Sorry to disappoint you, but this isn't the best boss rush. There are several flaws.]
1. Why make the first boss shoot out chasing paragoombas and projectile bombs? This makes it super hard.
2. Nothing wrong with the second boss other than clash.
3. Why does the 3rd boss shoot out Paragoombas as well. And what's Luigi doing there? Also, the bomb generator doesn't dissapear when the boss is defeated.
Boss Bass: Cutoff with the big ceiling corals and clash with the background. Also easy to dodge.
Shy Guy: Clash. Also, what if you run out of ice blocks?
Metal Sonic: Clash and 1x1 pixels. You don't even have to throw the Mushroom blocks over the barriers.
Snifit Phano: More clash. Also, why is there a random spiny egg generator?
After the Snifit I quit. Neverendinggamer did better.
Re: Boss Rush 7.0 The Return
Posted: Tue Sep 16, 2014 8:07 pm
by DarkMatt
>not even a picture of a boss
Yeah I sure do want to see THE HUB. That's important to know.
Re: Boss Rush 7.0 The Return
Posted: Wed Sep 17, 2014 2:52 am
by AirSeus
Murphmario wrote:Sorry to disappoint you, but this isn't the best boss rush. There are several flaws.]
1. Why make the first boss shoot out chasing paragoombas and projectile bombs? This makes it super hard.
2. Nothing wrong with the second boss other than clash.
3. Why does the 3rd boss shoot out Paragoombas as well. And what's Luigi doing there? Also, the bomb generator doesn't dissapear when the boss is defeated.
Boss Bass: Cutoff with the big ceiling corals and clash with the background. Also easy to dodge.
Shy Guy: Clash. Also, what if you run out of ice blocks?
Metal Sonic: Clash and 1x1 pixels. You don't even have to throw the Mushroom blocks over the barriers.
Snifit Phano: More clash. Also, why is there a random spiny egg generator?
After the Snifit I quit. Neverendinggamer did better.
1.Doesnt matter about how hard the boss is
2.wel luigis job is quite simple if your not blind
3.there not ice blocks
4. why would you, you would only need like half
Re: Boss Rush 7.0 The Return
Posted: Wed Sep 17, 2014 5:16 am
by DatDude
Wait, can you also create a zip version of it, if you can? Sorry for troubling you, mainly because i don't think WinRAR is free.
Re: Boss Rush 7.0 The Return
Posted: Wed Sep 17, 2014 11:11 am
by AirSeus
winrar is free i dont buy stuff for the pc
Re: Boss Rush 7.0 The Return
Posted: Wed Sep 17, 2014 2:45 pm
by Zonnepoes
I think using the Caves theme from The Binding of Isaac as the hub doesnt really fit for the level though.
Re: Boss Rush 7.0 The Return
Posted: Wed Sep 17, 2014 3:54 pm
by AirSeus
Can you please atleast focus on a good thing
Re: Boss Rush 7.0 The Return
Posted: Wed Sep 17, 2014 4:34 pm
by silent_
Zupermariobros wrote:Ca you please atleast focus on a good thing
Why would you expect someone to say something positive when, quite frankly, this is complete rushed garbage? I mean, I played through, and didn't enjoy it at all. The bosses had clash all in them, and lots of places were too bland. Murphmario's points were true as well, and I think you need to listen to him.
Otherwise, though, I wholeheartedly apologize if this offends you, but what needs to be said needs to be said so please take this in consideration and also please stop treating criticism like it's a bad thing when criticism is better than praises and positive comments because they actually help you.
Re: Boss Rush 7.0 The Return
Posted: Wed Sep 17, 2014 5:14 pm
by AirSeus
Think about it kep, have you done a episode on your own?
ritisisam(?) gets you no were because it makes you lose faith on what your doing and plus do you really think I have time for episodes to be taken slowly?
