Paper Mario Sticker Star

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Do you think Paper Mario sticker star is Easy, Medium Or Hard?

Easy
5
63%
Medium
0
No votes
Hard
3
38%
Impossible
0
No votes
 
Total votes: 8
SuperMarioBuilder16
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Paper Mario Sticker Star

Postby SuperMarioBuilder16 » Tue Aug 19, 2014 12:41 pm

Here are my thoughts about PMSS:
Pretty much impossible, really hard to beat bosses, requiring the help of a tutorial, it just ruins it.
Idea of sticker usage to defeat enemys is just genius.
Kersti, you might think she is loving and caring right? WRONG!!!!! SHES A COLD-HEARTED BITCH!!!! Not that cold-hearted but shes still a bitch.
Paperization, regarding the last reason, is pretty cool. Good job with those ideas
Image
Last reason, some puzzles are wierd, and others are just poop. Like having to have some kind of sticker to beat it.
Last edited by SuperMarioBuilder16 on Thu Aug 21, 2014 4:19 pm, edited 1 time in total.

Mable
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Re: Paper Mario Sticker Star

Postby Mable » Tue Aug 19, 2014 3:01 pm

The Game could have been better by alot of stuff. The Music was good though but gee the last battle with Bowser is so disturbing.

SuperMarioBuilder16
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Re: Paper Mario Sticker Star

Postby SuperMarioBuilder16 » Tue Aug 19, 2014 3:08 pm

CaptainSyrup wrote:The Game could have been better by alot of stuff. The Music was good though but gee the last battle with Bowser is so disturbing.
Last Battle: :o

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Re: Paper Mario Sticker Star

Postby qig » Tue Aug 19, 2014 5:21 pm

Pretty much impossible, really hard to beat bosses, requiring the help of a tutorial, it just ruins it.
this sounds like a you problem, not a game problem.
im not going to say the game's without problems (it has a bunch of them!)
but like, each of the major bosses (outside of maybe bowser and petey) have hints scattered throughout the world to tell the player what the weakness for the boss is.

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Re: Paper Mario Sticker Star

Postby Julia Pseudo » Tue Aug 19, 2014 5:28 pm

Some of the concepts in this game were nice but overall it really just killed the feeling of the Paper Mario series (Super Paper Mario still felt like a Paper Mario game even if its gameplay was different) and the gameplay wasn't particularly well executed either. The fact that all of the bosses were almost impossible to beat without a specific item, then trivially easy to beat if you had that item was just silly. Also, there's little incentive to kill regular enemies since they die if you run away from them and you lose nothing.

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Re: Paper Mario Sticker Star

Postby Chad » Tue Aug 19, 2014 6:17 pm

I feel like the game gets a lot of undeserved hate. Yeah, I'd rank it below the other three, but it had enough that I liked about it to be worth playing.

The battles, despite being pointless outside of coin collection, were still fun. I've always loved working with action commands, and this game was no exception. Did the battles desperately need some kind of experience system? Absolutely. But outside of that, I found them enjoyable anyway. I also liked working with the inventory-based battle system. It's a neat idea, and as long as you've got a sizable collection, you'll be fine most of the time. Stickers are literally everywhere, so collecting them isn't really a problem unless you find all the peeling tedious. Fortunately for me, though, I like collecting. They also did a lot of cool new stuff with the paper mechanics, like the crumpled Toads and everything being cardboard. It added a lot of realism and charm to the visuals of the game (or at least what passes for realism in this kind of thing).

The bosses are my biggest gripe, though. Even if you figure out the weaknesses, the battles are entirely decided on whether or not you have the correct Thing stickers. Don't have them? Too bad, enjoy being helplessly thrashed for 5 minutes. You got 'em? Congrats and enjoy your instant win button. There is no in-between. The action commands on the Things are odd too, you basically need to just mash the button and it'll start telling you you did it right. Yay. Also, Bowser took the boss issues to an insane extent. But other than that, I enjoyed this one almost as much as the original Paper Mario. If it had an experience system and the bosses were set up the same as the first two games (and I loved gradually whittling them down to nothing), I'd have nothing to complain about.

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Re: Paper Mario Sticker Star

Postby silent_ » Tue Aug 19, 2014 7:56 pm

I loved this game. It was, in my opinion, better than Paper Mario, at least (unfortunately, The Thousand Year Door and Super Paper Mario beat that). However, this really had its flaws, and pretty much everything Chad mentioned is how I feel about this game, but I do have some different feelings.

