green grass plain

Levels that have good quality and are worth playing.
DimitrisPowerSeven
Volcano Lotus
Volcano Lotus
Posts: 519
Joined: Sun Apr 06, 2014 8:56 am

green grass plain

Postby DimitrisPowerSeven » Mon Aug 25, 2014 6:58 am

I decided to psot one of my oldest levels.

No screenshots but video:



Download:http://www.mediafire.com/download/wrwy9 ... _plain.zip

Gfx credits:
Spoiler: show
smb3 gold room: Road Runner
smb3 styled/recolored graphics:legendtony987
Last edited by DimitrisPowerSeven on Mon Aug 25, 2014 7:57 am, edited 2 times in total.

Marina
Cecil
Cecil
Posts: 2343
Joined: Sun May 25, 2014 7:01 am
Flair: Pachinko
Pronouns: she/her/they/them

Re: green grass plain

Postby Marina » Mon Aug 25, 2014 7:04 am

Seems interesting, I think I'm gonna review it after I played it.

Edit: you forgot to include the .mp3 in the .zip

DimitrisPowerSeven
Volcano Lotus
Volcano Lotus
Posts: 519
Joined: Sun Apr 06, 2014 8:56 am

Re: green grass plain

Postby DimitrisPowerSeven » Mon Aug 25, 2014 7:21 am

I put the music.

Marina
Cecil
Cecil
Posts: 2343
Joined: Sun May 25, 2014 7:01 am
Flair: Pachinko
Pronouns: she/her/they/them

Re: green grass plain

Postby Marina » Mon Aug 25, 2014 7:37 am

But it's not in the .zip you put up for download. Are you sure you put it in? :/

DimitrisPowerSeven
Volcano Lotus
Volcano Lotus
Posts: 519
Joined: Sun Apr 06, 2014 8:56 am

Re: green grass plain

Postby DimitrisPowerSeven » Mon Aug 25, 2014 7:39 am

It does have a mp3 file with name hill?

Marina
Cecil
Cecil
Posts: 2343
Joined: Sun May 25, 2014 7:01 am
Flair: Pachinko
Pronouns: she/her/they/them

Re: green grass plain

Postby Marina » Mon Aug 25, 2014 7:47 am

No it doesn't, the sma4-bonus.mp3 is missing too.


I already played the level but I'm gonna wait until you fixed the mp3 stuff before I post the review.

DimitrisPowerSeven
Volcano Lotus
Volcano Lotus
Posts: 519
Joined: Sun Apr 06, 2014 8:56 am

Re: green grass plain

Postby DimitrisPowerSeven » Mon Aug 25, 2014 7:58 am

I fix it i'm sure it fixed now.

Marina
Cecil
Cecil
Posts: 2343
Joined: Sun May 25, 2014 7:01 am
Flair: Pachinko
Pronouns: she/her/they/them

Re: green grass plain

Postby Marina » Mon Aug 25, 2014 9:21 am

Ok let'sa do this


Green Grass Plain

Design: 8/10

This was a really good level. In the beginning it starts off with a SMB 1-1 remake, but then wanders off into different themes, while still keeping a SMA4 feel to it, especially with all the SMB3 recolored gfx. I also found the idea interesting that you used flat SMB3 grass to prevent BGO cutoff. I also liked the grass-wood tileset in combination with the actual grass tileset. In some places you overdid it with the pipe placement though, and the four-switch barrier is never a good idea. The music was okay, I actually would've gone with something from SMB3 or SMB1 in this case, just to underline the SMA4 atmosphere a bit more, but the track was good anyway. I didn't like it that you switched from the Wii music to the actual SMA4 music in the bonus rooms then. Either you use an all-modern music choice or you make it all 16-bit music.


NPCs: 6/10

The NPC placement was good, I liked that you had vegetables in this level, again, it reminded me a lot of SMA4, which I liked, but after the midway point it got a bit frustrating because you threw a bunch of hammerbros and banzai bills at the player without giving them powerups.

The powerups in this level are a weak point in general. You get a mushroom in the beginning, then in a bonus room a leaf, and two yoshis (for whatever reason, my guess would be to make the level fair in two-player mode) and then if you die after the midway point and start from there you're basically screwed because you have to either backtrack or activate all the switches to get another powerup. Powerups should not be used as a reward, they are there to help the player, and not make them instantly die from everything. Another thing that bugged me was that in one of the bonus rooms you get 6 1-ups and two mushrooms. 1 mushroom is already enough, 2 is still acceptable and 3 if you make it like the SMW bonus-game-rooms, but not 6 without doing anything for it whatsoever.

I also found that there was a general lack of coins, except for the ones from blocks and the ones in the bonus rooms.


Gameplay: 7/10

This was a nice level, I liked that you remade SMB 1-1 but then went off into a different level. Some parts I especially liked were the red-coin bonus game that you get a powerup for, and the monty mole cave, where you have to time your movement to get through. I didn't like that there was the four-switch barricade, but I liked that every switch block contained a different item, altough the idea could've been a bit more fleshed out throughout the level as it really only becomes rewarding to search all the switch block when the level is almost over anyway. The room with the keyhole was kinda useless, I guess it was supposed to be an easteregg or something, but it didn't look that good and not actually being able to get to the key kinda sucks and is nothing that should be done in levels on a regular basis :/


Over all, this was a really good level, but there were a bit too many flaws to make it land a score that would've gotten it into the Best section. 7/10, moved to Pretty Good.

DimitrisPowerSeven
Volcano Lotus
Volcano Lotus
Posts: 519
Joined: Sun Apr 06, 2014 8:56 am

Re: green grass plain

Postby DimitrisPowerSeven » Mon Aug 25, 2014 9:31 am

Thanks for review my level.I'm never believe this level go to pretty good and more when it's one of my oldest levels.I'm gonna fix everything when i have time.


Return to “Pretty Good”

Who is online

Users browsing this forum: No registered users and 1 guest