Screenshots Thread 33 1/3

Topics that have reached 100 pages.
MrPunchia
Eerie
Eerie
Posts: 788
Joined: Fri Dec 20, 2013 9:51 pm
Flair: muncher moment
Pronouns: they/them

Re: Screenshots Thread 33 1/3

Postby MrPunchia » Fri Sep 05, 2014 4:45 pm

1-1 UPDATED:
Image

DimitrisPowerSeven
Volcano Lotus
Volcano Lotus
Posts: 519
Joined: Sun Apr 06, 2014 8:56 am

Re: Screenshots Thread 33 1/3

Postby DimitrisPowerSeven » Fri Sep 05, 2014 4:59 pm

Screens from grass level:
Spoiler: show
ImageImageIt's the first level.

Fuyu
Boom Boom
Boom Boom
Posts: 3137
Joined: Sat Dec 21, 2013 2:40 pm
Pronouns: He/Him

Re: Screenshots Thread 33 1/3

Postby Fuyu » Fri Sep 05, 2014 5:01 pm

@DimitrisPowerSeven: Awesome! There's a lot of stuff. Love it.

DimitrisPowerSeven
Volcano Lotus
Volcano Lotus
Posts: 519
Joined: Sun Apr 06, 2014 8:56 am

Re: Screenshots Thread 33 1/3

Postby DimitrisPowerSeven » Fri Sep 05, 2014 5:06 pm

And i thought people will say to many enemies : P,sadly i can do this only in smb3 and smw levels.

Fuyu
Boom Boom
Boom Boom
Posts: 3137
Joined: Sat Dec 21, 2013 2:40 pm
Pronouns: He/Him

Re: Screenshots Thread 33 1/3

Postby Fuyu » Fri Sep 05, 2014 5:09 pm

To be honest I wasn't paying attention to the level design or NPC placement but the mix of graphics. In fact, yeah for the first level there are a lot of clustered enemies. Try separating each of them some more.

DimitrisPowerSeven
Volcano Lotus
Volcano Lotus
Posts: 519
Joined: Sun Apr 06, 2014 8:56 am

Re: Screenshots Thread 33 1/3

Postby DimitrisPowerSeven » Fri Sep 05, 2014 5:22 pm

I update it a bit,here it is.
Image

Fuyu
Boom Boom
Boom Boom
Posts: 3137
Joined: Sat Dec 21, 2013 2:40 pm
Pronouns: He/Him

Re: Screenshots Thread 33 1/3

Postby Fuyu » Fri Sep 05, 2014 5:49 pm

@DimitrisPowerSeven: It looks better, though they are still way too clustered. Having in mind it's the first level I'd suggest to have at the very least 13 blocks of distance between each of them, and only cluster some of them once in a while, but not so much. And example of two way too clustered enemies are the first two goombas. Have at least 3 or 4 blocks of distance between both and remove that Shy Guy over there.

Also, there's a cutoff I actually didn't notice before below the first pipe. Make a BGO of the pipe body and place it there to fix that.

Superiorstar
Van De Graf
Van De Graf
Posts: 2145
Joined: Tue Jul 22, 2014 5:49 pm

Re: Screenshots Thread 33 1/3

Postby Superiorstar » Fri Sep 05, 2014 6:00 pm

Epic Empire
Image

Fuyu
Boom Boom
Boom Boom
Posts: 3137
Joined: Sat Dec 21, 2013 2:40 pm
Pronouns: He/Him

Re: Screenshots Thread 33 1/3

Postby Fuyu » Fri Sep 05, 2014 8:06 pm

Superiorstar wrote:Epic Empire
Spoiler: show
Image
The green color is way too strong, and the yellow background is barely different. Tone the green color down and make the background darker.

