The popular forum game that separates the good from the bad, the strong from the weak, and the loose-cannon cops from the slightly schizophrenic. That's all after we figure out who's who, of course.
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Shadow Yoshi
- Dark Knight

- Posts: 4291
- Joined: Sun Dec 01, 2013 12:56 pm
Postby Shadow Yoshi » Fri Aug 29, 2014 9:56 pm
We're going to do things a bit differently this time. You must PM your games to me, and you may only post them in this thread once I have approved them. This will be the process from now on for host signups. You will be able to PM a Game Master in the future once we hire some more of those.
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zioy
- Reznor

- Posts: 2760
- Joined: Thu Jul 17, 2014 4:47 pm
- Pronouns: he/him
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Contact:
Postby zioy » Fri Aug 29, 2014 10:07 pm
Don't you mean M6?
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Shadow Yoshi
- Dark Knight

- Posts: 4291
- Joined: Sun Dec 01, 2013 12:56 pm
Postby Shadow Yoshi » Sat Aug 30, 2014 9:38 am
Joey wrote:You must PM your games to me, and you may only post them in this thread once I have approved them.
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FallingSnow
- Foo

- Posts: 822
- Joined: Sat Dec 21, 2013 4:32 am
Postby FallingSnow » Sat Aug 30, 2014 10:07 am
Mafiafia
20 Players
Cardflip
Role usage is optional.
Team Mafia
Godfather - Cardflips green.
Janitor - May clean a player during the night up to two times throughout the game. If target player is killed, their color becomes unknown.
Consort - May distract a player each night and prevent them from using a role ability.
Spy - May spy on a player during each night phase and learn if they visited someone.
Team Town
Sheriff - May inspect one player each night to learn their color.
Deputy - Assumes the Sheriff's role and color if he is killed. Has contact with the Sheriff.
Doctor - May save one player from death each night. May only self-heal once.
Nurse - Assumes the Doctor's role and color if he is killed. Has contact with the Doctor. May never self-heal upon becoming the doctor.
Bodyguard - May protect one player from death, inspection, distraction, or being spied on each night. If the protected player is to be killed, the Bodyguard will die instead.
Escort - May distract a player each night and prevent them from using a role ability. Does not prevent mafia killings.
Survivor - Avoids a single nightkill.
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Red Miller - Cardflips red. Does not know they are the Red Miller.
Blue Miller - Cardflips blue. Does not know they are the Blue Miller.
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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Sat Aug 30, 2014 5:03 pm
Mafia 5: Dark Days
sorry i just suck at giving names on mafia games :c
Mafia Team:
1.) Godfather: The leader of the mafia group. He will work with the rest of his group and try to kill one person each night. Immune to night kills as well.
2.) Magician: His power is to switch two other people's roles. This can be only been done once.
3.) Mafioso: Works together with the Consort, Godfather and the Magician to plan who to kill each night.
4.) Consort: The Consort's job is to distract a person during the night. This means that the person targeted by the Consort won't be able to use his power that night.
Towns Team:
5.) Townie: Doesn't have any powers than lynching during the days.
6.) Townie: ---
7.) Townie: ---
8.) Townie: ---
9.) Townie: ---
10.) Doctor: He can heal a person during the night.
11.) Sheriff: His job is to inspect anyone during the night and learn their color.
12.) Miller: Will appear as red when card flipped. Doesn't know of he's a Miller.
13.) Bartender: If someone visits the bartender his action when the Bartender is on an alert will be blocked and then be used the next night, but the Bartender will able to choose someone else to target that night. He has 3 three alerts total.
Neutral Team
14.) Unknown: Doesn't have a team or any powers. If anyone visits the Unknown he'll become their teammate, but their action will get blocked. But if the sheriff visits the Unknown he'll die.
If the Unknown gets visited by the Bartender or the Doctor the Unknown will become a Townie. If he gets visited by the Godfather, Magician or the Consort he'll become a Mafioso. His color will also change when he knows his new role. He will also win if he's the last man standing if he doesn't have a team!
15.) Serial Killer:Is a third party. Has one kill each night phase and wins the game if he is the last man standing.
The mechanics are basically the same as the one in M4, but I'll add them.
- This is a Ballot-Box Game. This means that lynch votes will be sent to the host in private (e.g. a PM or query on the IRC)
- Power usage is optional, but you must notify me if you are not going to use your power (to prevent inactivity).
- Instant lynch happens when more than half of the townspeople vote to lynch one player.
- This is a cardflip game. Players will cardflip the color of their role unless they were painted during a night phase.
Last edited by zlaker on Sun Aug 31, 2014 12:05 pm, edited 1 time in total.
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HeroOfRhyme
- Boomerang Bro

