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The Houze of Mince

Posted: Thu Sep 18, 2014 11:29 pm
by Guyin
Ok here is my first level. It is a non-linear exploration level with a lot of plant monsters and some secrets. The story is of a good Shy guy's workshop, but Koopa stole the Orb he uses to tame plants. Finding the Orb finishes the level. In future I''ll try to have a cutscene where he thanks the player(s).

Any suggestions on how to add some unique plant-like monsters would help, thanks. Houze of Mince

Screenshot:
Spoiler: show
Image
Credits: Squishy Rex

Re: The Houze of Mince

Posted: Thu Sep 18, 2014 11:38 pm
by Superiorstar
Screenshot please.

Re: The Houze of Mince

Posted: Thu Sep 18, 2014 11:49 pm
by Guyin
Sorry, I added one :)

Re: The Houze of Mince

Posted: Fri Sep 19, 2014 6:37 am
by bossedit8
Superiorstar wrote:Screenshot please.
Report a post next time with the '!' Symbol please if someone broke a Rule!


Looks interesting but I see some cutoffs at the House Design but surely, having a random House somewhere in your Level is a nice touch.

Re: The Houze of Mince

Posted: Wed Nov 19, 2014 9:57 pm
by Imaynotbehere4long
Well, this is definitely a unique level. With the exception of a LunaDLL Hammer Bro sprite swap, this level is completely vanilla and pretty ambitious. Although it won't take long to get to the orb once you know where it is, there are plenty of branching paths and secret areas to fill that void. One of these paths leads to an abnormally tall cactus NPC that will kill first time players, especially since it comes toward the player and there's not nearly enough buried NPCs between it and the player to fend it off with. I recommend making the ? block containing the mushroom in that section visible. There are other odd design choices, such as having giant Piranha Plants come out of tiny pipes and putting the key right next to an "Allow NPC=No" pipe, but that giant cactus NPC is definitely the level's biggest problem. In conclusion, I'd say this deserves a 5.5/10.