The SMBX2 Custom Assets Library

This is where we'll store the "best" topics that have ever existed on the forums, as well as community events that are no longer relevant. Read at your own risk.
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PopYoshi
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Re: The SMBX CGFX Pack (Up & Running)

Postby PopYoshi » Sat Oct 14, 2017 9:02 am

xDestroy wrote:
Pop Yoshi Bros wrote:Until now I haven't seen a difference between this and Squishy Rex's GFX pack... or maybe they are the same?
THEY ARE TOTALLY NOT THE SAME!!! Squishy's pack is GFX that he did. while this pack is what the community did...
So this pack is a recopilation of many of the greatest GFXs the community have done?

xDestroy
Nipper
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Re: The SMBX CGFX Pack (Up & Running)

Postby xDestroy » Sat Oct 14, 2017 9:02 am

Pop Yoshi Bros wrote:
xDestroy wrote:
Pop Yoshi Bros wrote:Until now I haven't seen a difference between this and Squishy Rex's GFX pack... or maybe they are the same?
THEY ARE TOTALLY NOT THE SAME!!! Squishy's pack is GFX that he did. while this pack is what the community did...
So this pack is a recopilation of many of the greatest GFXs the community have done?
BINGO

PopYoshi
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Re: The SMBX CGFX Pack (Up & Running)

Postby PopYoshi » Sat Oct 14, 2017 9:05 am

xDestroy wrote:
Pop Yoshi Bros wrote:
xDestroy wrote: THEY ARE TOTALLY NOT THE SAME!!! Squishy's pack is GFX that he did. while this pack is what the community did...
So this pack is a recopilation of many of the greatest GFXs the community have done?
BINGO
And if I'm not wrong the users can put their GFX in this pack if they want?

YoukaiJSGB
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Re: The SMBX CGFX Pack (Up & Running)

Postby YoukaiJSGB » Wed Oct 18, 2017 9:03 pm

here are almost all the graphics that i need ...
Thanks to all who did :D

FanofSMBX
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Re: The SMBX CGFX Pack (Up & Running)

Postby FanofSMBX » Thu Oct 19, 2017 12:33 am

Is it possible for our old GFX to be restored?

xDestroy
Nipper
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Re: The SMBX CGFX Pack (Up & Running)

Postby xDestroy » Sat Oct 21, 2017 1:47 pm

FanofSMBX wrote:Is it possible for our old GFX to be restored?
I have part 1 and part 2 before they killed the files, will that help?

Westretroman
Eerie
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Re: The SMBX CGFX Pack (Up & Running)

Postby Westretroman » Sat Oct 21, 2017 5:31 pm

I have the entirety of the GFX pack before it was killed. Might help too.

Murphmario
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Re: The SMBX CGFX Pack (Up & Running)

Postby Murphmario » Mon Oct 23, 2017 7:45 pm

I'm actually taking an older archive I had of it and I'm doing stuff like orginizing the graphics and porting stuff over from the old parts 1 and 2. So far, it's going pretty well. Blocks are all sorted out, NPCs are being ported over, and there's some other stuff going on as well.

hacheipe399
Bit
Bit
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Re: The SMBX CGFX Pack (Up & Running)

Postby hacheipe399 » Sat Dec 16, 2017 1:30 pm

I'll add to the Blocks section my SM Old Tourian Tileset and the SM Transition Doors in the same folder.

Park Ocean
Fighter Fly
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Re: The SMBX CGFX Pack (Up & Running)

Postby Park Ocean » Thu Apr 12, 2018 1:30 am

where do you find this tileset?

Image

lucgarcev
Goomba
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Re: The SMBX CGFX Pack (Up & Running)

Postby lucgarcev » Mon May 28, 2018 6:51 pm

G00D

Ace
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Re: The SMBX CGFX Pack (Up & Running)

Postby Ace » Mon May 28, 2018 9:12 pm

lucgarcev wrote:
Mon May 28, 2018 6:51 pm
G00D
Please make more meaningful posts in the future.

FireyPaperMario
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Re: The SMBX CGFX Pack (Up & Running)

Postby FireyPaperMario » Tue May 29, 2018 7:12 pm

Stupid Question:

If i made a GFX pack fully created with actual graphics from PC Engine/TurboGrafx-16 games, would it be allowed? :?

Murphmario
Chargin' Chuck
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Re: The SMBX CGFX Pack (Up & Running)

Postby Murphmario » Tue May 29, 2018 9:43 pm

MarioRPGExpert93 wrote:
Tue May 29, 2018 7:12 pm
Stupid Question:

If i made a GFX pack fully created with actual graphics from PC Engine/TurboGrafx-16 games, would it be allowed? :?
While you can upload them to the cloud, I'm still working on something related to this, and I might also take over if Red Yoshi's okay with it, seeing as how Squishy Rex isn't really active anymore.

Snessy the duck
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Re: The SMBX CGFX Pack (Up & Running)

Postby Snessy the duck » Wed May 30, 2018 9:32 am

MarioRPGExpert93 wrote:
Tue May 29, 2018 7:12 pm
Stupid Question:

If i made a GFX pack fully created with actual graphics from PC Engine/TurboGrafx-16 games, would it be allowed? :?
Why wouldn't it be?

TheNightingale
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Re: The SMBX CGFX Pack (Up & Running)

Postby TheNightingale » Mon Jun 04, 2018 4:10 pm

Well, with this I don't need to download more GFX packs. Thanks SMBX community :D
Edit: Does not matter if I add a graphic that it's not mine? Anyway, all I have to do is put the author name in the graphic folder name?

Void
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Re: The SMBX CGFX Pack (Up & Running)

Postby Void » Thu Jun 14, 2018 4:31 pm

I don't remember making that Super Metroid Boss Statue at all... (Yes, I know it says Beanster, but that was one of my aliases.)

potato_lord_44
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Re: The SMBX CGFX Pack (Up & Running)

Postby potato_lord_44 » Mon Jun 18, 2018 12:08 pm

Any way to add a search bar?

PixelPest
Raccoon Mario
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Re: The SMBX CGFX Pack (Up & Running)

Postby PixelPest » Tue Jun 19, 2018 9:37 pm

potato_lord_44 wrote:
Mon Jun 18, 2018 12:08 pm
Any way to add a search bar?
A search bar in an episode or to look through the graphics pack (the latter of which you can just do through the file explorer after downloading the pack)

Nadav
Spike
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Re: The SMBX CGFX Pack (Up & Running)

Postby Nadav » Sun Jul 29, 2018 5:52 am

At the 3 picture, are these custom bosses?


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