- Posts: 1382
- Joined: Sat May 17, 2014 12:47 pm
Postby HeroOfRhyme » Sat Aug 30, 2014 5:04 pm
you gotta pm him to get it approved dude. you cant post here until it is approved. that's what he's been saying.
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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Sat Aug 30, 2014 5:05 pm
He approved it :/
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HeroOfRhyme
- Boomerang Bro

- Posts: 1382
- Joined: Sat May 17, 2014 12:47 pm
Postby HeroOfRhyme » Sat Aug 30, 2014 5:06 pm
zlakerboy357 wrote:He approved it :/
k, dont mind me 
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Magna
- Banned
- Posts: 1493
- Joined: Fri Jun 06, 2014 9:17 pm
Postby Magna » Sat Aug 30, 2014 5:34 pm
Approved.
Mafia 6: "Boiling Point"
-Mafia-
Godfather: Leader of the Mafia. Can choose any player to kill each night. He is also immune to nightkills.
Propagandist: Can spread "propaganda" each night that will be shown to everyone by the host the next day phase. It will be a fake host message made by him.
Negotiator: Can paint any players color once per night. That player that got painted dies with his new painted color.
-Town-
Sheriff: Can inspect any player each night. His color will be revealed to the sheriff only.
Night Officer: Can be alert at night and check any player every night and see if anyone attempted to do something to this player.
Medic: Can heal any player he chooses at night if that player dies. Has only one self heal.
Vigilante: Can choose to kill any player at night. If he kills an innocent, he loses his ability for one night.
Townsperson: A normal player with no special abilities. They vote each day to get someone lynched.
Townsperson: A normal player with no special abilities. They vote each day to get someone lynched.
Townsperson: A normal player with no special abilities. They vote each day to get someone lynched.
Townsperson: A normal player with no special abilities. They vote each day to get someone lynched.
Townsperson: A normal player with no special abilities. They vote each day to get someone lynched.
Townsperson: A normal player with no special abilities. They vote each day to get someone lynched.
Townsperson: A normal player with no special abilities. They vote each day to get someone lynched.
Townsperson: A normal player with no special abilities. They vote each day to get someone lynched.
Townsperson: A normal player with no special abilities. They vote each day to get someone lynched.
Miller: A normal townsperson that cardflips red.
Millwright: A normal townsperson that cardflips yellow.
Millwrong: A normal townsperson that cardflips purple.
-Rioters-
Rioter Leader: Is the mouth piece of the Rioters. Can also choose one player per night to "convert" to their team. If it is a town special, it will have its old role but will still be a Rioter.
Rioter: Doesn't like the way the government treats its citizens. They will all decide each night one person to kill. If they kill an innocent, then one of their roles is revealed to the anti-rioters.
Rioter: Doesn't like the way the government treats its citizens. They will all decide each night one person to kill. If they kill an innocent, then one of their roles is revealed to the anti-rioters.
-Anti-Rioters-
Anti-Rioter Leader: Is the mouth piece of the Anti-Rioters. Can also choose one player per night to "convert" to their team. If it is a town special, it will have its old role but will still be a Anti-Rioter.
Anti-Rioter: A government agent to calm down the rioters. They will all decide each night one person to kill. If they kill an innocent, then one of their roles is revealed to the rioters.
Anti-Rioter: A government agent to calm down the rioters. They will all decide each night one person to kill. If they kill an innocent, then one of their roles is revealed to the rioters.
