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SKL - Mario Classic Adventure - Updated for 1.3.0.2

Posted: Sun Jan 05, 2014 3:28 am
by litchh
It's Classic SMB1/SMB3 Episode.
There is no division into worlds - world map has complex structure and path variations.

Concept:
Spoiler: show
- No any rideable Yoshi in this episode.
- Levels mostly SMB1/SMB3-styled.
- Almost every simple NPC has one style throughout the entire episode, however colors may be different.
- Gameplay is SMB3. This means there is no acting creatures, who can be grabbed from top. No SMB2 vegetables. Most SMB2 creatures can be stomped (except hoopsters, sparks and pokeys) and damaged by fireballs (except sparks and pokeys). Player also can't stand on Bidro's head and would get damage, while jumping on her.
- Player can stomp fighter flies in this episode.
- Underwater NPC can't be stomped except the ones who was fallen into the water.
- Link is disabled, but all other characters are available. However, levels in this episode were created for Mario Brothers.
Any character can beat direct levels in any form and without special abilities like spinjump, Peach fluttering, etc. However, abilities may needed during searching bonuses, secret exits or completing bonus levels.
Screenshots:
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More:
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Yoshi's Island:
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Forest of Illusion:
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Ice & Sky:
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Water:
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Jungle:
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Bowser's Domain:
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Credits and note

As you may have noticed, my English is not good. So I took some dialogs from Invasion 2 (by Redigit).
Start map and Star Palace was based on Invasion 2 levels.
Graphics was taken from SMBX GFX PACK, Luffy's SMB3 Styled GFX, Legend-tony980's pack of SMB3 Recolors and Chad's Graphics Pack. Some by myself. Some features by Spoony Bard, zephyr, Elbow, nin8halos, Valtteri, reghrhre, bossedit8, Sednaiur, Darkonius Mavakar and other.
Peach Coin by SilverDeoxys563.
Thunder effect by krazybluemonkey.
Some backgrounds are designed for a certain length. You'll need edit it, if you want to use it.

Download:

SKL - Mario Classic Adventure:
https://drive.google.com/file/d/0B-7HUi ... VVTGc/view

Patch for version 1.3.0.1:
https://drive.google.com/file/d/0B-7HUi ... Q3TjQ/view
You will need that patch to remove graphic garble in the episode.

Lunar Edition2:
https://drive.google.com/file/d/0B-7HUi ... 1hT3c/view
Version for 1.3.0.2 and newer.
Includes Lunar Edition with fixed soundtrack.

Lunar Edition:
https://drive.google.com/file/d/0B-7HUi ... 1TNHc/view

This version is for 1 player mode only.
Spinjump is prohibited here, so this version is more fits to SMB3 gameplay.
I also edited levels where required spinjump to get some bonus stuff.

Other changes:
Spoiler: show
- Lakitus on the first third of episode don't move vertical
- Birdo's, Ludwig's and simple Bowser's fireballs are realy fireballs. You can't beat this with your tail anymore and can use a hammer suit for protection from these fireballs, but can't use this against Roy's and Final Bowser's fireballs
- Most of Lava Lotuses spread their spikeballs up without gravity
- Phanto Mask will chase you untiringly
- Morton Koopa can jump when he is shelled, but has no more fire protection
- Bowser in citadel has more HP
- Removed some lags on the final battle, which con't be removed without lunadll
I recomend to play this version, because it fits more to episode's idea.

Re: SKL - Mario Classic Adventure

Posted: Sat Jan 18, 2014 9:02 am
by Kingbowser112
Hey! I downloaed your DEMO and I can say that this LOOKS COOL! Really, l like your graphics, really! However I hope that this finish as soon as ^_^
Hi!

Re: SKL - Mario Classic Adventure

Posted: Thu Jan 23, 2014 9:02 pm
by gabsmbx
hi litchh do you ave finish is episode i want to play in your full version

Re: SKL - Mario Classic Adventure

Posted: Wed Jan 29, 2014 9:55 am
by litchh
gabsmbx wrote:hi litchh do you ave finish is episode i want to play in your full version
You look familiar. Hi there.

