Page 1 of 1
World map path dissapear
Posted: Thu Sep 11, 2014 5:45 pm
by Seminesho
I'm creating a world map for my project, the levels of the world map are alway visible (the option is enabled). And then i put the paths and the start point.
Look the screenshot, you'll see that there's a path, and the option "always visible" is
enabled.
But when i play the episode, the path to the white castle dissapears...
What am I doing bad?
Re: World map path dissapear
Posted: Thu Sep 11, 2014 6:37 pm
by Julia Pseudo
"Always Visible" means that the level tile itself is visible before being unlocked, not the paths around it. You still need to appropriately complete the pipe level to unlock the castle as it is.
You need to create a branching path where the pipe is now, have one branch lead to the castle and the other lead to the pipe. That's the only way to do it without having the player enter the pipe level, sorry.
Re: World map path dissapear
Posted: Fri Sep 12, 2014 5:55 am
by Seminesho
Pseudo-dino wrote:"Always Visible" means that the level tile itself is visible before being unlocked, not the paths around it. You still need to appropriately complete the pipe level to unlock the castle as it is.
You need to create a branching path where the pipe is now, have one branch lead to the castle and the other lead to the pipe. That's the only way to do it without having the player enter the pipe level, sorry.
And, if the pipe level is only a warp to a map location, but it has level exit (when you go to the start/ end of the level and the level end), and I do it, does the castle path unlock?
Re: World map path dissapear
Posted: Fri Sep 12, 2014 6:27 am
by RudeGuy
I know that the option "game start" unlock all the path. Not only those which can be unlocked from the pipe, but also those which unlock the pipe. You have to that all the levels affected by the pipe will be visible. To make only a level being the start game, you have to use the Auto start level function.