Breakdown:
This may seem confusing with all these different groups but let me make it simple.
The town is:
Town
The warring are:
Rioters
Anti-Rioters
The mafia is:
Mafia
Winning Conditions:
If the Mafia lose first, then all the remaining Townspeople leave the game and claim themselves as the first winners. Then, the remaining Rioters and Anti-Rioters battle to the death.
If the Town loses first, the remaining Mafia will battle with the remaining Rioters and Anti-Rioters while those two battle each other., not able to hurt the Mafia until one of those two teams loses.
If the Rioters lose first, then the Anti-Rioters join the Town team under purple cardflip colors and try to defeat the Mafia. They may still as a group decide on one person to kill but they focus on helping the town with the Mafia now.
If the Anti-Rioters lose first, then the Rioters join the Town team under yellow cardflip colors and try to defeat the Mafia. They may still as a group decide on one person to kill but they focus on helping the town with the Mafia now.
Rules:
-Rioters and Anti-Rioters cannot hurt Mafia before they kill the opposite team. If the try to group kill a Mafia one night, that Mafia will just kill one of their members without knowing them. This results n the Rioters/Anti-Rioters in wanting to kill the opposing team first before killing the Mafia.
-Once either the Anti-Rioters or Rioters win, they will continue to play the game and join the Town team under their groups cardflip color. Their goal from then on is with the rest of the town to beat the Mafia. The game ends until either the Mafia or the Town wins.
-If this happens ^, the game will continue until either the Mafia or Town has been defeated.
-Once either the Rioters or Anti-Rioters have killed the opposite group, they can still use their old abilities and each night decide on one person to kill as a group.
-The Leader of the team who beat the other team can still use his abilities to make someone join his group, but since this group joined the town, the person who converts simply stays on the Town team but becomes a townie with purple/yellow card flip color. Leaders are at this point on simply Negotiators but on the town team.
-If either all the rioters or anti-rioters die, then the Mafia gets to know any random role of a townie who still alive. This may result in the town team collaborating more with the rioters and anti-rioters in order to win.
-The rioters and anti-rioters do not have to rely on town, but they can use them including their specials to help them.
-If the Rioter Leader or Anti-Rioter Leader chooses a Mafioso to convert, he will get night-killed.
-If the Rioter or Anti-Rioter leader chooses a member of the opposite team, he will be only be a member of that team in cardflip color only. He will remain on the team he was originally and will serve as a sort of spy to gain info from the team he fake-joined.
-Mafia knows who the other Mafiosi are.
-Rioters/Anti-rioters know who the other Rioters/Anti-rioters are.
-The town doesn't know who the other townspeople are.
-A propagandist cannot make a "propaganda" of someone getting killed. Any other type of "propaganda" besides someone getting killed and is possible in-game is allowed.
-If the night officer is alert and checks on the godfather, the night officer gets killed.
-If a vigilante kills an innocent, he loses his ability for one night. If a rioter or anti-rioter kills an innocent, one of their members roles gets revealed to the enemy group the next day.
-An innocent is anyone from the Town group.[/quote]
Last edited by Magna on Sun Aug 31, 2014 3:07 pm, edited 1 time in total.
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Julia Pseudo
- Luigi