For starters, I thought the whole "have the correct Thing stickers" with the boss battles was pretty neat. It's a great reward for exploring, as there are very few Mario games in the universe that really encourage you to explore. But, I will admit, it's downright stupid that you for the most part can't beat battles without the correct sticker. It's kind of just like saying in your face, "oh, how about you die for not exploring". It's not pleasant. Anyhow, as for positivity, the gameplay in this is superb. Just the prospect of going around hunting for stickers and preparing for boss battles is epic, and since I like exploring, I usually I find things on the first try. But in this game do I typically find things that easily? Not really. I usually have to use Youtube or IGN when I get stuck. Hell, I could probably pick up the game right now, get to world two, and still have to look up how to do certain things. Still, secrets are secrets, and they should be immensely rewarding.

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Re: Paper Mario Sticker Star

Postby SuperMarioBuilder16 » Tue Aug 19, 2014 8:26 pm

Kep wrote:I loved this game. It was, in my opinion, better than Paper Mario, at least (unfortunately, The Thousand Year Door and Super Paper Mario beat that). However, this really had its flaws, and pretty much everything Chad mentioned is how I feel about this game, but I do have some different feelings.

For starters, I thought the whole "have the correct Thing stickers" with the boss battles was pretty neat. It's a great reward for exploring, as there are very few Mario games in the universe that really encourage you to explore. But, I will admit, it's downright stupid that you for the most part can't beat battles without the correct sticker. It's kind of just like saying in your face, "oh, how about you die for not exploring". It's not pleasant. Anyhow, as for positivity, the gameplay in this is superb. Just the prospect of going around hunting for stickers and preparing for boss battles is epic, and since I like exploring, I usually I find things on the first try. But in this game do I typically find things that easily? Not really. I usually have to use Youtube or IGN when I get stuck. Hell, I could probably pick up the game right now, get to world two, and still have to look up how to do certain things. Still, secrets are secrets, and they should be immensely rewarding.
Thanks kep...

...

...

...

Why did I say that?

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Re: Paper Mario Sticker Star

Postby Thundaga_T2 » Wed Aug 20, 2014 5:08 am

Kep wrote:I loved this game. It was, in my opinion, better than Paper Mario, at least (unfortunately, The Thousand Year Door and Super Paper Mario beat that). However, this really had its flaws, and pretty much everything Chad mentioned is how I feel about this game, but I do have some different feelings.

For starters, I thought the whole "have the correct Thing stickers" with the boss battles was pretty neat. It's a great reward for exploring, as there are very few Mario games in the universe that really encourage you to explore. But, I will admit, it's downright stupid that you for the most part can't beat battles without the correct sticker. It's kind of just like saying in your face, "oh, how about you die for not exploring". It's not pleasant. Anyhow, as for positivity, the gameplay in this is superb. Just the prospect of going around hunting for stickers and preparing for boss battles is epic, and since I like exploring, I usually I find things on the first try. But in this game do I typically find things that easily? Not really. I usually have to use Youtube or IGN when I get stuck. Hell, I could probably pick up the game right now, get to world two, and still have to look up how to do certain things. Still, secrets are secrets, and they should be immensely rewarding.
Yeah but you'd have to know exactly which thing to turn into a sticker, its not like you get only one per world. So even if you do explore you'd find it, but you'd have to know to turn it into a sticker and risk it taking up tons of space in your inventory in the hopes that its the right one. I can understand liking rewards for exploration, but the way the bosses were set up was annoying. Perhaps if it was a little easier to figure out then I'd have less of a problem with it. The only one that was obvious to me was the giant pokey in the baseball stadium. Not that they have to be obvious. And to make it even worse, the game chastises you if you cant figure it out.

Not to mention, you'd have no idea what some of the thing stickers even do in battle unless you use them, after which you'd have to either pay up a ton of coins to get another one, or remember where you found it and go get it again.

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Re: Paper Mario Sticker Star

Postby Magician » Wed Aug 20, 2014 6:39 am

Both the positive and negative statements about this game are making me feel like I mistakenly skipped on this game and should give it a chance. I guess it depends on the degree to which it's difficult to figure out. I'm pretty poor at solving puzzles and I hate having to look things up in a guide, especially for a game where the guide eliminates all skill involved in playing it. But I also really don't like having my hand held in games like these either.
I guess I'll take a preliminary look at some LPs.

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Re: Paper Mario Sticker Star

Postby glitch4 » Thu Aug 21, 2014 3:54 pm

It sucks that this game went shorter than other Paper Mario RPGs. I just saw that watching the LPs.

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Re: Paper Mario Sticker Star

Postby Black Mamba » Thu Aug 21, 2014 6:50 pm

This game was awkward in Mario RPG standards. It relied too heavily on consumable weapons. After you use a weapon, it is gone forever. This could geet quite annoying if you don't have the correct stickers, or not enough stickers. One time I was on the 3rd desert level, and I ran out of Jump stickers. I was facing a Paratroopa and couldn't escape. It sucked that I had to wait out all of my turns just to leave the level.

