Super Pipe Maze
Posted: Sat Aug 23, 2014 8:32 pm
by SuperMarioBuilder16
Guess what?? Another One!! Theres 3 more coming!!
Super Pipe Maze is now in order!!
Screenshot:

Download:
https://www.mediafire.com/?ykvp5jykcehkijq
Re: Super Pipe Maze
Posted: Sat Aug 23, 2014 9:00 pm
by Storm Destructor
You forgot the CGFX.
Re: Super Pipe Maze
Posted: Sun Aug 24, 2014 7:12 am
by SuperMarioBuilder16
Storm Destructor wrote:You forgot the CGFX.
Whoops! Thanks 4 reminding me!
Re: Super Pipe Maze
Posted: Wed Nov 12, 2014 10:21 pm
by Imaynotbehere4long
Wow, this is...much shorter than I expected. This isn't a maze; this barely had a branching path! Speaking of, if the player loses the mushroom before bringing the spring back to the brick ceiling, the level becomes impossible to beat and the player has to commit suicide. After that, you have moving pipe blocks, but they move so quickly that it's difficult to time moving past them, especially underwater. Plus, you have their event cycle make sound effects; you shouldn't do this, since the sound effects play constantly, no matter where the player is in the level. Also, there was no purpose for the Toad at the beginning.
In conclusion: Make longer levels, and make sure that the player can continue if he/she loses a power-up. Also, don't make hazards needlessly difficult to avoid, like the moving pipes. I'd say that this deserves a 4/10.