The popular forum game that separates the good from the bad, the strong from the weak, and the loose-cannon cops from the slightly schizophrenic. That's all after we figure out who's who, of course.
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Magna
- Banned
- Posts: 1493
- Joined: Fri Jun 06, 2014 9:17 pm
Postby Magna » Fri Sep 19, 2014 9:09 pm
Alright, now that we got new Game Masters, we will begin our next Mafia game. PM your games to the game masters to get them approved.
Pseudo-dino edit: Game voting will end in two days from when the poll started or when the poll reaches 20 votes with a winning game.
Last edited by Magna on Sun Sep 21, 2014 1:04 pm, edited 2 times in total.
Reason: Fixed the winning conditions.
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zioy
- Reznor

- Posts: 2760
- Joined: Thu Jul 17, 2014 4:47 pm
- Pronouns: he/him
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Contact:
Postby zioy » Fri Sep 19, 2014 9:44 pm
KoolKat wrote:M7 - A Train Ride to Nowhere
Capacity - 20
This game has a slightly different ruleset from normal Mafia. The premise is that every player is on a train, and the Mafia has infiltrated the train. This game applies the visiting mechanic to everybody, but changes it slightly from the way it was used in M5. Each night, players can choose to visit one of the other players. Visiting is optional to all non-utility roles, but utility roles must visit the player they are using their ability on. When you visit somebody, you learn who was in their compartment that night (but not their colors). When you visit somebody, you go where they go, rather than to their compartment specifically.
Assassin - Carries out the Mafia's dirty deeds each night.
Mafioso - Each night, they will decide on one person to kill.
Mafioso
Night Guard - Can kill one person each night. If he kills somebody who is aligned with the town, he turns into a normal passenger, meaning he loses his ability and turns green.
Conductor - The boss of the train. He can choose to "stop" the train twice. Each time he stops the train, all players will be notified that the train has stopped moving. This delays the end of the game by ONE phase.
Detective - Inspects one person each night.
Doctor - Saves one person from dying each night. Can never self-heal.
Passenger - No special abilities.
Passenger
Passenger
Passenger
Passenger
Passenger
Miller - Normal passenger who cardflips red.
Millwright - Normal passenger who cardflips yellow.
Sleepwalker - If anybody tries to nightkill them, it will backfire and the killer will die instead.
Sleepwalker
Hobo - It is their goal to prolong the game until the train arrives at its destination. Is a third party. They know who the other hobos are.
Hobo
Hobo
Rules:
The Mafia wins if the Mafia makes up more than 1/2 of the remaining players.
The Town wins if all the Mafia and one hobo are dead.
The Hobos win if they all survive until the last phase.
The game automatically ends at the end of Day 8 unless prolonged by the Conductor.
Last edited by zioy on Sat Sep 20, 2014 10:22 am, edited 1 time in total.
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TLtimelord
- Red Yoshi Egg

