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Shifting Planetoids

Posted: Fri Aug 29, 2014 10:19 pm
by Radishl
http://www.mediafire.com/download/upq06 ... etoids.rar

Here it is. A test level I made before I knew much about my own project. Its not good, but atleast give It a try.

I cant get on smbx at this time so heres a screen of a bulletbill.
Image

Ill post a real screenshot tommarow.

Re: Shifting Planetoids

Posted: Fri Aug 29, 2014 10:19 pm
by zioy
Would you like me to download and post a screen?

Re: Shifting Planetoids

Posted: Fri Aug 29, 2014 11:44 pm
by Radishl
KoolKat wrote:Would you like me to download and post a screen?
That would be appreciated!

Re: Shifting Planetoids

Posted: Fri Nov 14, 2014 5:41 pm
by underFlo
Shifting Planetoids by Radishl - Review



Looks and Atmosphere

This was your everyday SML2 level, and thus pretty bland. There were only two types of BGOs: Trees and Grass. There also wasn't much decoration outside of the level itself, thus creating big spaces of just ground.
Spoiler: show
Image

As shown in this screen.
The actual planetoids were a pretty nice change though.
I kinda disliked how the bullet's death effect was screwed up and the background seemed to be black and white. Also, you put SMB3 coins and an SMB3 star.
Music was Star Maze, a predictable choice, but imo the 8-Bit music doesn't really fit with the 16-Bit GFX.
Thus, my rating this is

4.25/10



Gameplay and Design (counts double)

Pretty meh, the moving layer platform was kinda glitched somehow, the first bullet bill was unpredictable, there's no indication the rocket things kill you if you jump on them or actually are glued to the ground (I would've done nogravity=1), since they didn't have spikes or anything and rockets normally don't decrease their height if the ground below them decreases in height. The stars as Grinders were also kinda strange, since acting like this is the last thing I'd expect from an angry star. So, aside from a few unfair enemy placements and dem moving platform, there wasn't too much done wrong, but also nothing that really stood out to me.
Thus, Gameplay and Design gets a

4.75/10



Verdict

A pretty straightforward and standard level without much to say about it. Fix some unfair NPC placements and make it a little more exciting to play, and this level could be pretty good. But until then, this gets a

4.58/10

Moved to Average