5 random ass bosses
Posted: Thu Aug 14, 2014 8:13 pm
by Superiorstar
HERE'S A STUPID SCREENSHOT OF ONE OF THE BOSSES.

DOWNLOAD:
https://www.mediafire.com/?am4rkc3p2yaksji
Re: 5 random ass bosses
Posted: Fri Aug 15, 2014 11:35 am
by Mable
Just saying you maybe should change the Boom Boom one up a bit cause the spikes which move down in that one can be used by the Player to kill the Boom Boom actually. Happened to me atleast.
Re: 5 random ass bosses
Posted: Tue Nov 11, 2014 9:33 pm
by Imaynotbehere4long
You made five different bosses, and they all suck. Let me explain:
Big Chilly: First of all, the Hammer Bro generators make this extremely annoying to play, especially when there are two behind each other. Second, there's no way to win, even if the player reaches the pipe at the end.
Billy the Bully: This was just insultingly easy. I won well before the generators even had a chance to activate.
Dry Boom: Not only is this also really easy, there's also no way to win, just like with Big Chilly.
flamethrower: I thought that the idea of using sprite-swapped Warts shooting sprite-swapped nogravity=1 bubbles as obstacles (as opposed to using them as the boss) was neat, but, again, the actual boss is way too easy and there's no way to win once the boss is defeated.
super birdo: Once again, there's no way to win. Also, the boss can be defeated by simply holding one of its eggs against it for long enough.
In conclusion: I'm giving these a 1/10. Try to focus your efforts on making one good boss instead of five crappy "bosses." Quality over quantity. The only reason you got one point is because I thought flamethrower was a neat concept. Also, would you mind using more than one song for four of your bosses?