Lol, when I started creating this episode I was going to finish it at least for 2 month. It was a great misconception :lol:
Right now I'm finished all overworld levels except bonus. Now The Nightmare Land is in process and I still have no any idea what to do with bonus world. It might be absent in relise, besides episode has enough of secret levels and alternative ways.

Re: SKL - Mario Classic Adventure

Posted: Wed Jan 29, 2014 11:04 am
by Shinbison-Kof
Hi! This project looks promising , the screens are beautiful and design is good, graphics well selected and liked the 'snow tileset smb2' redesigned. I only have a single complaint : There are some empty screens...
good luck :)

Re: SKL - Mario Classic Adventure

Posted: Fri May 23, 2014 4:58 pm
by litchh
Going to Bowser now! Look at screens!
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Re: SKL - Mario Classic Adventure

Posted: Fri May 23, 2014 5:01 pm
by FanofSMBX
"Player can stomp fighter flies in this episode."
Can't they still spin jump and bounce off?

Re: SKL - Mario Classic Adventure

Posted: Fri May 23, 2014 5:14 pm
by litchh
FanofSMBX wrote:"Player can stomp fighter flies in this episode."
Can't they still spin jump and bounce off?
There is no spinjump in original SMB1-SMB3, so in this episode it's considered very VERY few. Not for case like this.

Re: SKL - Mario Classic Adventure

Posted: Thu Jun 12, 2014 8:50 am
by litchh
3 levels remains to finish (+1,5 bonus levels)
New screenshots added!
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Re: SKL - Mario Classic Adventure

Posted: Sun Jul 13, 2014 2:31 pm
by litchh
It's finished!

Re: SKL - Mario Classic Adventure

Posted: Sun Jul 13, 2014 2:33 pm
by FanofSMBX
Hmm... Was purple flying spiny taken from Secret of the Dry Guys? I don't think he allows you to take the graphics.

Re: SKL - Mario Classic Adventure

Posted: Sun Jul 13, 2014 2:37 pm
by litchh
FanofSMBX wrote:Hmm... Was purple flying spiny taken from Secret of the Dry Guys? I don't think he allows you to take the graphics.
It's from Airship Attack (Luftschiffattacke) by bossedit8.

Re: SKL - Mario Classic Adventure

Posted: Tue Jul 15, 2014 12:49 pm
by zlaker
Moved to the episode forum.

Re: SKL - Mario Classic Adventure

Posted: Tue Jul 22, 2014 4:08 pm
by goombaguy
This is really good! Could you fix the fireball that is spit out by the giant pariah plant though? It has 4 x 4 pixels.

Re: SKL - Mario Classic Adventure

Posted: Wed Jul 23, 2014 8:09 am
by litchh
goombaguy wrote:This is really good! Could you fix the fireball that is spit out by the giant pariah plant though? It has 4 x 4 pixels.
This screen is old. I already used Sednaiur's graphics for it. The only NPC which has 4 x 4 form is Giant Thwomp.

Re: SKL - Mario Classic Adventure

Posted: Sat Jul 26, 2014 3:16 am
by litchh
Patch 1.01:
http://www.mediafire.com/download/p0je6 ... h+1.01.zip

Changelog:
- Shroomy Heavens: One shroom had no top on its stalk. Fixed
- Wendy's Airship: Fixed Wendy's Rings, which could damage player after her defeat.
- World Map: Fixed cutoff near the last starwarp + added music here

I also replaced the full episode archive, so you don't need this patch if you download the episode right now.

Re: SKL - Mario Classic Adventure

Posted: Wed Aug 27, 2014 11:39 am
by DimitrisPowerSeven
I really like this episode because it have so many new thinks that they don't exist in smbx,it's one of my favourite episode.
Can i make a playthrough on this episode?

Re: SKL - Mario Classic Adventure

Posted: Wed Aug 27, 2014 1:59 pm
by litchh
Sure.

Re: SKL - Mario Classic Adventure

Posted: Wed Aug 27, 2014 2:05 pm
by DimitrisPowerSeven
ok i start the playthourgh.

Re: SKL - Mario Classic Adventure

Posted: Wed Aug 27, 2014 3:37 pm
by glitch4
Everyone can do playthroughs of this :D .