New Great Castle Adventure!

Share your completed SMBX episodes or play and discuss others.
TailsFan99
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Re: New Great Castle Adventure!

Postby TailsFan99 » Tue May 10, 2016 10:56 am

Could you please update the game to where it changes the custom sounds automatically via Luna?

PixelPest
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Re: New Great Castle Adventure!

Postby PixelPest » Tue May 10, 2016 4:41 pm

TailsFan99 wrote:Could you please update the game to where it changes the custom sounds automatically via Luna?
If you want to you could make it yourself:
1. Put all of the sounds in the main folder of the episode
2. Create an ini file titled "sounds"
3. For each custom sound do:
A. [sound-<sound_ID>]
B. name=<sound_name>
C. file=<new_sound_file_name.extension>
Here's a list of the SFX IDs and names: http://wohlsoft.ru/pgewiki/SFX_list_(SMBX64)

TailsFan99
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Re: New Great Castle Adventure!

Postby TailsFan99 » Mon May 16, 2016 1:27 pm

Thank you, I had to convert the sounds to ogg or else they'll sound bad. After conversion, they work perfectly.

Angelus
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Re: New Great Castle Adventure!

Postby Angelus » Sat Jul 23, 2016 12:58 pm

I'm really enjoying this episode so far, specially the upside-down fortress level (sorry but I can't remember the name of it at this point). However, there's something that strikes me as wrong here, and while it seems like a minor mistake, it can be annoying. Why does the shortcut door to the fifth area requires you 60 stars, when you only need 45 to enter on it in first place? Also, the final area shortcut requires you 80 stars, when you only need 60 to enter on it as well. I'm not entirely sure if that was intended or not (honestly it doesn't feel like intended because the previous doors worked just fine), but yeah, it feels weird. Anyway, it's a great episode besides that, I'll definitely keep playing it.

Cedur
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Re: New Great Castle Adventure!

Postby Cedur » Sat Jul 23, 2016 1:59 pm

Apparently you need less stars to enter the portal rooms, but it requires a longer way to go at first (through the other hubs of the castle). Once you have some more stars, you can use the blue shortcut door.

Also the fortress that flips upside-down is Level 14: Galactic Castle (that Bowser Junior can be annoying :>)

Angelus
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Re: New Great Castle Adventure!

Postby Angelus » Sat Jul 23, 2016 9:01 pm

I guess I understand the purpose of it now. It makes sense, after all.

Lucaman
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Re: New Great Castle Adventure!

Postby Lucaman » Wed Aug 03, 2016 1:16 pm

TailsFan99 wrote:Thank you, I had to convert the sounds to ogg or else they'll sound bad. After conversion, they work perfectly.
Can you pm the download to me. Because I want to play it on lualuna too. :)

Mariogamer435
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Re: New Great Castle Adventure!

Postby Mariogamer435 » Wed Aug 10, 2016 2:46 pm

Not gonna lie, one of the best episodes i played! they are so many levels that i enjoyed. it's hard and fun at the same time. i recommend people to play this. :D


my favourite level in this episode is the "Yoshi Mountain" level. nice episode! ;)

Lightining Serah
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Re: New Great Castle Adventure!

Postby Lightining Serah » Sat Aug 13, 2016 11:03 pm

Good job, i really appreciate the New Great Castle, i was trying to find a good one like this and then, found ;)
Last edited by Lightining Serah on Sun Aug 14, 2016 11:35 am, edited 1 time in total.

PixelPest
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Re: New Great Castle Adventure!

Postby PixelPest » Sun Aug 14, 2016 8:24 am

Lightining Serah wrote:Ohhhh!! Really nce!!! Good Job :D
Please be more constructive when posting

MasterRoboto2
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Re: New Great Castle Adventure!

Postby MasterRoboto2 » Mon Aug 15, 2016 10:09 pm

Whats the Legendary ruins boss theme??

Storm027
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Re: New Great Castle Adventure!

Postby Storm027 » Wed Aug 31, 2016 6:46 pm

Is the original different than this? or are both are the same? if different please explain the differences. thank u

Julia Pseudo
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Re: New Great Castle Adventure!

Postby Julia Pseudo » Wed Aug 31, 2016 8:26 pm

They're totally different episodes, this is effectively a sequel to the original Great Castle Adventure. Their main relation is having one of the same lead developers and the concept of collecting stars in Bowser's castle.

Piotrix
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Re: New Great Castle Adventure!

Postby Piotrix » Fri Jan 27, 2017 3:22 pm

Great Episode ;)

Fuyu
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Re: New Great Castle Adventure!

Postby Fuyu » Fri Jan 27, 2017 4:00 pm

Piotrix wrote:Great Episode ;)
Intuition wrote:How great is it? Why is it great? Please bring examples of what makes you think this episode is great.

Luigi+-
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Re: New Great Castle Adventure!

Postby Luigi+- » Fri Feb 03, 2017 7:04 pm

I can`t start. A bullet bill blocks my way and I can`t move.

krakin
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Re: New Great Castle Adventure!

Postby krakin » Fri Feb 03, 2017 7:30 pm

Luigi+- wrote:I can`t start. A bullet bill blocks my way and I can`t move.
Have you tried spin jumping on the bullet bill? Sure you're not stuck in between a couple blocks?

Koopa Troopa on fire
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Re: New Great Castle Adventure!

Postby Koopa Troopa on fire » Sat Feb 04, 2017 2:10 pm

Ugh... I'm playing this on a retarded computer, so it lags a lot, but it's a great episode nonetheless. And I made it to the final chamber, so I can say congratulations to the creators of the episode.

Sapphire Bullet Bill
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Re: New Great Castle Adventure!

Postby Sapphire Bullet Bill » Sun Mar 12, 2017 6:21 pm

Cool in all, but there are some annoyingly unfair portions of the game.

Void
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Re: New Great Castle Adventure!

Postby Void » Sun Mar 12, 2017 8:35 pm

So out of all of the other episodes on here, why is this the only one stickied? I think none of the (individual) episodes should be stickied, ya know?


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