**WARNING!! LEVEL IS PRETTY CHALLENGING!! (not Kaizo but challenging)** Bowser has invaded the mushroom kingdom to kidnap Peach, but Mario already notices the army and confronts Bowser before he can get to Peach. Half tank scrolling level and half non scrolling interior exploration with a multiphase boss battle at the end. Level took me a while to make. **There is a bit of cutoff because the tileset I used is currently incomplete, but it still looks fine.**
**BUG IS NOW FIXED**
EDIT: Giant Fireball NPC's speed is now set to 2 instead of 1.5 due to random speed problems that people have been having. Also Bowser has been moved a little closer to the center so that the ending doesn't show up before the actual fight.
ALSO, set the speed for the npc bullets that the military koopas shoot to 1 if you have any speed problems with that npc. (old setting was 0.8)
Tank Tileset: YoshiGo99
Atom Bill, Banzai Bill redrawn, bill blaster recolored, Rocky Wrench, cannon balls big and small, and pipe cannon recolored: Squishy Rex
Big Bowser Statue: Chad
Thwomp: Tulip
Dry Bones: D15C0RD
Hammer Bro: chickenwings1415
Bowser forms (not final form), spike bomb, animated Bullet Bill, and climbing grate: Valtteri
Giant Bowser: Shocker
Airship Interior BG: Natsu
grass tileset: reghrhre
custom village: brener123
custom blocks: Bmsaints
Giant Star BG, lightning npc, dead bowser bg, giant star exit npc, and boss door bg were not made by me, and IDK who did so it would be greatly appreciated if u told me.
what the, how did u manage to break it like that? I never encountered those problems when I playtested it xD And I didn't set the fireball speed that fast either O.o the speed was set to 1.5 for the giant fireballs
PROX wrote:what the, how did u manage to break it like that? I never encountered those problems when I playtested it xD And I didn't set the fireball speed that fast either O.o
Because he is German (And a good player) he can easily find the a glitch/decimals don't vary for him.
PROX wrote:what the, how did u manage to break it like that? I never encountered those problems when I playtested it xD And I didn't set the fireball speed that fast either O.o
Because he is German (And a good player) he can easily find the a glitch/decimals don't vary for him.
apparently so xD because none of that happened to me except for the pipe wall phasing glitch lol
@bossedit8's Review - Bowser's Army Invasion - Made by @PROX
Design Usage:
The whole structured Design of this Level was very nice and challenging. At the beginning you see a Village that has been attacking by Bowser's Tanks which surely is a nice concept at the beginning of the Level. I see that there are some different Styled background objects in it like SMB. Kind of weird to me. We have different types of Tanks we have to jump over with different Obstacles which was nice but what I personally do not like is how cutoff some of these tank pieces are placed out like there is no black line at the Pipes and Wheels. Other times there are cutoff at the corner pieces which seems also weird and cutoff from the background objects. Also, you shouldn't add Power Up Blocks into a Moving Layer because once you hit them, the Power Ups that they are trying to spawn isn't following the Moving Layer which seems awkward to me. Later on we get an huge Airship at the top where you have to avoid Projectiles from above. Nice idea but at least you could add background objects at the floor to make it more natural but since this is a tank level anyway it isn't 100% necessary. Later on after the Airship we finally manage to enter a big Tank and you gain the Halfway Point. There is a Pipe that leads you straight to Bowser but there is a Sign that tells you that you only want to enter the pipe once you manage to get through the whole Level which is a nice feature to the Level but the problem is that it is always aviable which means some players can just skip it without having to deal all these Obstacles. You can, at least for a single Level like this, put a Star near at Bowser's Room and make the Warp that leads you near to Bowser's Room only accessable with one Star so a regular Player doesn't skip the Level manually at the Midway Point. At one room where you have to Climb, it was extremely laggy (if you see at my playthrough of this Level). The reason why this Area lags is that you have put way too many climbable tiles in it. The problem with the latest SMBX Version is that you can accidently put multiple Vine/Ladder (Climbable) NPCs on one Tile and if you have them way too many on one screen, it will lag no matter which Computer you have. To prevent that to happen, delete all of these climbable tiles and make sure to not move your Mouse at all while placing them. you can easily notice in the Debugger Window in SMBX Level Editor. I really like the whole Design variety inside the Tank. At the green background room, there are Donut Platforms that tends to be difficult to jump back up again because their placements are a bit too far. At least make them 4 Blocks high, not 5 or else the first player with lower experiences tends to get trouble to get back up after you have falling down. Well, more Donut Platforms can be helpfull and all but since it is Bowser's Tanks anyway, I can't exactly be surprised of the whole difficulty here. Once you get to Bowser, there are multiple Forms to fight which is nice but a few times while I was falling to the next room I gain a unfair hit because Bowser shoots at the place where I am at which isn't fair in the slightest. You should not let the Player an unfair hit while I was going down with very limited Control (like, without a Leaf). Make sure the player is far away from Bowser (at the Ludwig Von Koopa Form) so the player gains enough room to avoid or better yet, make a Warning sign appear so the player pais attention where Bowser (Ludwig Von Koopa) is gonna appear and that also counts at the secondary Bowser (Ludwig Von Koopa) Form. At least you gain Power Ups after that and then you fight the giant Bowser at the end. After that you basically have ended the Level. The background choicements were very nice and so as the Music but you shouldn't use a Extended Version of them as they contain more unnecessary Bytes and it takes longer to upload and download files.
