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Piranha Plant Garden

Posted: Mon Aug 11, 2014 11:32 pm
by Chip Potato
Image

This is a level. That I made. With custom graphics that aren't mine. I'm kind of lazy so I wasn't able to list the people who made them this time, but whoever you are, you're pretty amazing. Even if you weren't one of the people who made these graphics. You're awesome.

Anyways, I don't know about you, but all the gardens I've visited had columns, pipes that launched missiles, and floating fences and bridges. I mean, like, come on, what kind of manby-panby gardens do you people go to?

Download;
http://www.mediafire.com/download/rp97s ... Garden.zip

Re: Piranha Plant Garden

Posted: Tue Aug 12, 2014 10:12 am
by Socknic
This was quite a nice level, if I do say so myself. Though you should have listed those who created the graphics, I can understand if you forget once. The graphics you used were pretty fitting. They worked with the level design to create a great atmosphere. This is one of the first garden themed levels I've played that has actually felt like a garden. (The gardens I go to have columns, pipes, and floating fences and bridges, as well) The level design was pretty nice. It was somewhat linear, but not in a bad way. It allowed the level to flow, while still allowing players to loot and explore without feeling like they were lagging behind. It wasn't too difficult, either, though I have a feeling that this was by your design. The second section of the level came as a pleasant surprise. It diverged from the simplistic design of the first section while remaining enjoyable. The music was also fitting, but I feel as though it's the fifth time this week I've seen a level using the same track. Overall, it was an enjoyable level with a fitting, pleasant aesthetic.

Gameplay: 8/10

Graphics: 8/10

Design: 9/10

Overall Level Score: 8/10

Re: Piranha Plant Garden

Posted: Tue Aug 12, 2014 10:14 am
by zioy
Review of Piranha Plant Garden
Level Author: fireflowerhour
Reviewed by: KoolKat

Generally:
This level felt like the first level of a grass world, a 1-1 or 1-2 feeling. Most of the graphics fit that, as well as the difficulty. There were a few weird moments, like the ending had a SMW bonus tileset and a SMB1 ending castle, which don't really look great together, due to the completely different shading styles. Besides that, nothing really stood out. The tileset was nice, and the Dragon Coins were in decent positions that weren't too hard to find, but were challenging so it wasn't easy to get to them. Well, most of them :P The level had nice length to it that reminded me of an official Nintendo game, that the linearity added to. The Bullet Bills felt a bit out-of-place, but not too much that they stood out. Honestly, I really liked this level.

The Ups:
-Balanced difficulty
-No major clash throughout the level
-No cutoffs
-Easy but not boring
-Dragon Coins were placed very well
-Moving pipe gimmick in the cave was a nice touch
-The level had well-placed scenery
-Linear, but had enough exploration that playing through it wasn't completely from Point A to Point B
-Well-placed checkpoint
-Formidable enemy placement that wasn't unfair

The Downs:
-The ending had some minor clash
-The ladybugs were a bit out-of-place, I'd go with fence-climbing Koopas.
-The music sort of fit, but not really (Why did you choose the athletic theme over the normal overworld theme? Just wondering.
-One of the Bullet Bill launchers was a bit unfairly placed, I didn't see it until I lost my power-up.
-The power-up right after the checkpoint can be hard to retrieve if you're too slow.


Overall Score: 7.8/10
Status: Pretty Good

Re: Piranha Plant Garden

Posted: Tue Aug 12, 2014 11:01 am
by silent_
KoolKat wrote:Review of Piranha Plant Garden
Level Author: fireflowerhour
Reviewed by: KoolKat

Generally:
This level felt like the first level of a grass world, a 1-1 or 1-2 feeling. Most of the graphics fit that, as well as the difficulty. There were a few weird moments, like the ending had a SMW bonus tileset and a SMB1 ending castle, which don't really look great together, due to the completely different shading styles. Besides that, nothing really stood out. The tileset was nice, and the Dragon Coins were in decent positions that weren't too hard to find, but were challenging so it wasn't easy to get to them. Well, most of them :P The level had nice length to it that reminded me of an official Nintendo game, that the linearity added to. The Bullet Bills felt a bit out-of-place, but not too much that they stood out. Honestly, I really liked this level.

The Ups:
-Balanced difficulty
-No major clash throughout the level
-No cutoffs
-Easy but not boring
-Dragon Coins were placed very well
-Moving pipe gimmick in the cave was a nice touch
-The level had well-placed scenery
-Linear, but had enough exploration that playing through it wasn't completely from Point A to Point B
-Well-placed checkpoint
-Formidable enemy placement that wasn't unfair

The Downs:
-The ending had some minor clash
-The ladybugs were a bit out-of-place, I'd go with fence-climbing Koopas.
-The music sort of fit, but not really (Why did you choose the athletic theme over the normal overworld theme? Just wondering.
-One of the Bullet Bill launchers was a bit unfairly placed, I didn't see it until I lost my power-up.
-The power-up right after the checkpoint can be hard to retrieve if you're too slow.


Overall Score: 7.8/10
Status: Pretty Good
dewd u copied my reviewing style =((((((

Nah it doesn't really matter

Anyway, nice-looking level, man. I might play it later, but I won't review it since it already got two reviews.

Re: Piranha Plant Garden

Posted: Tue Aug 12, 2014 11:06 am
by Radishl
I'll be reviewing this later.

Re: Piranha Plant Garden

Posted: Tue Aug 12, 2014 12:33 pm
by zioy
Kep wrote: dewd u copied my reviewing style =((((((

Nah it doesn't really matter

Anyway, nice-looking level, man. I might play it later, but I won't review it since it already got two reviews.
Yeah, that wasn't intentional :P
I used to use castlewars's reviewing style because he reviewed my levels back in the day, then I decided this style would be easier. And I realized when you said that that that's where it came from.