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What would you like to see in a project?

Posted: Thu Sep 04, 2014 9:01 am
by DimitrisPowerSeven
I make this topic to see what people like to see in a project,for that what would you like to see in a project?
Every think from this topic that is about a project (and not random thinks)will put down here for the reason to don't saying the same think again and again.

-good level design.
-good aestetics.
-good gameplay.
-Different kinds of enemies in levels.
-Different chalenges.
-Some joke levels.
-Optional levels.
-Warp zones.
-Secret levels.
-Secret zones.
-Secret item zone.

This actual made to upgrade my project with the ideas of people to make it better,but people can use the ideas from other people and use them for their project.

Also:I don't know if there is a topic like that for that i made this.

Re: What would you like to see in a project?

Posted: Thu Sep 04, 2014 2:10 pm
by RudeGuy
Good (or at least decent) design, as well good aestetics and good gameplay.

Re: What would you like to see in a project?

Posted: Thu Sep 04, 2014 8:39 pm
by Squishy Rex
One thing that does it for me is a wider variety of enemies. Sure all they'll be are reskins and small code edits, but I see ( I do this myself as well) way to many levels with the same old enemies, Goombas and Koopas especially. I rarely ever see enemies from a lot of games. One of which, though I really don't like the graphic style, is SML2. There are so many enemies that can fit almost any level type, yet I don't see them get used very often. One project in particular that is using a variety of enemies that have never really had much love, would be Wario's New Encounter. A wider variety of NPCs can make all the difference in most cases.

Re: What would you like to see in a project?

Posted: Fri Sep 05, 2014 6:20 am
by DimitrisPowerSeven
I put it as "Different kinds of enemies in levels" in the first post,i hope i'm not wrong.

Re: What would you like to see in a project?

Posted: Sat Sep 06, 2014 9:59 am
by lighthouse64
Squishy Rex wrote:One thing that does it for me is a wider variety of enemies. Sure all they'll be are reskins and small code edits, but I see ( I do this myself as well) way to many levels with the same old enemies, Goombas and Koopas especially. I rarely ever see enemies from a lot of games. One of which, though I really don't like the graphic style, is SML2. There are so many enemies that can fit almost any level type, yet I don't see them get used very often. One project in particular that is using a variety of enemies that have never really had much love, would be Wario's New Encounter. A wider variety of NPCs can make all the difference in most cases.
Oh yeah, Same thing for me, except I like tile variety too.

Re: What would you like to see in a project?

Posted: Sat Sep 06, 2014 12:32 pm
by Enchlore
Another thing that needs variety is the level setting. Most projects follow a linear and kind of saturated formula of world settings (usually grassland-desert-ice-forest-water-lava or some switcheroo of that). Something that can revigorate an episode is a more varied selection of level settings, like for example, a rooftop level with an airship following you (although that would be admittedly difficult to do for people without advanced knowledge of events).

Re: What would you like to see in a project?

Posted: Tue Sep 09, 2014 4:19 pm
by Seminesho
In my opinion, projects/ episodes should have:
*Joke levels: but I'm refering levels like, for example, A very short level, from The Invasion 2, where the first exit is a trap. But one or two are enought.
*Optional levels: those are levels that are optional, just only to play the, they DON'T reward you anything or warps you to a secret zone.
*Warp zone: this is for people who is too lazy for travel around a the world map (me, lol), but you must unlock it.
*Secret levels: I mean, one level has a secret exit, that leads you to a secret level. Sometimes find a secret level makes you more happy, and you can tell it to people that there's a secret level, and you were the first one to dicover it.
*Secret zones: a world map should have a secret zone that its levels are for experts.
*Item secret zone: a secret zone where you can find helpful items.