Screenshots Thread 33 1/3

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Mudkip
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Re: Screenshots Thread 33 1/3

Postby Mudkip » Sat Aug 16, 2014 10:42 am

Kep wrote:moar hubb skreens
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Whew, nice use of my tileset :D
Sednaiur wrote:Also in a few hours coming to a GFX-thread near you:
Spoiler: show
ImageImage
ImageImage
I just need to work on some things for now, then i finally can release my "SMB1 expanded GFX-pack v1.0 ^^.
That horizon in the world map is too great. Impressive work as always, Sednaiur :D

Wind
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Re: Screenshots Thread 33 1/3

Postby Wind » Sat Aug 16, 2014 11:01 am

leaked (still very wip, lacks some npcs and bgos and sections and stuff)
Spoiler: show
Image
if you have trouble viewing the image (since its really huge) click this

also sednaiur, that smb1 world map stuff looks so orgasmic fuck FUCK

litchh
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Re: Screenshots Thread 33 1/3

Postby litchh » Sat Aug 16, 2014 11:20 am

Sednaiur wrote:Also in a few hours coming to a GFX-thread near you:
Spoiler: show
ImageImage
ImageImage
I just need to work on some things for now, then i finally can release my "SMB1 expanded GFX-pack v1.0 ^^.
I noticed, most players don't consider aspect ratio of creatures except than 2:1 while creating giant NPCs versions. Just compare scales of SMB3 and SMB1 handmade goombas to understand what I mean. It's not about this work by itself, I just pointed the trend.

Anyway, Sednaiur you did a lot of colossal job. Keep it up!

bossedit8
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Re: Screenshots Thread 33 1/3

Postby bossedit8 » Sat Aug 16, 2014 12:09 pm

Underground:

Image

zlaker
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Re: Screenshots Thread 33 1/3

Postby zlaker » Sat Aug 16, 2014 12:12 pm

bossedit8 wrote:Underground:

Image
Looks good, though ya could add some more BGOs.

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Re: Screenshots Thread 33 1/3

Postby bossedit8 » Sat Aug 16, 2014 12:20 pm

@zlakerboy357: SMB2 Underground Sections doesn't have any background objects either.


Too many bullet bills inside the night:

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Mable
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Re: Grinders are cool

Postby Mable » Sat Aug 16, 2014 12:25 pm

Yes those are fucking Grinders right there.
Spoiler: show
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FanofSMBX
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Re: Screenshots Thread 33 1/3

Postby FanofSMBX » Sat Aug 16, 2014 12:30 pm

bossedit8 wrote:Underground:

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Looks nice. But the bob omb needs recolored. It is in SMSE.

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Re: Screenshots Thread 33 1/3

Postby bossedit8 » Sat Aug 16, 2014 12:39 pm

FanofSMBX wrote:Looks nice. But the bob omb needs recolored. It is in SMSE.
Do you have the recolor of that? If you do then please give it to me via PM so I can fix it.

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Superiorstar
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Re: Screenshots Thread 33 1/3

Postby Superiorstar » Sat Aug 16, 2014 12:49 pm

I like it, the goomba seems out of place though.

Radishl
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Re: Screenshots Thread 33 1/3

Postby Radishl » Sat Aug 16, 2014 1:15 pm

Sednaiur wrote: Also in a few hours coming to a GFX-thread near you:
Spoiler: show
ImageImage
ImageImage
I just need to work on some things for now, then i finally can release my "SMB1 expanded GFX-pack v1.0 ^^.
This is the best thing I've seen in years, I have no words that can explain how hyped I am.

Superiorstar
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Re: Screenshots Thread 33 1/3

Postby Superiorstar » Sat Aug 16, 2014 1:19 pm

Sednaiur wrote:

Also in a few hours coming to a GFX-thread near you:
Spoiler: show
ImageImage
ImageImage
I just need to work on some things for now, then i finally can release my "SMB1 expanded GFX-pack v1.0 ^^.
Epic, now all we need is 8-bit tiles expanded.

Murphmario
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Re: Screenshots Thread 33 1/3

Postby Murphmario » Sat Aug 16, 2014 1:52 pm

What about Smb3 and Smw?