- Posts: 2699
- Joined: Sat Dec 21, 2013 5:16 pm
- Flair: Info under raps
Postby TLtimelord » Fri Sep 19, 2014 10:24 pm
M7 - Who Made Who?
Not only have I added a few M3 roles in, but I've also introduced Special Events. This will probably be a bit more functional than the mandatory visiting for everyone.
Mafia Team:
- Mafioso
- Mafioso
- Agent - Every other night they can learn the color of a random player. If they ask for two colors two nights in a role, their role will be completely revealed to everyone.
- Bartender - Mafioso that cardflips blue
Town:
- Sheriff
- Doctor
- Vigilante
- Lookout - Tracks all night actions. Can choose each night who was target or who targeted users.
- Janitor - Can wash off a player to restore them to their original color
- Nightrider - Immune to nightkills. Does not know they are one.
- Operator - Immune to lynchings. Does not know they are one.
- Townsperson
- Townsperson
- Townsperson
- Townsperson
- Townsperson
- Townsperson
- Townsperson
- Townsperson
- Townsperson
- Townsperson
- Townsperson
Third Party:
- Serial Killer
- Monk - Can choose to "paint" a player and make them a Miller, Millwright, or Veteran during the day phase.
- Prostitute - Picks a player each night to distract. by "distract," the target's nightly role is nullified. This role has a dynamic color, by taking on the color of the player they distracted each night.
Dynamic:
- Miller
- Millwright
- Veteran
Extra Info:
-Dynamic classes are TEMPORARY classes. Users will obtain them during the game upon replacement or addition of their old role
-The Prostitute is a rather unique role because of how it's dynamic cardflipping power works. If they visit the same player visited by a mafioso or the bartender or if they visit a mafioso/bartender, they'll cardflip red. If they visit a townsperson, they will cardflip green. If they visit a special town role including the janitor operator, and nightrider, they will cardflip blue. If they visit the serial killer, they will cardflip yellow.
-If the Monk is visited by the prostitute, the monk will instead paint the prostitute and the prostitute is from then on that color unless the Janitor visits. If the nightrider is visited by the prostitute, they lose their night immunity for that one night phase.
-The Miller, Millwright, and Veteran are never aware of their new colors unless the Monk tells them so.
-The Serial Killer and Nightrider both have night immunity on regular circumstances
-Unlike any other special role, the Monk uses their power during the day phase.
-Unlike most of the recent custom games, the vigilante DOES NOT lose their power if an innocent is killed. Instead, their default cardflip color with change from blue to red or yellow.
-Since the monk is a third party user, they can choose to work with the mafia, townspeople, or serial killer. They will default with townspeople team if they win, and the same scenario applies to mafia and serial killer. Unlike the serial killer, the Monk is technically on everyone's team.
-Special Events aren't guaranteed to happen. The most likely special event each phase is no special event
Special Events:
(This is a list of all the POTENTIAL events to occur.)
-Double Down (Day Only) - Every lynch vote counts for two
-Overusage (Night Only) - Every non-killing role, excluding the serial killer can double their role's powers.
-Blood Moon - there will be two night kills from every killing role, except the vigilante
-Wildfire - 0-3 people will die during the course of the day or night phase. Their deaths will be announced DURING the phase, not at the end.
-True Blue, Red All Over, Green Thumb, Mello Yellow - During the event, all cardflips will be of respective color
-Second Chance - One player will come back to life
-Mysterious Stranger (only occurs when one player is dead) - A backup user or a returning dead user will turn up as a mysterious purple. They will be given a completely random role and the player will always cardflip purple.
-Second in Line - A Deputy, Nurse, or Accomplice role will come into play for Sheriff, Doctor, and Vigilante. If any of the roles aforementioned are dead, the players with the substitute roles will take on their respective role.
-Double Agent - A second Sheriff and/or Agent is announced for one night before they become their original role. Can only be a townsperson.
-Special Agent - The Sheriff/Agent role will learn the complete role of their inspected player, whether they have a false color or not.
-Rumor Has It - A certain number of selected players must send the host their suspicions and if a player shows up twice from the collection of each list, their color will be revealed to each one of the selected players.
-Dirty Deeds Done Dirt Cheap - The Vigilante can choose two players to kill during the night phase
-The Razor's Edge - The Serial Killer can choose two players to kill during the night phase
-Have a Drink On Me - The Bartender's role is revealed to one random townsperson
-Night Prowler - The Nightrider learns their role
-Moneytalks - The Operator learns their role
-No Verdict - The lynching is canceled for one day phase
-Welcome to the Jungle - Most likely will happen after a Paradise City event. All nightkiller roles will be able to kill during the day in addition to lynchings.
-Conversion - During a day phase, the Monk can choose to turn another player into a monk. If the player has a special role, the roles will be combined and they will keep their old role, excluding the janitor and the prostitute
-God Wills It! - The Monk gets the power to nightkill instead of paint a player for one night. The Monk can choose when as well.
Unannounced Events:
-No communication - The entire mafia team is nullified for one night
-Secrets Revealed - 1-2 player roles will be completely revealed to all players
-Rumor Spread- 1-2 players will be cardflipped without dying publicly
-Insanity (Night Only) - The Doctor will have a 50% chance of killing who they chose to protect
-They're Watching - Three random roles that did something will be announced to certain people. The specific role will also know who saw them commit their role.
-Out of Business - The Bartender loses their blue color. The Doctor and Janitor are also completely nullified.
-Corrupted Politics - Lynching is dangerous during this day phase event. A vote could count towards someone else and/or may become a double vote, half a vote, or not count at all
-Good Hygeine - All players will go back to their default colors.
-Paradise City - All nightkilling roles are nullified for one night phase
-Losing My Religion - The monk's power will be nullified for one phase. There is a slim chance the monk will completely lose their role and become a regular Millwright.
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FallingSnow
- Foo

