A Calm Stroll

For the levels that stand out among the rest.
Mudkip
Lakitu
Lakitu
Posts: 458
Joined: Mon Jan 06, 2014 11:35 pm

A Calm Stroll

Postby Mudkip » Wed Aug 13, 2014 2:39 pm

Hullo guise, today I present to you two levels I have used in contests (The Talkhaus one with the weird names and CC8). I never shared them with you, so welp, here they are, A Calm Stroll and Steins;Underwater.

A Calm Stroll
IMO one of the best levels I ever made. This one makes really much fun and is a bit like a puzzle. If you understand it, it's really easy^^ A tip: Colors look cool :P
Screenies:
Spoiler: show
Image
Image
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Impressed? Ikr. Heres the download, honey <3
http://www.mediafire.com/download/z762u ... Stroll.zip

I'm sorry I don't have a proper credits list (Darn, I should start making some now <.<) but here is everything I remember:
-Bosses ~ Mudkip
-Tilesets ~ Mudkip
-All those Pokemon NPCs ~ Mudkip
-Small grass in A Calm Stroll ~ Ace
-Almost everything else which is cool ~ Mudkip
-Everything else ~ The Big Community GFX Pack

I do not own Mario, Pokemon or Kirby. Nintendo, Game Freak and Hal Labroratory do.

If you want to be on the credits list because I forgot to credit you or something, please notify me. I'll add you immediately.
Last edited by Mudkip on Tue Aug 19, 2014 4:13 pm, edited 1 time in total.

zlaker
Birdo
Birdo
Posts: 2842
Joined: Fri Dec 20, 2013 1:46 pm

Re: A Calm Stroll

Postby zlaker » Fri Aug 22, 2014 6:41 am

Atmosphere 9.5/10: This is so far the most beautiful looking forest I’ve ever seen in my entire life. The GFXs was amazingly used in this level I loved the music ya used in this level. Everything in this level blended well together, however due of the massive space in this level I really feel ya could’ve added some more forest like BGOs, however the level was beautiful!

NPC Placement 9.5/10: The NPC Placement was really good. It had an okay amount of enemies and coins. The level wasn’t spammy, though having 9 Fire Flowers is a bit too many in my opinion.

Gameplay 8.5/10: This level had some creative ideas, like the plant mechanic used after the checkpoint. It was really cool, though I’ve seen it a lot of times, but I liked it more when you used it for the boss as well. Some few stuff I’ve to point out is that the boss is way too fast so I suggest lower down the speed. Another note is that you should add some collectibles in the level and secrets in my opinion.

Level Design 8.5/10: To be honest I really liked the design in this level. It was really fun and extremely fun! The level was a true platforming. Though using spring boards as a gimmick is kinda boring in my opinion. Another thing is that the 3 optional sections gets boring later on. I think if you added some challenges it would be better.

9/10


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