Postby Marina » Mon Aug 25, 2014 9:21 am
Ok let'sa do this
Green Grass Plain
Design: 8/10
This was a really good level. In the beginning it starts off with a SMB 1-1 remake, but then wanders off into different themes, while still keeping a SMA4 feel to it, especially with all the SMB3 recolored gfx. I also found the idea interesting that you used flat SMB3 grass to prevent BGO cutoff. I also liked the grass-wood tileset in combination with the actual grass tileset. In some places you overdid it with the pipe placement though, and the four-switch barrier is never a good idea. The music was okay, I actually would've gone with something from SMB3 or SMB1 in this case, just to underline the SMA4 atmosphere a bit more, but the track was good anyway. I didn't like it that you switched from the Wii music to the actual SMA4 music in the bonus rooms then. Either you use an all-modern music choice or you make it all 16-bit music.
NPCs: 6/10
The NPC placement was good, I liked that you had vegetables in this level, again, it reminded me a lot of SMA4, which I liked, but after the midway point it got a bit frustrating because you threw a bunch of hammerbros and banzai bills at the player without giving them powerups.
The powerups in this level are a weak point in general. You get a mushroom in the beginning, then in a bonus room a leaf, and two yoshis (for whatever reason, my guess would be to make the level fair in two-player mode) and then if you die after the midway point and start from there you're basically screwed because you have to either backtrack or activate all the switches to get another powerup. Powerups should not be used as a reward, they are there to help the player, and not make them instantly die from everything. Another thing that bugged me was that in one of the bonus rooms you get 6 1-ups and two mushrooms. 1 mushroom is already enough, 2 is still acceptable and 3 if you make it like the SMW bonus-game-rooms, but not 6 without doing anything for it whatsoever.
I also found that there was a general lack of coins, except for the ones from blocks and the ones in the bonus rooms.
Gameplay: 7/10
This was a nice level, I liked that you remade SMB 1-1 but then went off into a different level. Some parts I especially liked were the red-coin bonus game that you get a powerup for, and the monty mole cave, where you have to time your movement to get through. I didn't like that there was the four-switch barricade, but I liked that every switch block contained a different item, altough the idea could've been a bit more fleshed out throughout the level as it really only becomes rewarding to search all the switch block when the level is almost over anyway. The room with the keyhole was kinda useless, I guess it was supposed to be an easteregg or something, but it didn't look that good and not actually being able to get to the key kinda sucks and is nothing that should be done in levels on a regular basis :/
Over all, this was a really good level, but there were a bit too many flaws to make it land a score that would've gotten it into the Best section. 7/10, moved to Pretty Good.