- Posts: 822
- Joined: Sat Dec 21, 2013 4:32 am
Postby FallingSnow » Fri Sep 19, 2014 11:26 pm
Mafiafia
20 Players
Cardflip
Role usage is optional. Mafia killing is optional.
Each Day or Night is approximately 24 hours.
Majority votes mean an instant lynch.
Team Mafia
Godfather - Cardflips green upon first inspection or death if he has yet to be inspected. Cardflips red upon following inspections.
Janitor - May clean a player during the night up to two times throughout the game. If target player is killed, his/her color becomes unknown.
Consort - May distract a player each night and prevent him/her from using a role ability.
Spy - May spy on a player during each night phase and learn if he/she visited someone.
Team Town
Sheriff - May inspect one player each night to learn his/her color.
Deputy - Assumes the Sheriff's role and color if he is killed. Has contact with the Sheriff.
Doctor - May save one player from death each night. May only self-heal once.
Nurse - Assumes the Doctor's role and color if he is killed. Has contact with the Doctor. May never self-heal upon becoming the doctor.
Bodyguard - May protect one player from death, inspection, distraction, or being spied on each night. If the protected player is to be killed, the Bodyguard will die instead.
Escort - May distract a player each night and prevent them from using a role ability. Does not prevent mafia killings.
Survivor - Avoids a single nightkill.
Townie (x8)
Independent
Jester - During the night, has the option to kill a player who did not vote to lynch him the previous day. Wins the game if he is the last remaining player.
Image Credit to Blave on EpicMafia.com
Last edited by FallingSnow on Sat Sep 20, 2014 1:27 am, edited 1 time in total.
Reason: Fixed images (hopefully)
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Julia Pseudo
- Luigi

- Posts: 5609
- Joined: Wed Jan 08, 2014 12:04 am
- Flair: gay gaymer girl
- Pronouns: She/her
Postby Julia Pseudo » Fri Sep 19, 2014 11:56 pm
^
Those icons aren't showing up properly at least on my machine.
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Magna
- Banned
- Posts: 1493
- Joined: Fri Jun 06, 2014 9:17 pm
Postby Magna » Sat Sep 20, 2014 12:23 am
I think you have to login to the site he got them from or something.
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Julia Pseudo
- Luigi

- Posts: 5609
- Joined: Wed Jan 08, 2014 12:04 am
- Flair: gay gaymer girl
- Pronouns: She/her
Postby Julia Pseudo » Sat Sep 20, 2014 2:21 am
M7 - Terror of the Necromancer
Cardflip - 15 players
The Necromancer
Necromancer: Immune to night kills. Can zombify one player each night. The target's identity will not be revealed by the host message but it will be announced that someone has been zombified. A zombified player will knowingly have their role changed to Zombie, removing any special abilities that that player had and changing them to the Necromancer's allegiance. Zombies are aware of the Necromancer's identity but not the identity of any other zombies. If the Necromancer dies, all Zombies are de-zombified.
The Townspeople
White Wizard: Immune to night kills (but not to being zombified). Can de-zombify one player each night. Like zombification, the act itself will be announced to the whole game but not the specific player targeted. A de-zombified player will regain their original role, ability, and allegiance if s/he was previously a Zombie.
Sheriff: Can learn the color of one player each night.
Vigilante: Can kill one player each night. Loses this ability if s/he kills an innocent.
Double Voter: Vote counts for two.
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Leper: Cardflips red. Does not know that s/he is the Leper.
Millwright: Cardflips orange. Does not know that s/he is the Millwright.
Serial Killer
Serial Killer: Can kill one player each night.
- Power usage is optional.
- The Necromancer wins if the Necromancer and Zombies equal or outnumber all other players (the Serial Killer can still be alive).
- The Townspeople wins if the Necromancer and Serial Killer are dead.
- The Serial Killer wins if everyone's dead but him/her.
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MacheTheFerret
- Rex

