SMB1 Expanded GFX-Pack v3.0

Share and discuss custom SMBX graphics.

Which game should get an expansion-pack next?

Poll ended at Mon Oct 13, 2014 4:57 pm

Super Mario Bros 3
66
65%
Super Mario World
35
35%
 
Total votes: 101
BataCara
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Re: SMB1 Expanded GFX-Pack v3.0

Postby BataCara » Sat Oct 15, 2016 4:16 pm

Sednaiur wrote:Here I like to present you my SMB1 Expanded GFX-Pack, which takes the original graphics from SMB1, and expand them, so one can have a bigger selection of tilesets, blocks, NPCs, BGOs, level-backgrounds, or even worldmap-tilesets, to build a SMB1-styled worldmap in SMBX.
But this pack also features a lot of custom-made graphics, like a forest-tileset, a lava-tileset, and even a bonus area-tileset, all SMB1-styled and prepared to be used.
And since no one came here to read that, but to download the pack (at least I hope so ^^), here is the download-link for the .zip-file:
https://www.sendspace.com/file/sje19f
And to give some ideas, what is contained in this pack, here are some screenshots of it:
Some new stuff, that comes with version 3.0:
Spoiler: show
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Stuff from previous versions:
Spoiler: show
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I took almost every original graphic, and edit it, to remove some cutoff, 8x8 style, or small errors. This also goes for all the level-backgrounds in the pack, which I had to take apart to every small piece, to re-arrange the backgrounds and make them more fitting for SMBX (like increasing the height of hills, so they are not almost covered by the bottom tiles of the level for example).
I don't know who made the SMB1-underwater-background first and had the idea about placing the SMB1-water BGO on top of it (I saw it about 16 months ago if I remember correctly) , but I burrowed the idea, and have build my own version of it :-). So I give credit to the person, who first invented that trick.

This pack now is adjusted and rebuild for the PGE-editor. That means you now can just take the ".tileset"-files and put them beside the graphics into your level-folders, without the need of build a tileset with it first. I also have added many new GFX, like new blocks for already existing tilesets, new NPCs (the skull raft is now inside, where it belongs), and also some new BGOs, to fill up the empty spaces. As a little bonus, there is also a new tileset, which is forest-themed.
A screenshot of all the level-tilesets in PGE (click the image for a full view):
Spoiler: show
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A screenshot of all the worldmap-tilesets in PGE:
Spoiler: show
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Please note that I made another rearrange for this pack, so it fits better for PGE. When using this pack in the SMBX-editor, you will have a harder time, when searching the different tiles in the tabs.

I have made use of spritesheets and rips of the following people in the process:
"Jouw" (misc SMB1-rips sheet)
"Mystic" (level-background-rips)
"It" (SMB! NES-sprite-rips)
"Beam Luinsir Yosho" (misc SMB1-rips sheet)
"program1357" (misc SMB1 level-background part-rips)
"Zeric" (level-map of an SMB1-underwater level)

Also a note about stuff in this pack: I know that several tilesets, backgrounds, and other stuff was already made before, but i have made them also, to edit the original versions and remove cutoff from them, rearrange them to fit better into SMBX and more. They are meant to give additional selection, not to replace graphics, that were made by others.

Please give credit to me when you use this pack, as it is great amounts of time, that i have spent into this pack. Thank you :-).
But google chrome and internet explorer are blocking the donload

Wohlstand
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Re: SMB1 Expanded GFX-Pack v3.0

Postby Wohlstand » Sat Oct 15, 2016 5:29 pm

BataCara wrote:But google chrome and internet explorer are blocking the donload
Then, Firefox is great ;)
- Google Chrome sucks because eats too much memory (and because paranoia)
- IE sucks, because outdated and no more supported by world community of web developers (also MS finally trashed it for producing new Edge thing)
And one tip: disable Adobe Flash (turn it into "Enable By request"), then turn it on only in cases when you really need it (play a game or watch a video)

BataCara
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Re: SMB1 Expanded GFX-Pack v3.0

Postby BataCara » Sat Oct 15, 2016 7:01 pm

Wohlstand wrote:
BataCara wrote:But google chrome and internet explorer are blocking the donload
Then, Firefox is great ;)
- Google Chrome sucks because eats too much memory (and because paranoia)
- IE sucks, because outdated and no more supported by world community of web developers (also MS finally trashed it for producing new Edge thing)
And one tip: disable Adobe Flash (turn it into "Enable By request"), then turn it on only in cases when you really need it (play a game or watch a video)
well... but how i disabling it?

