Levels that have good quality and are worth playing.
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Radishl
- Guest
Postby Radishl » Sun Aug 10, 2014 11:05 pm
Well here it is. Two days in the making.
SHOCKING SHOOTER - Koopa Lake
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This is basically the adventures of Toad when he isn't already doing so with Mario and friends.
Follow Toad as he makes his way through the world and tries to stop evil and make a way for righteousness and justice!
This is part 1 of the trilogy so expect a part two in the near future!
Credit to Raster for his delicious tilesets and graphic pack, dragonmaster for his graphics and various other graphics in the folder. Also h2634, the backgrounds that you ripped are delicious.
Screenshots
Not going to expose too much of it, you guys are going to have to explore it for yourselves.
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Download
http://speedy.sh/VUX4W/Shocking-Shooter.rar
Media Fire
http://www.mediafire.com/download/oc44c ... hooter.rar
Feedback and a level rating would be appreciated.
Challenges
- Ill give a fish to anyone who can finish the level without using the axe powerup except for the boss fight. Since in that case it is required to use.
- Ill give someone an up rep if he completes the level without taking a single damage.
- I'll give someone a fish if they complete the level collecting all coins.
- Whoever finds the secret room via pipe, they will be given an up rep.
This must be caught on footage.
Last edited by Radishl on Mon Aug 11, 2014 2:13 pm, edited 5 times in total.
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Superiorstar
- Van De Graf

- Posts: 2145
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Mon Aug 11, 2014 12:41 am
I'll be playing as soon as this annoying downloader finishes.

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FanofSMBX
- Mouser

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Mon Aug 11, 2014 12:47 am
Superiorstar wrote:I'll be playing as soon as this annoying downloader finishes.

That's a virus.
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Superiorstar
- Van De Graf

- Posts: 2145
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Mon Aug 11, 2014 12:53 am
You forgot the lvl file.
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Radishl
- Guest
Postby Radishl » Mon Aug 11, 2014 1:03 am
Superiorstar wrote:You forgot the lvl file.
There's no way I forgot it, the level is in the folder and I converted the folder to a rar. Try closing and re opening ur game.
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Superiorstar
- Van De Graf

- Posts: 2145
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Mon Aug 11, 2014 1:26 am
Radishl wrote:Superiorstar wrote:You forgot the lvl file.
There's no way I forgot it, the level is in the folder and I converted the folder to a rar. Try closing and re opening ur game.
Nope not there.
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Radishl
- Guest
Postby Radishl » Mon Aug 11, 2014 1:31 am
Superiorstar wrote:Radishl wrote:Superiorstar wrote:You forgot the lvl file.
There's no way I forgot it, the level is in the folder and I converted the folder to a rar. Try closing and re opening ur game.
Nope not there.
Does anyone else have this problem?
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FanofSMBX
- Mouser

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Mon Aug 11, 2014 1:33 am
I do
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Radishl
- Guest
Postby Radishl » Mon Aug 11, 2014 1:42 am
FanofSMBX wrote:I do
Sigh, I'll update the download tommarow.
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underFlo
- Reznor

- Posts: 4456
- Joined: Mon Jul 14, 2014 10:44 am
- Flair: sup im lesbiab
- Pronouns: They/She
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Contact:
Postby underFlo » Mon Aug 11, 2014 2:41 am
Isn't it kind of a bad reason to give an uprep for completing a level without taking damage?
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Contact:
Postby bossedit8 » Mon Aug 11, 2014 3:52 am
I downloaded the File but as I can see the Level data isn't in this Folder where the Graphics and Music takes place. Please update your download Link that we can get and play your Level file.
Currently it looks very interesting so far.
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h2643
- Birdo

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Mon Aug 11, 2014 7:34 am
Your level looks nice and also thanks for using my ripped backgrounds. If you want, you can use this background, instead of the one with shadow:
And also, you should rename background2-43(2) to background2-43 or else it won't work. And yeah, the .lvl-file is missing.
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Radishl
- Guest
Postby Radishl » Mon Aug 11, 2014 2:00 pm
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Superiorstar
- Van De Graf

- Posts: 2145
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Mon Aug 11, 2014 2:43 pm
That level was amazing. 
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TLtimelord
- Red Yoshi Egg

