Tangine

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XerX
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Tangine

Postby XerX » Mon Sep 08, 2014 5:52 pm

As a side project to my game, I am working on this engine based off of Final Fantasy Tactics. I literally just started it today and this is my progress so far.

*clears throat* Tangine is a game engine based off of one of the best tactical RPG's ever made, 'Final Fantasy Tactics'. This engine is planned to be everything Final Fantasy Tactics was and perhaps more, including full 3D maps, fully usable tactical battle system, parties up to 24 units, a world map with events and locations, boss battles, special events and more! My goal with this project is to fit every little detail Final Fantasy Tactics had into this. Release date is not yet determined, and there is so much to do.

Being a tactical isometric RPG, coding everything will be a bit more difficult than your normal topdown RPG, plus the inclusion of 3D map models, this won't be an easy task. Development just started on September 9th at 3:00AM. Ever since then I have been working non-stop on this engine, making sure everything works as planned, and that there are no errors or bugs to be found.



Comments, Critique and suggestions are all welcome!

(Watch it in a higher resolution since the youtube bbcode makes it look tiny here
https://www.youtube.com/watch?v=YyPjHT0QkmU )

A list of stuff that needs to be done!

Code: Select all

//Battlefield
-Attacking
-Waiting
-Direction Facing
-Damage
-Health and MP
-SP
-Windows(Status,Action,etc)
-Water
-Height
-Map Rotation
-Animations
-Skills
-Battle Formation
-Generating enemies
-Leveling system
//World Map
-Map
-Menus
-Player Formation
-Job System
-Weapons, Items, ect
-Locations
-Movement

//Battle Maps
-3D model importing
-Rotation
-Angle shifting (High/Low)
-Collision data
-Texturing

Support this project!
Image

Code: Select all

[url=http://www.supermariobrosx.org/forums/viewtopic.php?f=51&t=5537][img]http://i.imgur.com/6S66Yyo.png[/img][/url]
Last edited by XerX on Fri Sep 19, 2014 8:35 pm, edited 5 times in total.

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Re: Tactics Engine

Postby XerX » Tue Sep 09, 2014 3:34 am



(Please ignore the bug with the menu cursor in the battle test room. I'm currently working on fixing that.)

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Re: Tactics Engine

Postby XerX » Tue Sep 09, 2014 7:59 pm

Here is a small update from today.
Image

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Re: Tactics Engine

Postby XerX » Wed Sep 10, 2014 6:31 pm


Danny
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Re: Tactics Engine

Postby Danny » Wed Sep 10, 2014 6:41 pm

How come nobody has commented on this yet?

I will be waiting for this. *subscribes to thread*

Looks pretty good though, nice work.

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Re: Tactics Engine

Postby Nanaya » Wed Sep 10, 2014 6:52 pm

Wait is this free or do i have to pay, cuz it looks preety good.

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Re: Tactics Engine

Postby zioy » Wed Sep 10, 2014 6:52 pm

I doubt he'd be making money off an engine for a copyrighted game/franchise.

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Re: Tactics Engine

Postby XerX » Wed Sep 10, 2014 6:58 pm

Jacob9300Shadow wrote:Wait is this free or do i have to pay, cuz it looks preety good.
Well since I don't own the 'Final Fantasy' name and Final Fantasy Tactics is a game, I cannot sell this unless I want to be sued.

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Re: Tactics Engine

Postby zioy » Wed Sep 10, 2014 6:59 pm

XerX wrote:
Jacob9300Shadow wrote:Wait is this free or do i have to pay, cuz it looks preety good.
Well since I don't own the 'Final Fantasy' name and Final Fantasy Tactics is a game, I cannot sell this unless I want to be sued.
That's why Redigit shouldn't have had ads on SuperMarioBros.org or we might still have SMBX in development or even completed.

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Re: Tactics Engine

Postby Nanaya » Wed Sep 10, 2014 7:01 pm

XerX wrote:
Jacob9300Shadow wrote:Wait is this free or do i have to pay, cuz it looks preety good.
Well since I don't own the 'Final Fantasy' name and Final Fantasy Tactics is a game, I cannot sell this unless I want to be sued.
Well thank you then. Sorry for the inconvenience then. :/

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Re: Tactics Engine

Postby XerX » Wed Sep 10, 2014 8:53 pm

updated the first post a bit. I'll be working on classes and jobs now.

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Re: Tactics Engine

Postby XerX » Thu Sep 11, 2014 8:05 pm



Attacking is now a thing. As well as HP and damage. (Still lots to do code wise regarding those though.)

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Re: Tactics Engine

Postby XerX » Fri Sep 12, 2014 12:14 am

Image

Small update. Damage is now calculated and has a simple formula.

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Re: Tactics Engine

Postby XerX » Fri Sep 12, 2014 10:58 pm

Image
Image

HP is displayed and updates after attacking. Only works with one enemy right now. Working on getting it to work with more. (Min of 6 at least)
((The reason the second screenshot image has different HP is because my GIF recorder didn't record the first take correctly.))

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Re: Tactics Engine

Postby XerX » Sat Sep 13, 2014 1:24 am

Image

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Re: Tactics Engine

Postby XerX » Wed Sep 17, 2014 2:27 pm

Spoiler: show
Image
Shop

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Re: Tactics Engine

Postby GameClip477 » Wed Sep 17, 2014 6:53 pm

I'm looking forward to see more about this engine. Can't wait to see more!

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Re: Tactics Engine

Postby XerX » Wed Sep 17, 2014 9:37 pm

Good news! I managed to import a 3D model into GameMaker.
Here is a screenshot.
Spoiler: show
Image
Do you see it? Let me point it out if you don't.
Spoiler: show
Image
But hey, at least it's a step in the right direction! I'll show you a screenshot of what this map is supposed to look like.

Image

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Re: Tangine

Postby XerX » Fri Sep 19, 2014 8:36 pm

So due to some frightening issues with copyright and such, the name of this engine has to be changed, possibly as well as content in it. I'll be working hard on changing things to make it more original looking, but hopefully I will be able to keep the same sort of feel.

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Re: Tangine

Postby Nanaya » Fri Sep 19, 2014 8:46 pm

Well, of course copyright will happen, but you changed it so that is good bit still copyright will happen even if you make most ofthe items or characters or even the maps or stuffs. Keep you the good work in the work of this game.


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