Koopsakimoto
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Re: SMB1 Expanded GFX-Pack v3.0

Postby Koopsakimoto » Sat Oct 15, 2016 10:59 pm

BataCara wrote:
Wohlstand wrote:
BataCara wrote:But google chrome and internet explorer are blocking the donload
Then, Firefox is great ;)
- Google Chrome sucks because eats too much memory (and because paranoia)
- IE sucks, because outdated and no more supported by world community of web developers (also MS finally trashed it for producing new Edge thing)
And one tip: disable Adobe Flash (turn it into "Enable By request"), then turn it on only in cases when you really need it (play a game or watch a video)
well... but how i disabling it?
Chrome//Plugins

Snessy the duck
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Re: SMB1 Expanded GFX-Pack v3.0

Postby Snessy the duck » Sat Oct 22, 2016 7:49 am

Are you going to update your expanded gfx-packs to include stuff from 2.0 once it comes out? You know, like the additional player blocks and NPC's.

loop
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Re: SMB1 Expanded GFX-Pack v3.0

Postby loop » Sun Oct 23, 2016 2:54 pm

Snessy the duck wrote:Are you going to update your expanded gfx-packs to include stuff from 2.0 once it comes out? You know, like the additional player blocks and NPC's.
That would be useful, but he has a project. Besides, he is like a GFX god. We'll see soon enough.

LTIan
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Re: SMB1 Expanded GFX-Pack v3.0

Postby LTIan » Sat Oct 29, 2016 10:28 pm

I'm not fortune teller, but I predict we'll have some new tilesets, blocks and BGs for the GFX pack that involve the following:

Desert Tileset
Cloud Tileset
Tropical Island/Beach Tileset
Haunted Forest Tileset
Ice Tileset
Volcano Tileset
Giant Tileset
Airship/Tank/Marine Warship Tilesets

And if there'll be more stuff for the World Map Folder, I hope it'll also involve the following:

Ice Tileset and Decors
Forest Tileset and Decors
Underground Tileset and Decors
Underwater Tileset and Decors
More Decors
Bowser's Final Castle Decor

But those, as I said before, are just predictions.

We'll have to wait and see what Sed has in store for the next update.

kojimkj
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Re: SMB1 Expanded GFX-Pack v3.0

Postby kojimkj » Sun Nov 06, 2016 8:12 am

Do you think there will be a Zelda II Expanded GFX pack?

I tried to make some beach graphics, but they are not so good =I
Image

Snessy the duck
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Re: SMB1 Expanded GFX-Pack v3.0

Postby Snessy the duck » Sun Nov 06, 2016 9:29 am

kojimkj wrote:Do you think there will be a Zelda II Expanded GFX pack?
That would actually be kinda cool!

FieryTechno
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Re: SMB1 Expanded GFX-Pack v3.0

Postby FieryTechno » Fri Nov 11, 2016 1:32 am

Omg this is amazing! If anybody made an episode with this GFX pack, I would play it for hours on end :D .

LTIan
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Re: SMB1 Expanded GFX-Pack v3.0

Postby LTIan » Fri Nov 11, 2016 1:49 am

kojimkj wrote:Do you think there will be a Zelda II Expanded GFX pack?

I tried to make some beach graphics, but they are not so good =I
Image
It don't look so bad. :)

I think it would be perfect.

Devan2002
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Re: SMB1 Expanded GFX-Pack v3.0

Postby Devan2002 » Thu Nov 24, 2016 9:04 pm

kojimkj wrote:Do you think there will be a Zelda II Expanded GFX pack?

