[Updated] Mushroom Hills (My 1st Level)

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PROX
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Joined: Sun Jul 06, 2014 8:50 pm

[Updated] Mushroom Hills (My 1st Level)

Postby PROX » Mon Aug 11, 2014 2:12 pm

This is the very 1st level I made and it is also the 1st level on an episode that I'm currently working on.

Updates:
Spoiler: show
Image
Image
Image


Disclaimer:
Spoiler: show
Custom Graphics were not made by me
Emral -- Grass Tileset
legendtony987 -- Recolored Birdo
ffffff -- level backgrounds (for main level and sky bonus area)
Miky Gargiulo -- cave tileset ripped from NSMBWii
chickenwings1415 -- Hammer Bro
Redigit + Red Yoshi -- Yoshi's Island Koopa Troopas
Bmsaints -- custom special blocks
The Walking Goomba NPC was not made by me either so tell me who did and I'll add it here, also, if I missed anyone, let me know.

Updated Download Link:
Last edited by PROX on Tue Aug 12, 2014 5:14 pm, edited 5 times in total.

antoinefunbros
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Re: Mushroom Hills (My 1st Level)

Postby antoinefunbros » Mon Aug 11, 2014 2:48 pm

Nive level ! It's a good start! This is my personnal review :

gameplay: 7.5/10 : It's a classic level, as we can find in world-1 of mario series. The 3 traditionnal sections (sky, ground, underground) are here. I regret to get too easily some rare power-ups, like 3up moon.

Design 5/10 : Well design, but i see some things that was ... weird. As SMB1 blocks or unfinished pipes. You also put SML2 flying goombas with your custom goombas. And, why did you use an underground with NSMW graphics and you put smb1 and smb3 graphics for the overworld and the sky section ?
Spoiler: show
Image -> SMB3 and SMB1 block together in an overworld with a NSMBW backgroud and YI koopas, it's strangeImage -> Why SMB1 blocks here ?
Image -> SMB1 blocks with a SMB1 pipe. In all the level you uses the SMB3 pipes, so why here ?
Image SMB1 block with a pipe with mixed graphics (SMB1 + SMB3)
Music 7/10 : The music was fine but i don't understand why you put a super mario galaxy song in a sky place.

NPC Placement : 8/10 The NPCs was nice. But some were ... strangely placed :
Spoiler: show
Image Oh well, i'm a flotaing plant !
My final note : 7/10, good for a first level :)

[What's the ground section theme ?][If i made grammars errors, say it to me, i'll fix it]
Last edited by Axiom on Sat Aug 16, 2014 8:27 pm, edited 1 time in total.
Reason: Review Approved

PROX
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Posts: 1953
Joined: Sun Jul 06, 2014 8:50 pm

Re: Mushroom Hills (My 1st Level)

Postby PROX » Mon Aug 11, 2014 2:54 pm

antoinefunbros wrote:Nive level ! It's a good start! This is my personnal review :

gameplay: 7.5/10 : It's a classic level, as we can find in world-1 of mario series. The 3 traditionnal sections (sky, ground, underground) are here. I regret to get too easily some rare power-ups, like 3up moon.

Design 5/10 : Well design, but i see some things that was ... weird. As SMB1 blocks or unfinished pipes. And, why did you use an underground with NSMW graphics and you put smb1 and smb3 graphics for the overworld and the sky section ?
Spoiler: show
Image -> SMB3 and SMB1 block together in an overworld with a NSMBW backgroud and YI koopas, it's strangeImage -> Why SMB1 blocks here ?
Image -> SMB1 blocks with a SMB1 pipe. In all the level you uses the SMB3 pipes, so why here ?
Image SMB1 block with a pipe with mixed graphics (SMB1 + SMB3)
Music 7/10 : The music was fine but i don't understand why you put a super mario galaxy song in a sky place.

NPC Placement : 8/10 The NPCs was nice. But some were ... strangely placed :
Spoiler: show
Image Oh well, i'm a flotaing plant !
My final note : 6.9/10, good for a first level :)

[What's the ground section theme ?][If i made grammars errors, say it to me, i'll fix it]
wow I didn't even realize that I mixed the pipes xD and yeah that plant is kinda weird xD I guess the NPC didn't fit in the tight space

antoinefunbros
Guest

Re: Mushroom Hills (My 1st Level)

Postby antoinefunbros » Mon Aug 11, 2014 2:55 pm

Try to fix it and re-upload the level :)

PROX
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Posts: 1953
Joined: Sun Jul 06, 2014 8:50 pm

Re: Mushroom Hills (My 1st Level)

Postby PROX » Mon Aug 11, 2014 2:58 pm

also the custom goombas weren't mine, and I couldn't find a paragoomba to use that worked well with the walking goomba so I had to improvise lol

Radishl
Guest

Re: Mushroom Hills (My 1st Level)

Postby Radishl » Tue Aug 12, 2014 11:16 am

Hey Prox, I don't like how you made a smb1 pipe and a smb3 pipe top together. It looks weird.
And the Bgo placement ws too much. Try to tone down on it.

Liraxus
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Re: Mushroom Hills (My 1st Level)

Postby Liraxus » Tue Aug 12, 2014 2:12 pm

Oh, hey, this was actually the name of my first level too...in Mario Flash at least.

Just saying, it is a relatively basic name, and the level looks all right for a first level.

PROX
Banned
Posts: 1953
Joined: Sun Jul 06, 2014 8:50 pm

Re: Mushroom Hills (My 1st Level)

Postby PROX » Tue Aug 12, 2014 4:02 pm

Radishl wrote:Hey Prox, I don't like how you made a smb1 pipe and a smb3 pipe top together. It looks weird.
And the Bgo placement ws too much. Try to tone down on it.
I updated the level and I fixed the pipe splicing lol I'll put screenshots up soon. Also I felt that the level would have been too bland if I didn't put those BGOs lol

Marina
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Re: [Updated] Mushroom Hills (My 1st Level)

Postby Marina » Sat Aug 16, 2014 8:18 pm

The level review for this level has been approved by (at least) two (or more) judges, that means it's getting moved.


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