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Generic castle
Posted: Sun Aug 17, 2014 1:02 am
by Superiorstar
Re: Generic castle
Posted: Mon Aug 18, 2014 5:40 pm
by Socknic
Well, that was a misleading title. Even with the extra surprise, the level is pretty short. As far as I could tell, there wasn't a proper exit either, but I might be wrong. Touching on the aesthetics first, the SMB1 graphics in the beginning were okay. The flying fireballs looked a bit awkward, and the slopes were odd and didn't match up right with the rest of the tileset. The other graphics were really hard on the eyes and odd, but that was obviously your intent. The music was, shall we say, fitting. There's honestly not too much left to say about the level. It's a weird joke level. I'm not going to lie, you could have actually done something interesting and playable, even with the odd gimmick.
Graphics: 3/10
Gameplay: 3/10
Design: 2/10
Overall Level Score: 2.6/10
Re: Generic castle
Posted: Wed Aug 20, 2014 7:11 am
by Superiorstar
Warning: this is a joke level.
Re: Generic castle
Posted: Wed Aug 20, 2014 8:32 am
by HeroLinik
I noticed. The background hurt my eyes. Ever since I announced joke levels for the TGCA remake they have steadily been on the rise, including three Block Bollocks inspired levels (including mine).
Re: Generic castle
Posted: Wed Aug 20, 2014 9:57 am
by zioy
Castlewars, Lock Lollipops came BEFORE you announced joke levels fro TCGA Remake
Re: Generic castle
Posted: Wed Aug 20, 2014 10:01 am
by HeroLinik
KoolKat wrote:Castlewars, Lock Lollipops came BEFORE you announced joke levels fro TCGA Remake
But now they're getting madly popular. When you posted Lock Lollipops joke levels were still scarce.
Re: Generic castle
Posted: Wed Aug 20, 2014 10:10 am
by zioy
Yup. That's the consequence of me messing around with SMBX.