NPC Placements:
The whole placements of the NPCs was very nicely done. The whole talking features with the Toads at the beginning and at the middle was nice and also funny which I like. Others like Bowser's Sequences was great. The whole Obstacles with different Enemy variety was very well done and gives the player a great deal of challenges. I really like your Power Up placements as well because it was fairly executed of how the Level was very difficult to encounter. Everything of the whole Coin Placements was also great so the whole NPC Placements was just extremely well done.
Overall Rating Score: 8.765
Pretty Good
You did a very good work with this Level but the whole cutoffs just bothered me and other tiny flaws I have mentioned.
@bossedit8's Review - Bowser's Army Invasion - Made by @PROX
Design Usage:
The whole structured Design of this Level was very nice and challenging. At the beginning you see a Village that has been attacking by Bowser's Tanks which surely is a nice concept at the beginning of the Level. I see that there are some different Styled background objects in it like SMB. Kind of weird to me. We have different types of Tanks we have to jump over with different Obstacles which was nice but what I personally do not like is how cutoff some of these tank pieces are placed out like there is no black line at the Pipes and Wheels. Other times there are cutoff at the corner pieces which seems also weird and cutoff from the background objects. Also, you shouldn't add Power Up Blocks into a Moving Layer because once you hit them, the Power Ups that they are trying to spawn isn't following the Moving Layer which seems awkward to me. Later on we get an huge Airship at the top where you have to avoid Projectiles from above. Nice idea but at least you could add background objects at the floor to make it more natural but since this is a tank level anyway it isn't 100% necessary. Later on after the Airship we finally manage to enter a big Tank and you gain the Halfway Point. There is a Pipe that leads you straight to Bowser but there is a Sign that tells you that you only want to enter the pipe once you manage to get through the whole Level which is a nice feature to the Level but the problem is that it is always aviable which means some players can just skip it without having to deal all these Obstacles. You can, at least for a single Level like this, put a Star near at Bowser's Room and make the Warp that leads you near to Bowser's Room only accessable with one Star so a regular Player doesn't skip the Level manually at the Midway Point. At one room where you have to Climb, it was extremely laggy (if you see at my playthrough of this Level). The reason why this Area lags is that you have put way too many climbable tiles in it. The problem with the latest SMBX Version is that you can accidently put multiple Vine/Ladder (Climbable) NPCs on one Tile and if you have them way too many on one screen, it will lag no matter which Computer you have. To prevent that to happen, delete all of these climbable tiles and make sure to not move your Mouse at all while placing them. you can easily notice in the Debugger Window in SMBX Level Editor. I really like the whole Design variety inside the Tank. At the green background room, there are Donut Platforms that tends to be difficult to jump back up again because their placements are a bit too far. At least make them 4 Blocks high, not 5 or else the first player with lower experiences tends to get trouble to get back up after you have falling down. Well, more Donut Platforms can be helpfull and all but since it is Bowser's Tanks anyway, I can't exactly be surprised of the whole difficulty here. Once you get to Bowser, there are multiple Forms to fight which is nice but a few times while I was falling to the next room I gain a unfair hit because Bowser shoots at the place where I am at which isn't fair in the slightest. You should not let the Player an unfair hit while I was going down with very limited Control (like, without a Leaf). Make sure the player is far away from Bowser (at the Ludwig Von Koopa Form) so the player gains enough room to avoid or better yet, make a Warning sign appear so the player pais attention where Bowser (Ludwig Von Koopa) is gonna appear and that also counts at the secondary Bowser (Ludwig Von Koopa) Form. At least you gain Power Ups after that and then you fight the giant Bowser at the end. After that you basically have ended the Level. The background choicements were very nice and so as the Music but you shouldn't use a Extended Version of them as they contain more unnecessary Bytes and it takes longer to upload and download files.
NPC Placements:
The whole placements of the NPCs was very nicely done. The whole talking features with the Toads at the beginning and at the middle was nice and also funny which I like. Others like Bowser's Sequences was great. The whole Obstacles with different Enemy variety was very well done and gives the player a great deal of challenges. I really like your Power Up placements as well because it was fairly executed of how the Level was very difficult to encounter. Everything of the whole Coin Placements was also great so the whole NPC Placements was just extremely well done.
Overall Rating Score: 8.765
Pretty Good
You did a very good work with this Level but the whole cutoffs just bothered me and other tiny flaws I have mentioned.
yeah there was cutoff because the tileset I used was incomplete so when YoshiGo99 updates his tileset, I'll fix the cutoff.
Last edited by bossedit8 on Wed Sep 10, 2014 5:02 pm, edited 1 time in total.
Reason:Spoiler inside the Quote added
This may seem like some necrobump (Meaning that i post something on an inactive thread), but where did you get the "SMB3 Bowser replacing SMW Ludwig sprite? I searched the New SMBX CGFX Pack and Valtteri's GFX Pack, but i can't find it.
DatDude wrote:This may seem like some necrobump (Meaning that i post something on an inactive thread), but where did you get the "SMB3 Bowser replacing SMW Ludwig sprite? I searched the New SMBX CGFX Pack and Valtteri's GFX Pack, but i can't find it.
I'm pretty sure he made it, but yeah I didn't see it in the pack either, so I got it from another level lol but yeah I remember hearing about him making it lol I could be wrong though.