Page 1 of 1

Latiku factory

Posted: Sat Sep 13, 2014 12:02 am
by lighthouse64
Yeah, this is for my episode, but I decided since I made a huge improvement I'd show it here.
Screenie:
Image
Also this is a good download: http://www.mediafire.com/download/ffwab ... evel11.zip
Hope you like it :).

Re: Latiku factory

Posted: Sat Sep 13, 2014 12:25 pm
by Waddle
Wow, lighthouse! That already starts to look ALOT better! Id like to point out a couple of things:
• background tiles make a level look really schweet!
•the background does fit the factory theme, but the SMW tiles dont really.
Apart from these, this level looks good!
Well done, lighthouse. Well done.

Re: Latiku factory

Posted: Sat Sep 13, 2014 1:12 pm
by lighthouse64
Waddle Derp wrote:Wow, lighthouse! That already starts to look ALOT better! Id like to point out a couple of things:
• background tiles make a level look really schweet!
•the background does fit the factory theme, but the SMW tiles dont really.
Apart from these, this level looks good!
Well done, lighthouse. Well done.
Agh. I didn't know what else to use. It's reasonably hard right?

Re: Latiku factory

Posted: Sat Sep 13, 2014 2:01 pm
by Marina
Well, I suggest you use a custom tileset. There are a lot factory tilesets by now, just look around a bit in the GFX forum and the graphic packs. But yes, you're really improving :)

Re: Latiku factory

Posted: Sat Sep 13, 2014 2:14 pm
by lighthouse64
GLuigiX wrote:Well, I suggest you use a custom tileset. There are a lot factory tilesets by now, just look around a bit in the GFX forum and the graphic packs. But yes, you're really improving :)
I guess I'll just have to turn that castle stuff into some factory stuff :P.

Re: Latiku factory

Posted: Wed Sep 24, 2014 4:57 pm
by Waddle
Hey Lighthouse(64?),
Sorry for the delay on 'goombavirus', I've been busy with school. I'm about 40% done. Ill send it to you in, I think, a week or two. Sorry!

~Derp

Re: Latiku factory

Posted: Wed Sep 24, 2014 11:36 pm
by lighthouse64
Waddle Derp wrote:Hey Lighthouse(64?),
Sorry for the delay on 'goombavirus', I've been busy with school. I'm about 40% done. Ill send it to you in, I think, a week or two. Sorry!

~Derp
;) It's ok. Just send me stuff about my episode in the other area. Yup, I know how it feels dude.

Re: Latiku factory

Posted: Mon Sep 29, 2014 5:55 pm
by AirSeus
lighthouse64 wrote:Yeah, this is for my episode, but I decided since I made a huge improvement I'd show it here.
Screenie:
Spoiler: show
Image
Also this is a good download: http://www.mediafire.com/download/ffwab ... evel11.zip
Hope you like it :).
OOo, I just noticed something!! Look at the botom of the hole!

Re: Latiku factory

Posted: Mon Sep 29, 2014 5:57 pm
by Destiny
I downloaded it but doesn't have a .lvl file.
AirSeus wrote:OOo, I just noticed something!! Look at the botom of the hole!
This is a glitch.

Re: Latiku factory

Posted: Mon Sep 29, 2014 11:47 pm
by lighthouse64
OK, guys I fixed the download. :)
Sorry for that :(

Re: Latiku factory

Posted: Thu Nov 20, 2014 6:42 pm
by Imaynotbehere4long
lighthouse64 wrote:It's reasonably hard right?
Nope. In fact, it becomes way too easy and bland once the player kills the poorly-recolored Lakitus (whose effects haven't been sprite-swapped).

And now, my review of Latiku factory:

Okay, first of all, you forgot to upload the custom songs for this level, and since you decided to give them the incredibly creative names of "factory.mp3" and "doubletrouble.mp3," I have no idea what songs you planned on using, and, therefore, practically the entire level was silent. Second, your recolors have 1x1 pixels and aren't even consistent between frames (the ? blocks have a pseudo-flashing effect). I recommend using the fill and pencil tools instead of the brush. As for the level itself, it revolves around needing to get through the level while avoiding a Lakitu throwing Goombas. However, it's really easy to just pick up a Koopa shell or Snifit or Shy Guy and throw it up to kill the Lakitu, thus ridding the level of any semblance of difficulty it once had. The second section has two Lakitus, but it also gives the player an ice flower, making every enemy a possible weapon to use against them and, therefore, making it easier to kill both of them.

As for the level design, there really isn't much to talk about since the entire level basically consists of what's in the screenshot, but repeated until the level's end. The only parts of the level that stand out are the parts that are worse than the typical blandness that makes up most of the level. For instance, there is a horizontal pipe that generates coins. However, the coins are generated over a pit, and it is impossible to collect the coin without getting killed. At first, I thought that it indicated a secret of some sort, but no, it's a beginner's trap. Also, for the second section, the player has to find a friendly red Goomba to get the key to beat the level. This might seem like it will lead to a tricky hunt of some sort, but the friendly Goomba is on its own platform not far from where the key-wall is (and in the way of the player), so the whole scenario is practically pointless. Speaking of pointless stuff, why is there a wall that prevents the player from returning to the very very beginning of each section? The walls serve no purpose.

In conclusion:

Bad CGFX, no music, questionable and overall bland level design...if this is an improvement, I shudder to think of what this once was. In conclusion, I'd say this deserves a 2/10.

Re: Latiku factory

Posted: Thu Nov 20, 2014 11:21 pm
by lighthouse64
Imaynotbehere4long wrote:
lighthouse64 wrote:It's reasonably hard right?
Nope. In fact, it becomes way too easy and bland once the player kills the poorly-recolored Lakitus (whose effects haven't been sprite-swapped).

And now, my review of Latiku factory:

Okay, first of all, you forgot to upload the custom songs for this level, and since you decided to give them the incredibly creative names of "factory.mp3" and "doubletrouble.mp3," I have no idea what songs you planned on using, and, therefore, practically the entire level was silent. Second, your recolors have 1x1 pixels and aren't even consistent between frames (the ? blocks have a pseudo-flashing effect). I recommend using the fill and pencil tools instead of the brush. As for the level itself, it revolves around needing to get through the level while avoiding a Lakitu throwing Goombas. However, it's really easy to just pick up a Koopa shell or Snifit or Shy Guy and throw it up to kill the Lakitu, thus ridding the level of any semblance of difficulty it once had. The second section has two Lakitus, but it also gives the player an ice flower, making every enemy a possible weapon to use against them and, therefore, making it easier to kill both of them.

As for the level design, there really isn't much to talk about since the entire level basically consists of what's in the screenshot, but repeated until the level's end. The only parts of the level that stand out are the parts that are worse than the typical blandness that makes up most of the level. For instance, there is a horizontal pipe that generates coins. However, the coins are generated over a pit, and it is impossible to collect the coin without getting killed. At first, I thought that it indicated a secret of some sort, but no, it's a beginner's trap. Also, for the second section, the player has to find a friendly red Goomba to get the key to beat the level. This might seem like it will lead to a tricky hunt of some sort, but the friendly Goomba is on its own platform not far from where the key-wall is (and in the way of the player), so the whole scenario is practically pointless. Speaking of pointless stuff, why is there a wall that prevents the player from returning to the very very beginning of each section? The walls serve no purpose.

In conclusion:

Bad CGFX, no music, questionable and overall bland level design...if this is an improvement, I shudder to think of what this once was. In conclusion, I'd say this deserves a 2/10.
Well, ok I guess I'm not exactly that good at hard levels. I'll just try harder :)