Radishl
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Re: Screenshots Thread 33 1/3

Postby Radishl » Sat Aug 16, 2014 2:03 pm

Murphmario wrote:What about Smb3 and Smw?
Smb3 is smb3. It doesn't need anything expanded.

SMW could be expanded though.

FanofSMBX
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Re: Screenshots Thread 33 1/3

Postby FanofSMBX » Sat Aug 16, 2014 2:07 pm

Sednaiur where is hammer bro?

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Re: Screenshots Thread 33 1/3

Postby bossedit8 » Sat Aug 16, 2014 2:09 pm

FanofSMBX wrote:Sednaiur where is hammer bro?
He is still on work in progress. Or maybe the Hammer Brother was already in SMBX implemented anyway. Not sure, ask him.

This looks super epic. I really like everything you have made. Looking forward to this.

Sednaiur
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Re: Screenshots Thread 33 1/3

Postby Sednaiur » Sat Aug 16, 2014 4:27 pm

montague wrote:That looks really awesome! Great work as I'd use it if I was making a smb1 episode.
Thank you very much. I really hope so, as just like with SMB2, SMB1 is really underused, in my opinion.
Mudkip wrote:That horizon in the world map is too great. Impressive work as always, Sednaiur :D
Nice to read your words, thanks ^^. Maybe i will do also a sunset and/or night-version of it in the future.
Wind wrote:also sednaiur, that smb1 world map stuff looks so orgasmic fuck FUCK
xD thanks a bunch for hat. But somehow your sentence reminds me onto... Anime-Bishoujo :-P.
litchh wrote:I noticed, most players don't consider aspect ratio of creatures except than 2:1 while creating giant NPCs versions. Just compare scales of SMB3 and SMB1 handmade goombas to understand what I mean. It's not about this work by itself, I just pointed the trend.

Anyway, Sednaiur you did a lot of colossal job. Keep it up!
My english isn't really that good, but i think you are talking about the SMB3-Goomba having a 150% ratio, while every handmade giant-NPC is more like 200%, if i am correctly.
I think this is, because it makes resizing and the process of "giantification" (i know, not a real word :-P) more easy. But i like it more this way, as the SMB3 giant Goomba dosn't look too much like a bigger version of the standard SMB3 Goomba, in my opinion.
Radishl wrote:This is the best thing I've seen in years, I have no words that can explain how hyped I am.
Such big words - thank you a lot :-D. I am also relieved, when i finally can release this (i am uploading all the stuff right now). I hope it will be at least a bit useful for people.
Superiorstar wrote:Epic, now all we need is 8-bit tiles expanded.
8-bit expansions shouldn't be too difficult to make, since they are way simpler to shade/style, in my opinion. But please don't look at me for that task ^^...
Murphmario wrote:What about Smb3 and Smw?
I think they also deserve a project like this, but i cannot affort working on them right now, as my project needs to be worked on again (it sleeps silently onto the maybe 17th page in the "projects"-section sincs half a year ^^). I have tons of ideas for extensions, though. I really would like to work on all of them, so don't give up the hope for that.
FanofSMBX wrote:Sednaiur where is hammer bro?
You, sir, never fail to find out about this stuff ^^. You are, in my opinion, the perfect beta tester, as you always seem to find every bug here and there, which i really like :-).
I simply forgot to put him onto the Screenshot, but he still is in there, so no worries.

Thanks to everyone for your feedback. Sometime in this hour, you will find the pack in the GFX-section :-)

Valentine
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Re: Screenshots Thread 33 1/3

Postby Valentine » Sat Aug 16, 2014 4:51 pm

Image

First level of W3 in my episode

bossedit8
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Re: Screenshots Thread 33 1/3

Postby bossedit8 » Sat Aug 16, 2014 4:53 pm

Looks very nice but there are way too many background objects at the bottom and no coins around the Area but oh well. Good work.

CreatorForce
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Re: Screenshots Thread 33 1/3

Postby CreatorForce » Sat Aug 16, 2014 5:03 pm

ANOTHER LEVEL :P
Spoiler: show
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