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Re: Paper Mario Sticker Star

Postby BabyWeegee » Sun Aug 24, 2014 10:57 pm

I was sheerly disappointed with this game, just because I was expecting a game more like that of the first two, judging by the initial screenshots. There are a lot of things that could've been better about it, and don't get me wrong - I enjoyed the game, but it didn't meet my standards as a Paper Mario game. I won't go too in depth, but I actually reviewed this game on my youtube channel, and not to self advertise, but...

...well, here we go. https://www.youtube.com/watch?v=4mhYc18IwF0 (it's not a great vid though, so watch at your own risk)

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Re: Paper Mario Sticker Star

Postby Anphiba » Wed Aug 27, 2014 7:50 pm

One word. GARBAGE.
I don't like the game at all.
The RPG feel was destroyed and raplaced with this coin and sticker bullshit. No exp or rewards for battling enemies = you can go through the game without fighing regular enemies and you're fine.
It's easy to get though levels and the only hard part is the shitty puzzles and the bosses.
The graphics aren't what Nintendo Advertised. The 3DS had way more capability than that. As I said in another topic, the GameCube could mow over this and make something even better.

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Re: Paper Mario Sticker Star

Postby qig » Wed Aug 27, 2014 8:04 pm

The graphics aren't what Nintendo Advertised. The 3DS had way more capability than that. As I said in another topic, the GameCube could mow over this and make something even better.
have u considered glasses

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Re: Paper Mario Sticker Star

Postby Anphiba » Wed Aug 27, 2014 9:04 pm

qig wrote:
The graphics aren't what Nintendo Advertised. The 3DS had way more capability than that. As I said in another topic, the GameCube could mow over this and make something even better.
have u considered glasses
Ha ha, very funny.
I think that the game should have had more shadowing and tinting is certain places.

Also, many beta elements that would have been in the game were taken out that would have been fun.
The difficulty of the bosses is screwed up and the puzzles take forever to find out which sticker will work for it.
I still dislike the game.

And I do wear glasses. Problem, qig?
Any more insults to throw at me, qig?
eh? :lol:

qig
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Re: Paper Mario Sticker Star

Postby qig » Wed Aug 27, 2014 9:10 pm

Anphiba wrote:
qig wrote:
The graphics aren't what Nintendo Advertised. The 3DS had way more capability than that. As I said in another topic, the GameCube could mow over this and make something even better.
have u considered glasses
Ha ha, very funny.
I think that the game should have had more shadowing and tinting is certain places.

Also, many beta elements that would have been in the game were taken out that would have been fun.
The difficulty of the bosses is screwed up and the puzzles take forever to find out which sticker will work for it.
I still dislike the game.

And I do wear glasses. Problem, qig?
Any more insults to throw at me, qig?
eh? :lol:
pretty much all of the objects and characters in sticker star cast shadows, so perhaps you need better glasses.

Anphiba
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Re: Paper Mario Sticker Star

Postby Anphiba » Wed Aug 27, 2014 9:30 pm

No they don't. They make little Paper Mario Styled shadows, (the cheap little black circles) that are made a certain size according to the sprite size, Not real shadows. Only fixed objects have real shadows.
I recommend that you get glasses.
Either way, Paper Mario Sticker Star is still a sad disappointment in my eyes.
I think it's the worst PM Game in the series.
I hope Nintendo learns their huge mistake and fixes that in the Wii U, preferably a Super Paper Mario sequel, because that game was AMAZING.
Everything.
Story.
Gameplay.
Better cleaner graphics.
Soundtrack. Especially.
Last edited by Anphiba on Wed Aug 27, 2014 9:35 pm, edited 1 time in total.

qig
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Re: Paper Mario Sticker Star

Postby qig » Wed Aug 27, 2014 9:34 pm

Anphiba wrote:No they don't. They make little Paper Mario Styled shadows, that are made a certain size according to the sprite size, Not real shadows. Only fixed objects have real shadows.
I recommend that you get glasses.
i wasn't arguing about whether or not they cast "real shadows"

please try to keep up.

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Re: Paper Mario Sticker Star

Postby Anphiba » Wed Aug 27, 2014 9:38 pm

What I said was, the game needs more shadowing and tinting. I wasn't talking about those shadows qig. Please at least try to read.
The color shading needs to have more variety, like Super Mario 3D Land did. The shading was really nice in that.
PMSS has no light reflections on thing like metal, with the only special effects being the "shiny" stuff.
The little shadows on buildings is all it has to offer.


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