- Posts: 1547
- Joined: Mon Dec 23, 2013 4:17 pm
- Pronouns: she/her
Postby MacheTheFerret » Sat Sep 20, 2014 8:10 am
M7: Invasion of Privacy
Capacity: 20 players
Gameplay:
This is a cardflip game. Player's colors will be revealed on death or inspection.
This is a ballot-box game. Player's privately submit their lynch votes to the host.
Roles:
Mafia:
Godfather
Mafioso
Mafioso
Mafioso
Winning Conditions: Their numbers must equal that of the Town and the Serial Killer must be dead.
Town:
Doctor (Has one self-heal)
Sheriff (Knows who the Deputy is)
Deputy (Takes on role and color of the Sheriff if the Sheriff dies)
Vigilante (Loses ability for one phase if he kills an innocent player)
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Miller
Millwright
Winning Conditions: Both the Mafia and Serial Killer need to be dead.
Third Parties:
Serial Killer (Must kill everyone else to win)
Other notes:
Inactivity will result in Phantoms.
Power usage is optional, but you MUST send me a PM that you aren't going to use your power, to prevent you from accumulating Phantoms.
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Anphiba
- Nipper

- Posts: 404
- Joined: Sun Apr 20, 2014 8:29 am
Postby Anphiba » Sat Sep 20, 2014 10:20 am
Wait Blue Bomber are you on? I wanted to submit my game.
I'm waiting for approval!! Thanks!
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Magna
- Banned
- Posts: 1493
- Joined: Fri Jun 06, 2014 9:17 pm
Postby Magna » Sat Sep 20, 2014 11:17 am
You don't have to send your games only to me, even bough I'm the only GM who is on.
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zioy
- Reznor

- Posts: 2760
- Joined: Thu Jul 17, 2014 4:47 pm
- Pronouns: he/him
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Contact:
Postby zioy » Sat Sep 20, 2014 11:18 am
Blue Bomber wrote:You don't have to send your games only to me, even bough I'm the only GM who is on.
There is an option to send to the whole GM user group actually
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MacheTheFerret
- Rex

- Posts: 1547
- Joined: Mon Dec 23, 2013 4:17 pm
- Pronouns: she/her
Postby MacheTheFerret » Sat Sep 20, 2014 11:58 am
KoolKat wrote:Blue Bomber wrote:You don't have to send your games only to me, even bough I'm the only GM who is on.
There is an option to send to the whole GM user group actually
It's probably not a good idea to do that though.
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Magna
- Banned
- Posts: 1493
- Joined: Fri Jun 06, 2014 9:17 pm
Postby Magna » Sat Sep 20, 2014 12:30 pm
PaperPlayerX wrote:KoolKat wrote:Blue Bomber wrote:You don't have to send your games only to me, even bough I'm the only GM who is on.
There is an option to send to the whole GM user group actually
It's probably not a good idea to do that though.
Why not, I'm not the only guy who can approve your games. Just select Game Masters when writing your game pm so that all GMs have a chance to review it.
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zioy
- Reznor

- Posts: 2760
- Joined: Thu Jul 17, 2014 4:47 pm
- Pronouns: he/him
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Contact:
Postby zioy » Sat Sep 20, 2014 12:59 pm
Isn't 5 games enough to start the poll?
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Sevennights
- Rex

- Posts: 1529
- Joined: Mon Aug 11, 2014 1:52 pm
- Flair: When's Mafia
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Contact:
Postby Sevennights » Sat Sep 20, 2014 1:23 pm
KoolKat wrote:Isn't 5 games enough to start the poll?
I don't think so, they need to check the game that were sent and the games that are here and see if.they are fun or a little.lop sided
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Warlock
- Eerie