- Posts: 5609
- Joined: Wed Jan 08, 2014 12:04 am
- Flair: gay gaymer girl
- Pronouns: She/her
Postby Julia Pseudo » Sat Aug 30, 2014 6:22 pm
M6 - Night of the Day of the Terror of the Mafia
Cardflip - 15 players
The Mafia
Godfather: Immune to night kills. Cardflips red.
Thug: Can block one player's ability each night.
Artist: Can paint one player red, blue, or green (not purple or orange) each night. Painting lasts until the next night.
The Townspeople
Vigilante: Can kill one player each night.
Doctor
Sheriff
Freemason: Knows who the other Freemasons are.
Freemason
Freemason
Townsperson
Townsperson
Townsperson
Townsperson
Witch: Immune to night kills, but cardflips red.
Serial Killer
Serial Killer: Can kill one player each night.
- Power usage is optional.
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Ignoritus
- Lakitu

- Posts: 475
- Joined: Sun Dec 01, 2013 1:16 pm
Postby Ignoritus » Sat Aug 30, 2014 7:01 pm
Cultism
20 Players
Cardflip
Role usage is optional.
Team Mafia
Signal Jammer - May choose each night to toggle their ability on or off. While their ability is active, all cardflips will reveal a random color with the exception of the Signal Jammer himself, who will always cardflip Purple. The correct colors are revealed when the Signal Jammer turns their ability off or when the Signal Jammer dies. The Signal Jammer may not speak while their ability is active.
Counter-Investigator - May examine a player each night to reveal their color. If an Investigator and the Counter-Investigator visit the same person during a night, both die.
Thief - May choose a person at night. If that person is lynched the following day, the Thief gains their ability. Does not work on the Cult Leader.
Absent-Minded Mafioso - Gains a separate kill at night, but is not aware who their fellow mafia are and vica versa.
Team Town
Investigator - May inspect one player each night to learn their color.
Investigator - May inspect one player each night to learn their color.
Doctor - May save one player from death each night. May save a player from a lynching once, but they must declare the player they're protecting the night before.
Bodyguard - May protect one player from death, inspection, distraction, or being spied on each night. If the protected player is to be killed, the Bodyguard will die instead.
Preacher - May visit one person each night. If that person is a Cultist, they are converted back to their original affinity. If that person is the Cult Leader, the Preacher dies.
Survivor - Avoids a single nightkill.
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Townie
The Cult
Cult Leader - Can visit one person each night to change their affinity to The Cult. If the Cult Leader visits a Mafia this effect does not work. If the Cult Leader dies all members of The Cult return to their original affinity. Immune to night kills.
Win Conditions
Team Mafia - Kill all Town aligned players.
Team Town - Kill all Mafia aligned players.
The Cult - Have the majority of players belong to this affinity.
Strategy
Signal Jammer - The Signal Jammer aims to cause confusions by distorting the actual roles of players. However, if he leaves his ability active for long periods of time his silence could make him suspicious. The Signal Jammer is best off saving this ability for critical moments. For example, if they believe one of the Investigators is going to make a claim, they can begin jamming that night in order to destroy the Investigator's credibility after that person is lynched.
Counter-Investigator - The Counter-Investigator works more or less the same way as the Investigator on the Town side works. He wants to quickly find out as many Blues as possible and share that information with his teammates. However, he needs to avoid players that one of the Investigators is likely to examine.
Thief - Ideally, the Thief wants to bait the Town into lynching a Blue with an ability that could be powerful to the Mafia. This includes the Investigators, the Doctor thanks to his lynch-preventing ability, and the Bodyguard. Then he can utilize their powers to give the Mafia a large advantage.
Absent-Minded Mafioso - Not knowing his teammates, the Absent-Minded Mafioso essentially wants to play like a normal Townie with one key difference- his goal is to make the worst lynches possible.
Cult Leader - Needs to build up many Cultists quickly and go for a fast victory before he can be lynched. He would do well to target quieter players who are less likely to get lynched and cost him a Cultist, but needs to be careful not to choose someone who might be a suspect Signal Jammer.
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MacheTheFerret
- Rex