I tried to make some beach graphics, but they are not so good =I
Image
I would want to have a texture where Peach (SMB3 texture) is retextured into Zelda.

loop
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Re: SMB1 Expanded GFX-Pack v3.0

Postby loop » Thu Nov 24, 2016 9:25 pm

Devan2002 wrote:
kojimkj wrote:Do you think there will be a Zelda II Expanded GFX pack?

I tried to make some beach graphics, but they are not so good =I
Image
I would want to have a texture where Peach (SMB3 texture) is retextured into Zelda.
Sednaiur is on vacation right now, so he won't update this for a while.
Also, why ask the question here?
Edit: I have a suggestion for the next update. Can you make a tank/ airship tileset for 4.0?

Sednaiur
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Re: SMB1 Expanded GFX-Pack v3.0

Postby Sednaiur » Thu Dec 22, 2016 3:44 pm

kojimkj wrote:Do you think there will be a Zelda II Expanded GFX pack?

I tried to make some beach graphics, but they are not so good =I
Image
I dont think that I will ever make a Zelda 2 expanded GFX-pack, as I never played that game. Also, it has a graphical style that is not interesting to me, so I would have a hard time in making graphics for it. I am sorry about this.
Also, your tileset could be inspiring for me. Just wait until I have finished my project, so I may work onto an update for this pack. ^^
FieryTechno wrote:Omg this is amazing! If anybody made an episode with this GFX pack, I would play it for hours on end :D .
There are some people working onto aproject called "Super Mario Bros.1 X" which utilizes this graphics pack. Hopefully it will be finished someday, as I really like to play a SMB1-styled episode for once. ^^
[quote="Devan2002"I would want to have a texture where Peach (SMB3 texture) is retextured into Zelda.[/quote]I cannot promise anything for a playable, but if you are talking about a talkable NPC, I can look into that. ^^
Jayce 777 wrote:I have a suggestion for the next update. Can you make a tank/ airship tileset for 4.0?
I may see about it. It sure would be interesting to have that as a partof the pack. :-)
But in any case, I will make it from scratch then, as the ones from SMM are not really fitting, in my opinion. :-/

loop
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Re: SMB1 Expanded GFX-Pack v3.0

Postby loop » Mon Jan 09, 2017 11:47 am

Sednaiur, I forgot to mention: the mask on the giant blue coin is broken. The coin turns; the mask does not.

An Untaken Username
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Re: SMB1 Expanded GFX-Pack v3.0

Postby An Untaken Username » Mon Apr 10, 2017 7:52 am

Its amazing. PLEASE PLEASE PURLEEEEEEEEEASSE do SMW. I love the world map!

MacDuckBeat
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Re: SMB1 Expanded GFX-Pack v3.0

Postby MacDuckBeat » Mon Apr 10, 2017 8:03 am

An Untaken Username wrote:Its amazing. PLEASE PLEASE PURLEEEEEEEEEASSE do SMW. I love the world map!
He already did. lel

Bowser 1000
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Re: SMB1 Expanded GFX-Pack v3.0

Postby Bowser 1000 » Mon Apr 10, 2017 8:26 am

this is an excellent pack and i am using it for my episode Bowser's Revenge On The Mushroom Kingdom / NSMB3

RhysOwens
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Re: SMB1 Expanded GFX-Pack v3.0

Postby RhysOwens » Mon Apr 10, 2017 1:41 pm

Bowser 1000 wrote:this is an excellent pack and i am using it for my episode Bowser's Revenge On The Mushroom Kingdom / NSMB3
Good luck with ya' project, dude.

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Re: SMB1 Expanded GFX-Pack v3.0

Postby ElectriKong » Mon Apr 10, 2017 2:07 pm

Bowser 1000 wrote:this is an excellent pack and i am using it for my episode Bowser's Revenge On The Mushroom Kingdom / NSMB3
Nice shameless advertising dude. I wonder what would happen if I advertised Super Mario World at War. But it is definitely the best SMB1AS GFX pack that I know of.


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