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Overlaping tiles
Posted: Sun Sep 07, 2014 3:31 am
by Cloth Pocket
Whenever I try overlapping tiles by using layers
this always happens
Screenshot:
What am I doing wrong?
Re: Overlaping tiles
Posted: Sun Sep 07, 2014 3:35 am
by XerX
SMBX is finicky with overlapping tiles, and draws each tile randomly whenever the level is loaded. (as far as I know). The best way to avoid this is to make the SMW dirt a background object and place it where the cave tiles are supposed to overlap.
Re: Overlaping tiles
Posted: Sun Sep 07, 2014 3:40 am
by bossedit8
You can also use sizables because they are a bit more into the background and/or others you can use background objects and the regular tiles invisible... but that is more time consuming.
Re: Overlaping tiles
Posted: Sun Sep 07, 2014 4:18 am
by Cloth Pocket
Ok thanks
