General discussion about Super Mario Bros. X.
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mario610
- Hoopster

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Postby mario610 » Tue Sep 02, 2014 7:47 am
what languague does SMBX use? I'm learning coding and was wondering
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h2643
- Reznor

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Postby h2643 » Tue Sep 02, 2014 8:06 am
He probably means something like CC+ or C++, Idk.
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Kevsoft
- Ripper II

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Postby Kevsoft » Tue Sep 02, 2014 8:07 am
Visual Basic 6, a old (~1998) and slow programming language!
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mario610
- Hoopster

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Postby mario610 » Tue Sep 02, 2014 8:53 am
Kevsoft wrote:Visual Basic 6, a old (~1998) and slow programming language!
So would VB 10 work with it or no?
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RudeGuy
- Bowser

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Postby RudeGuy » Tue Sep 02, 2014 8:59 am
mario610 wrote:Kevsoft wrote:Visual Basic 6, a old (~1998) and slow programming language!
So would VB 10 work with it or no?
I don't think so.
And also, if you try to decompile SMBX, you'll have a messed code.
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Kevsoft
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Postby Kevsoft » Tue Sep 02, 2014 10:01 am
I am not sure what you mean, but when you mean VB.NET 2010, then no. VB6 was the last version where the code was compiled to machine code. VB.NET code is compiled in type of semi-bytecode (can be easily decompiled) which requires the .NET environment.
Christian07 wrote:you'll have a messed code.
Sweet good ol' assembly/machine code.
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Veudekato
- Guest
Postby Veudekato » Tue Sep 02, 2014 10:28 am
h2643 wrote:He probably means something like CC+ or C++, Idk.
lol wat. of cource visual basic . he have problem with decimal codes. c++ dont have problems about this
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SMBXRaptor
- Guest
Postby SMBXRaptor » Tue Sep 02, 2014 10:37 am
veudekato says true. delphi have some problems with , . (run time error 13)
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Axiom
- Phanto

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Postby Axiom » Tue Sep 02, 2014 6:18 pm
mario610 wrote:Kevsoft wrote:Visual Basic 6, a old (~1998) and slow programming language!
So would VB 10 work with it or no?
VB10 != VB 6.
What you mean VB 10 is actually Visual Basic.NET (VB.NET for short). It's an entirely new programming language and while its syntax is similar to the older VB6, VB6 code can't be cut and paste into VB.NET code. VB.NET is heavily based around the .NET framework, an amazing (albeit platform limited, Windows only unless you use Mono) and thus has become itself a more powerful language than it ever was. VB.NET is much faster than VB6, but its still not as fast as languages like C# or C++.
Deviating a little from the topic, I STRONGLY recommend you work with/learn VB.NET and skip over VB6 entirely. There is absolutely no reason to be using it nowadays and as others have stated, decompilation of VB6 code will result in very messy and unreadable code that actually won't even compile at all. That and VB6 is extremely outdated and slow, the older Visual Studio is very hard to get running on even Windows XP. Visual Studio Express 2010 is my recommendation to you, however if you're planning to get the full Visual Studio suite and you're running Windows 7+ by all means, go for 2013.
SMBXRaptor wrote:veudekato says true. delphi have some problems with , . (run time error 13)
delphi has nothing to do with this?
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Julia Pseudo
- Luigi

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Postby Julia Pseudo » Tue Sep 02, 2014 7:38 pm
Just so you know, we do not have access to SMBX's source code. The creator, Redigit, is long gone from the community (he went on to develop Terraria) and countless people have tried and failed to decompile the source over the past few years.
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mario610
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Postby mario610 » Tue Sep 02, 2014 7:40 pm
Pseudo-dino wrote:Just so you know, we do not have access to SMBX's source code. The creator, Redigit, is long gone from the community (he went on to develop Terraria) and countless people have tried and failed to decompile the source over the past few years.
ah thanks
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xxxzzz1
- Bob-Omb

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Postby xxxzzz1 » Wed Sep 03, 2014 3:47 pm
Has nobody ever tried contacting him about SMBX through some other means other than the community, i remember a while back he was making an "original" SMBX without the Mario gfx.
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Axiom
- Phanto

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Postby Axiom » Wed Sep 03, 2014 3:54 pm
xxxzzz1 wrote:Has nobody ever tried contacting him about SMBX through some other means other than the community, i remember a while back he was making an "original" SMBX without the Mario gfx.
i tried, last i checked that "original" smbx isn't actually happening as he's gone back to terraria full time
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xxxzzz1
- Bob-Omb

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Postby xxxzzz1 » Wed Sep 03, 2014 4:05 pm
But i recon though, if Someone or a group of people but time and effort into it you could create something on par or even better than SMBX
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Kevsoft
- Ripper II

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Postby Kevsoft » Wed Sep 03, 2014 4:10 pm
Okay, it might help or might even not help to have the source code of SMBX, but one thing is clear: VB6 is slow and is not good enought for games. So a start from scratch is nessesary anyway....
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xxxzzz1
- Bob-Omb

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Postby xxxzzz1 » Wed Sep 03, 2014 4:12 pm
Has nobody ever thaught of hiring a professianal coder to do it or something like that
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FallingSnow
- Foo

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Postby FallingSnow » Wed Sep 03, 2014 6:12 pm
"hire" implies $$$ and there is no $$$$$$$ in SMBX
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zioy
- Reznor

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Postby zioy » Wed Sep 03, 2014 6:33 pm
xxxzzz1 wrote:Has nobody ever thaught of hiring a professianal coder to do it or something like that
Well, GhostHawk is working on VSMBX, which is similar to SMBX and is almost complete.
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Axiom
- Phanto

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Postby Axiom » Wed Sep 03, 2014 7:14 pm
There's GhostHawk's and Wohlstand's, both works in progress
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