a special role, the roles will be combined and they will keep their old role, excluding the janitor and the prostitute
-God Wills It! - The Monk gets the power to nightkill instead of paint a player for one night. The Monk can choose when as well.
Unannounced Events:
-No communication - The entire mafia team is nullified for one night
-Secrets Revealed - 1-2 player roles will be completely revealed to all players
-Rumor Spread- 1-2 players will be cardflipped without dying publicly
-Insanity (Night Only) - The Doctor will have a 50% chance of killing who they chose to protect
-They're Watching - Three random roles that did something will be announced to certain people. The specific role will also know who saw them commit their role.
-Out of Business - The Bartender loses their blue color. The Doctor and Janitor are also completely nullified.
-Corrupted Politics - Lynching is dangerous during this day phase event. A vote could count towards someone else and/or may become a double vote, half a vote, or not count at all
-Good Hygeine - All players will go back to their default colors.
-Paradise City - All nightkilling roles are nullified for one night phase
-Losing My Religion - The monk's power will be nullified for one phase. There is a slim chance the monk will completely lose their role and become a regular Millwright.