- Posts: 759
- Joined: Thu Jan 09, 2014 8:50 am
- Flair: bep
- Pronouns: shi/hyr
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Contact:
Postby Warlock » Sat Sep 20, 2014 2:35 pm
You guys haven't seen a good faction game in weeks, hmmm?
Mafia 7: Three Worlds Collide
Players: 9
Red Team
Agent: Get's one kill per night phase.
Pilgrim: Has no powers, but knows who the rest of the team is.
Hospital Worker: Gets to "check in" a player every night, and that person's powers are nullified until the next night phase.
Orange Team
Witch:Lynch Vote counts for two. If she dies, the Apprentice is notified.
Warlock:Immune to nightkills. If he dies, the Witch is notified.
Apprentice:Immune to lynching. if he dies, The Warlock is notified.
Purple Team
Robot:Gets to stun a member every night, and e/she dies the next day.
Builder:Get's to build a bunker for someone, and he/she is immune to a kill.
Inspector:Get's to inspect a member every night, and learn their color.
Rules:
Power usage is optional.
NO CARDFLIPPING happens in this game.
No editing posts or images/videos.
This is a faction game. Last team standing wins.
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MacheTheFerret
- Rex

- Posts: 1547
- Joined: Mon Dec 23, 2013 4:17 pm
- Pronouns: she/her
Postby MacheTheFerret » Sat Sep 20, 2014 2:46 pm
Valtries the Fox wrote:You guys haven't seen a good faction game in weeks, hmmm?
Mafia 7: Three Worlds Collide
Players: 9
Red Team
Agent: Get's one kill per night phase.
Pilgrim: Has no powers, but knows who the rest of the team is.
Hospital Worker: Gets to "check in" a player every night, and that person's powers are nullified until the next night phase.
Orange Team
Witch:Lynch Vote counts for two. If she dies, the Apprentice is notified.
Warlock:Immune to nightkills. If he dies, the Witch is notified.
Apprentice:Immune to lynching. if he dies, The Warlock is notified.
Purple Team
Robot:Gets to stun a member every night, and e/she dies the next day.
Builder:Get's to build a bunker for someone, and he/she is immune to a kill.
Inspector:Get's to inspect a member every night, and learn their color.
Rules:
Power usage is optional.
NO CARDFLIPPING happens in this game.
No editing posts or images/videos.
This is a faction game. Last team standing wins.
Probably the first game so far without card-flipping to make it into the host sign-ups. Interesting...
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Warlock
- Eerie

- Posts: 759
- Joined: Thu Jan 09, 2014 8:50 am
- Flair: bep
- Pronouns: shi/hyr
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Contact:
Postby Warlock » Sat Sep 20, 2014 2:49 pm
PaperPlayerX wrote:Valtries the Fox wrote:You guys haven't seen a good faction game in weeks, hmmm?
Mafia 7: Three Worlds Collide
Players: 9
Red Team
Agent: Get's one kill per night phase.
Pilgrim: Has no powers, but knows who the rest of the team is.
Hospital Worker: Gets to "check in" a player every night, and that person's powers are nullified until the next night phase.
Orange Team
Witch:Lynch Vote counts for two. If she dies, the Apprentice is notified.
Warlock:Immune to nightkills. If he dies, the Witch is notified.
Apprentice:Immune to lynching. if he dies, The Warlock is notified.
Purple Team
Robot:Gets to stun a member every night, and e/she dies the next day.
Builder:Get's to build a bunker for someone, and he/she is immune to a kill.
Inspector:Get's to inspect a member every night, and learn their color.
Rules:
Power usage is optional.
NO CARDFLIPPING happens in this game.
No editing posts or images/videos.
This is a faction game. Last team standing wins.
Probably the first game so far without card-flipping to make it into the host sign-ups. Interesting...
Yeah, I played a few warewolf games without cardflipping and I must say it adds to the tension and excitement of an avarage Mafia game.
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zioy
- Reznor

- Posts: 2760
- Joined: Thu Jul 17, 2014 4:47 pm
- Pronouns: he/him
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Contact:
Postby zioy » Sat Sep 20, 2014 5:13 pm
Valtries the Fox wrote:You guys haven't seen a good faction game in weeks, hmmm?
We generally hate faction games, that's why.
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Magna
- Banned
- Posts: 1493
- Joined: Fri Jun 06, 2014 9:17 pm
Postby Magna » Sat Sep 20, 2014 5:16 pm
KoolKat wrote:Valtries the Fox wrote:You guys haven't seen a good faction game in weeks, hmmm?
We generally hate faction games, that's why.
Why? We never said we do. I personally know you don't but no one else says they aren't allowed.
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