- Posts: 1547
- Joined: Mon Dec 23, 2013 4:17 pm
- Pronouns: she/her
Postby MacheTheFerret » Sat Aug 30, 2014 7:30 pm
Ignoritus wrote:Cultism
20 Players
Cardflip
Role usage is optional.
Team Mafia
Signal Jammer - May choose each night to toggle their ability on or off. While their ability is active, all cardflips will reveal a random color with the exception of the Signal Jammer himself, who will always cardflip Purple. The correct colors are revealed when the Signal Jammer turns their ability off or when the Signal Jammer dies. The Signal Jammer may not speak while their ability is active.
Counter-Investigator - May examine a player each night to reveal their color. If an Investigator and the Counter-Investigator visit the same person during a night, both die.
Thief - May choose a person at night. If that person is lynched the following day, the Thief gains their ability. Does not work on the Cult Leader.
Absent-Minded Mafioso - Gains a separate kill at night, but is not aware who their fellow mafia are and vica versa.
Team Town
Investigator - May inspect one player each night to learn their color.
Investigator - May inspect one player each night to learn their color.
Doctor - May save one player from death each night. May save a player from a lynching once, but they must declare the player they're protecting the night before.
Bodyguard - May protect one player from death, inspection, distraction, or being spied on each night. If the protected player is to be killed, the Bodyguard will die instead.
Preacher - May visit one person each night. If that person is a Cultist, they are converted back to their original affinity. If that person is the Cult Leader, the Preacher dies.
Survivor - Avoids a single nightkill.
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Townie
The Cult
Cult Leader - Can visit one person each night to change their affinity to The Cult. If the Cult Leader visits a Mafia this effect does not work. If the Cult Leader dies all members of The Cult return to their original affinity. Immune to night kills.
Win Conditions
Team Mafia - Kill all Town aligned players.
Team Town - Kill all Mafia aligned players.
The Cult - Have the majority of players belong to this affinity.
Strategy
Signal Jammer - The Signal Jammer aims to cause confusions by distorting the actual roles of players. However, if he leaves his ability active for long periods of time his silence could make him suspicious. The Signal Jammer is best off saving this ability for critical moments. For example, if they believe one of the Investigators is going to make a claim, they can begin jamming that night in order to destroy the Investigator's credibility after that person is lynched.
Counter-Investigator - The Counter-Investigator works more or less the same way as the Investigator on the Town side works. He wants to quickly find out as many Blues as possible and share that information with his teammates. However, he needs to avoid players that one of the Investigators is likely to examine.
Thief - Ideally, the Thief wants to bait the Town into lynching a Blue with an ability that could be powerful to the Mafia. This includes the Investigators, the Doctor thanks to his lynch-preventing ability, and the Bodyguard. Then he can utilize their powers to give the Mafia a large advantage.
Absent-Minded Mafioso - Not knowing his teammates, the Absent-Minded Mafioso essentially wants to play like a normal Townie with one key difference- his goal is to make the worst lynches possible.
Cult Leader - Needs to build up many Cultists quickly and go for a fast victory before he can be lynched. He would do well to target quieter players who are less likely to get lynched and cost him a Cultist, but needs to be careful not to choose someone who might be a suspect Signal Jammer.
Lol you have a Cult too!
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HenryRichard
- Reznor

- Posts: 2843
- Joined: Mon Dec 23, 2013 12:09 pm
- Flair: Is this where I type my password?
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Contact:
Postby HenryRichard » Sun Aug 31, 2014 2:55 pm
Blue Dread wrote:Approved.
Mafia 6: "Boiling Point"
*select-delete*
Millrong? Lol.
Defiantly wanna play this.
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zioy
- Reznor

- Posts: 2760
- Joined: Thu Jul 17, 2014 4:47 pm
- Pronouns: he/him
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Contact:
Postby zioy » Sun Aug 31, 2014 4:03 pm
Well, I'll host next time then.
FALLINGSNOW4PREZ
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Bomber57
- Red Yoshi Egg

- Posts: 900
- Joined: Sat Dec 21, 2013 11:54 am
Postby Bomber57 » Sun Aug 31, 2014 10:19 pm
dammit, i didn't get to submit 'mafia: 50 mph bus ride'
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zioy
- Reznor

- Posts: 2760
- Joined: Thu Jul 17, 2014 4:47 pm
- Pronouns: he/him
-
Contact:
Postby zioy » Sun Aug 31, 2014 10:25 pm
Bomber57 wrote:dammit, i didn't get to submit 'mafia: 50 mph bus ride'
Sounds interesting
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Warlock
- Eerie

- Posts: 759
- Joined: Thu Jan 09, 2014 8:50 am
- Flair: bep
- Pronouns: shi/hyr
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Contact:
Postby Warlock » Mon Sep 01, 2014 5:58 am
I agree. Still, my format was declined, but he said something about playing more Mafia. I hope I don't miss the signups.
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Anphiba
- Nipper

- Posts: 404
- Joined: Sun Apr 20, 2014 8:29 am
Postby Anphiba » Mon Sep 01, 2014 11:40 am
I will not miss this one, but don't make the signups at night, people will be asleep.
PLEASE ANNOUNCE WHEN YOU WILL MAKE THE SIGNUPS.
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