- Posts: 2649
- Joined: Sat Dec 21, 2013 5:16 pm
- Flair: Info under raps
Postby TLtimelord » Mon Aug 11, 2014 2:47 pm
Superiorstar wrote:That level was amazing. 
Please be more constructive on your post. What is amazing about the level?
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Radishl
- Guest
Postby Radishl » Mon Aug 11, 2014 3:25 pm
Superiorstar wrote:That level was amazing. 
Thanks also can I get a level judge to review it and possibly move it.
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Radishl
- Guest
Postby Radishl » Tue Aug 12, 2014 9:36 am
Thank you for your valiant efforts, Bossedit8.
You will now be given the title - Baron of Koopa Lake!
Thanks for the play through Bossedit, it warms mah heart  and made my day.
Also could I get a level judge to review this please.
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Beyond
- Blooper

- Posts: 191
- Joined: Fri Dec 20, 2013 10:16 pm
Postby Beyond » Tue Aug 12, 2014 8:36 pm
I will review that.
It's an acceptable level, I liked that, this have a pretty unique atmosphere too. But I think it's a little annoying harder than this really have to be. And it's simple and very linear. I think the only funny part is when I receive the Bullet Gun and when I have to chase the Koopa's bus. At least this have good graphics and a good music (I think it's unnecessary the music switch when the player receives the Gun).
Design - 3.30/5
It's an acceptable linear level, but some parts are really hard, some other have a flood of enemies (chasing koopas and bullets) and I really don't liked that. I think you need to fix somethings in the design too. Some details gives a look of a "amateur design), like the scenario placement and the tileset placement. I can look for some cut-offs too. And it's a boring level in some aspects. Anyway, I really liked the boss. It's creative and fun to play.
Placement - 2.65/5
Exaggerated. You can remove some of Big Piranhas, Bullet Launchers and Chasing Koopas. This have some really hard parts. With or without the Hammer Suit. It's really annoying. Some parts have a bad coin placement too. And why this level just have one Dragon Coin?
Atmosphere - 3.15/5
It's a good atmosphere, since some details gives a bad vibe in this. Well, as I always say: Polishment is the main word. You need to improve the level design, the features along them, better distribute the NPCs, scenario and design and, with this, the atmosphere will be a little better.
Aesthetics - 2.85/5
It's acceptable in some parts, but the cut-offs and design problems gives a "amateur vibe" in this level. The scenario and the NPCs placement gives that problem too. I think it's a good level, with a good concept, with excelent graphics, but without a great use of this.
Overall - 11,95/20 or 5,975/10
Last edited by Beyond on Tue Aug 12, 2014 10:39 pm, edited 1 time in total.
Reason: Review here!
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Radishl
- Guest
Postby Radishl » Tue Aug 12, 2014 11:54 pm
Beyond wrote:I will review that.
It's an acceptable level, I liked that, this have a pretty unique atmosphere too. But I think it's a little annoying harder than this really have to be. And it's simple and very linear. I think the only funny part is when I receive the Bullet Gun and when I have to chase the Koopa's bus. At least this have good graphics and a good music (I think it's unnecessary the music switch when the player receives the Gun).
Design - 3.30/5
It's an acceptable linear level, but some parts are really hard, some other have a flood of enemies (chasing koopas and bullets) and I really don't liked that. I think you need to fix somethings in the design too. Some details gives a look of a "amateur design), like the scenario placement and the tileset placement. I can look for some cut-offs too. And it's a boring level in some aspects. Anyway, I really liked the boss. It's creative and fun to play.
Placement - 2.65/5
Exaggerated. You can remove some of Big Piranhas, Bullet Launchers and Chasing Koopas. This have some really hard parts. With or without the Hammer Suit. It's really annoying. Some parts have a bad coin placement too. And why this level just have one Dragon Coin?
Atmosphere - 3.15/5
It's a good atmosphere, since some details gives a bad vibe in this. Well, as I always say: Polishment is the main word. You need to improve the level design, the features along them, better distribute the NPCs, scenario and design and, with this, the atmosphere will be a little better.
Aesthetics - 2.85/5
It's acceptable in some parts, but the cut-offs and design problems gives a "amateur vibe" in this level. The scenario and the NPCs placement gives that problem too. I think it's a good level, with a good concept, with excelent graphics, but without a great use of this.
Overall - 11,95/20 or 5,975/10
Thank you, I'll try to improve. With the next installment of shocking shooter!
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