Not everyone has the free time as you do to make high quallety stuff
not everyone has finished school you know?
and sorry if it is rubbish to you but I am to focused on other stuff in my life
like GCSE, Corsework, Exams, Assessments
and most peple judge others by level, boss, graphic designing
I am to sorry if you take this the wrong way but you have got to realise, things change everyday
Re: Boss Rush 7.0 The Return
Posted: Wed Sep 17, 2014 5:16 pm
by goombaguy
The hub level looks great. Could you add some backgrounds and make the door smb3 styled?
Re: Boss Rush 7.0 The Return
Posted: Wed Sep 17, 2014 5:54 pm
by silent_
Zupermariobros wrote:Not everyone has the free time as you do to make high quallety stuff
I'm sorry, but making excuses won't get you anywhere; even if you don't have time to make high quality stuff, make time to make high quality stuff. Perhaps make a schedule or a plan? Go to school, go home, get all of your homework done and do everything else, and take bits and chunks of time everyday making a boss rush. It should take you about a month in the end or more, not a week or less.
Zupermariobros wrote:not everyone has finished school you know?
I've been in school for approximately three and a half weeks now, and I still have time to work on my project, and if I do, you do, because I have tons of homework, most likely more than you have, that is.
Re: Boss Rush 7.0 The Return
Posted: Wed Sep 17, 2014 6:12 pm
by AirSeus
Probably not Kep, some people cannot make schedules people in USA and GB are different in their own ways get used to it, homework everyday, setting up for English literature, science, history, welsh, technology, maths, music, food tech exams just after halloween plus revising, English poetry, B.S, R.S, Welsh Baclurate, P.S.E, P.E so um yeh.
Re: Boss Rush 7.0 The Return
Posted: Wed Sep 17, 2014 7:34 pm
by silent_
Zupermariobros wrote:Probably not Kep, some people cannot make schedules people in USA and GB are different in their own ways get used to it, homework everyday, setting up for English literature, science, history, welsh, technology, maths, music, food tech exams just after halloween plus revising, English poetry, B.S, R.S, Welsh Baclurate, P.S.E, P.E so um yeh.
Very well, but if you had time to make it, you have time to edit it. This is justified and I don't want to hear you bicker/make excuses back because I won't reply to you anyway.
I look at this, and all I can see is wasted potential. All of these bosses could have been so much better if only a little more time went into them. The ideas are there, the execution just feels... rushed.
Re: Boss Rush 7.0 The Return
Posted: Sat Sep 20, 2014 3:57 am
by bossedit8
Flying Brick wrote:I look at this, and all I can see is wasted potential. All of these bosses could have been so much better if only a little more time went into them. The ideas are there, the execution just feels... rushed.
Well, the only one what I can tell you now is that the first boss was just too much. I mean, not only you have to grab Bombs in midair on a great speed with dodging holes and throw back to the Bee, you also have to avoid these chasing Goombas which is just a unnecessary challenge to it. I mean, the Bee with grabbing Bombs in the air while avoid the holes, that alone has a nice, yet repetitive challenge into it but to deal with the chasing ones too? That is just way too much.
Re: Boss Rush 7.0 The Return
Posted: Tue Oct 14, 2014 6:46 am
by JupiHornet
AirSeus wrote:1.Doesnt matter about how hard the boss is
2.wel luigis job is quite simple if your not blind
3.there not ice blocks
4. why would you, you would only need like half
1. Yes it does
2. Maybe, but it's kinda hard to tell
3. They do kinda look like ice blocks
4. What if you miss
Re: Boss Rush 7.0 The Return
Posted: Tue Oct 14, 2014 10:35 am
by AirSeus
Can someone please lock this so then we have no more bumps because I want nothing to do with this topic being posted.
Re: Boss Rush 7.0 The Return
Posted: Tue Oct 14, 2014 1:56 pm
by Mable
So you don't wanna hear others opinion? And his bump was constructive but we know now how u deal with this