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Re: Screenshots Thread 33 1/3
Posted: Fri Sep 05, 2014 4:45 pm
by MrPunchia
1-1 UPDATED:

Re: Screenshots Thread 33 1/3
Posted: Fri Sep 05, 2014 4:59 pm
by DimitrisPowerSeven
Screens from grass level:


It's the first level.
Re: Screenshots Thread 33 1/3
Posted: Fri Sep 05, 2014 5:01 pm
by Fuyu
@DimitrisPowerSeven: Awesome! There's a lot of stuff. Love it.
Re: Screenshots Thread 33 1/3
Posted: Fri Sep 05, 2014 5:06 pm
by DimitrisPowerSeven
And i thought people will say to many enemies : P,sadly i can do this only in smb3 and smw levels.
Re: Screenshots Thread 33 1/3
Posted: Fri Sep 05, 2014 5:09 pm
by Fuyu
To be honest I wasn't paying attention to the level design or NPC placement but the mix of graphics. In fact, yeah for the first level there are a lot of clustered enemies. Try separating each of them some more.
Re: Screenshots Thread 33 1/3
Posted: Fri Sep 05, 2014 5:22 pm
by DimitrisPowerSeven
I update it a bit,here it is.

Re: Screenshots Thread 33 1/3
Posted: Fri Sep 05, 2014 5:49 pm
by Fuyu
@DimitrisPowerSeven: It looks better, though they are still way too clustered. Having in mind it's the first level I'd suggest to have at the very least 13 blocks of distance between each of them, and only cluster some of them once in a while, but not so much. And example of two way too clustered enemies are the first two goombas. Have at least 3 or 4 blocks of distance between both and remove that Shy Guy over there.
Also, there's a cutoff I actually didn't notice before below the first pipe. Make a BGO of the pipe body and place it there to fix that.
Re: Screenshots Thread 33 1/3
Posted: Fri Sep 05, 2014 6:00 pm
by Superiorstar
Epic Empire

Re: Screenshots Thread 33 1/3
Posted: Fri Sep 05, 2014 8:06 pm
by Fuyu
Superiorstar wrote:Epic Empire
The green color is way too strong, and the yellow background is barely different. Tone the green color down and make the background darker.
Re: Screenshots Thread 33 1/3
Posted: Sat Sep 06, 2014 12:34 am
by Axiom
FanofSMBX wrote:Ask luigifan2010 he saved a tutorial of it
http://www.forestofillusion.org/forums/ ... p?f=9&t=43
and i can mirror this here if you guys really want
Re: Screenshots Thread 33 1/3
Posted: Sat Sep 06, 2014 2:04 am
by bossedit8
Re: Screenshots Thread 33 1/3
Posted: Sat Sep 06, 2014 2:39 am
by lighthouse64
Posting one of my old screenies from my project the red virus.

Re: Screenshots Thread 33 1/3
Posted: Sat Sep 06, 2014 2:56 am
by XerX
lighthouse64 wrote:Posting one of my old screenies from my project the red virus.

uh...what the hell is up with the random cluster of desert tiles above that slope..?
Re: Screenshots Thread 33 1/3
Posted: Sat Sep 06, 2014 2:58 am
by Superiorstar
XerX wrote:lighthouse64 wrote:Posting one of my old screenies from my project the red virus.
uh...what the hell is up with the random cluster of desert tiles above that slope..?
Maybe if you checked his project you would know.
Re: Screenshots Thread 33 1/3
Posted: Sat Sep 06, 2014 9:30 am
by lighthouse64
I think the sand is a glitch. tell me what you mean
Re: Screenshots Thread 33 1/3
Posted: Sat Sep 06, 2014 11:03 am
by Mable
Everyone loves underwater levels
Re: Screenshots Thread 33 1/3
Posted: Sat Sep 06, 2014 11:52 am
by lighthouse64
CaptainSyrup wrote:Everyone loves underwater levels
Cool jellies. I think the jellyfish are the most interesting.
Re: Screenshots Thread 33 1/3
Posted: Sat Sep 06, 2014 12:00 pm
by underFlo
CaptainSyrup wrote:Everyone loves underwater levels
I do like the giant Jelectrode, even though I think the tentacles are a litle too straight. Looks really cool nontheless.
Re: Screenshots Thread 33 1/3
Posted: Sat Sep 06, 2014 12:31 pm
by RudeGuy
CaptainSyrup wrote:Everyone loves underwater levels
I like the giant jelectro, tough I think you should get rid if those 4x4 pixels. Overall nice underwater level.
Re: Screenshots Thread 33 1/3
Posted: Sat Sep 06, 2014 12:43 pm
by Fuyu
Alright folks, I know I said before I was going to update my pack in some hours and clearly didn't, and I deeply apology for that. Sorry is this sounds like sort of an excuse, but the graphics I'm about to show has been boring me to death, therefore I've been postponing it for a very long time. Though, I can say that I'm very happy to have finally finished something that apparently nobody came with, so I hope you guys appreciate my effort and use it sometime, please don't make me go through this tiring stuff for nothing, pretty please.
So, with that said, behold the reason of why I postponed my GFX Pack's update for so long!
Also great news, I'm going to upload this and the rest of my stuff in a couple of hours and ACTUALLY release it, so expect to find it very soon!