Axiom
Foo
Foo
Posts: 1471
Joined: Tue Dec 24, 2013 2:23 pm

Re: Screenshots Thread 33 1/3

Postby Axiom » Sat Sep 06, 2014 12:34 am

FanofSMBX wrote:Ask luigifan2010 he saved a tutorial of it
http://www.forestofillusion.org/forums/ ... p?f=9&t=43

and i can mirror this here if you guys really want

bossedit8
Banned
Posts: 6838
Joined: Fri Dec 20, 2013 12:35 pm
Contact:

Re: Screenshots Thread 33 1/3

Postby bossedit8 » Sat Sep 06, 2014 2:04 am


lighthouse64
Charged Spiny
Charged Spiny
Posts: 1804
Joined: Sat Apr 26, 2014 6:28 am

Re: Screenshots Thread 33 1/3

Postby lighthouse64 » Sat Sep 06, 2014 2:39 am

Posting one of my old screenies from my project the red virus. Image

XerX
Foo
Foo
Posts: 1487
Joined: Fri Dec 20, 2013 3:33 pm

Re: Screenshots Thread 33 1/3

Postby XerX » Sat Sep 06, 2014 2:56 am

lighthouse64 wrote:Posting one of my old screenies from my project the red virus. Image
uh...what the hell is up with the random cluster of desert tiles above that slope..?

Superiorstar
Van De Graf
Van De Graf
Posts: 2145
Joined: Tue Jul 22, 2014 5:49 pm

Re: Screenshots Thread 33 1/3

Postby Superiorstar » Sat Sep 06, 2014 2:58 am

XerX wrote:
lighthouse64 wrote:Posting one of my old screenies from my project the red virus.
Spoiler: show
Image
uh...what the hell is up with the random cluster of desert tiles above that slope..?
Maybe if you checked his project you would know.

lighthouse64
Charged Spiny
Charged Spiny
Posts: 1804
Joined: Sat Apr 26, 2014 6:28 am

Re: Screenshots Thread 33 1/3

Postby lighthouse64 » Sat Sep 06, 2014 9:30 am

I think the sand is a glitch. tell me what you mean

Mable
Ludwig
Ludwig
Posts: 5806
Joined: Sat Dec 21, 2013 4:23 am
Contact:

Re: Screenshots Thread 33 1/3

Postby Mable » Sat Sep 06, 2014 11:03 am

Everyone loves underwater levels

Image
Spoiler: show
Image

lighthouse64
Charged Spiny
Charged Spiny
Posts: 1804
Joined: Sat Apr 26, 2014 6:28 am

Re: Screenshots Thread 33 1/3

Postby lighthouse64 » Sat Sep 06, 2014 11:52 am

CaptainSyrup wrote:Everyone loves underwater levels

Image
Spoiler: show
Image
Cool jellies. I think the jellyfish are the most interesting.

underFlo
Reznor
Reznor
Posts: 4456
Joined: Mon Jul 14, 2014 10:44 am
Flair: sup im lesbiab
Pronouns: They/She
Contact:

Re: Screenshots Thread 33 1/3

Postby underFlo » Sat Sep 06, 2014 12:00 pm

CaptainSyrup wrote:Everyone loves underwater levels

Image
Spoiler: show
Image
I do like the giant Jelectrode, even though I think the tentacles are a litle too straight. Looks really cool nontheless.

RudeGuy
Fry Guy
Fry Guy
Posts: 4991
Joined: Fri Dec 27, 2013 7:36 am
Flair: local guy

Re: Screenshots Thread 33 1/3

Postby RudeGuy » Sat Sep 06, 2014 12:31 pm

CaptainSyrup wrote:Everyone loves underwater levels
Spoiler: show
Image
Spoiler: show
Image
I like the giant jelectro, tough I think you should get rid if those 4x4 pixels. Overall nice underwater level.

Fuyu
Boom Boom
Boom Boom
Posts: 3137
Joined: Sat Dec 21, 2013 2:40 pm
Pronouns: He/Him

Re: Screenshots Thread 33 1/3

Postby Fuyu » Sat Sep 06, 2014 12:43 pm

Alright folks, I know I said before I was going to update my pack in some hours and clearly didn't, and I deeply apology for that. Sorry is this sounds like sort of an excuse, but the graphics I'm about to show has been boring me to death, therefore I've been postponing it for a very long time. Though, I can say that I'm very happy to have finally finished something that apparently nobody came with, so I hope you guys appreciate my effort and use it sometime, please don't make me go through this tiring stuff for nothing, pretty please.

So, with that said, behold the reason of why I postponed my GFX Pack's update for so long!
Spoiler: show
Image
Also great news, I'm going to upload this and the rest of my stuff in a couple of hours and ACTUALLY release it, so expect to find it very soon!


Return to “Pit of 100 Pages”

Who is online

Users browsing this forum: No registered users and 1 guest