Sunset Shore by Natsu & Jarckius

Levels that have good quality and are worth playing.
Fuyu
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Sunset Shore by Natsu & Jarckius

Postby Fuyu » Sun Aug 10, 2014 9:30 am

Psss! Hey! I know what you're thinking ... Natsu posting a level? WTFIGO!! By the way, if you try to read this quoting it (or if you're a mod editing) proves you have a small penis. Yeah, even if you're a girl.

Hey! So I opened SMBX decided to finish one of the levels for W3 that is giving me some trouble to finish, and while searching for the level I see a folder with really old levels of mine. After searching through them I find one of the levels I made along Jarckius and decided to post it ... because logic. How ironic.

Anyway, here's a screenshot.
Spoiler: show
Image
* Credits list in the level folder.

Download: https://www.dropbox.com/s/4s4hrh3efidfm ... rckius.zip

Beyond
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Re: Sunset Shore by Natsu & Jarckius

Postby Beyond » Sun Aug 10, 2014 4:00 pm

No, I don't have a small penis. Offensive :c

I will review that. Just wait a little.

EDIT: My big review:
Spoiler: show
It's a good and simple level, but I think this is bigger than have to be. And I think this have some minor details who disturb the ambient and gives an impression of cut-off or bad design. But I liked the tileset and the mix with the beach desert blocks in the first section. It's really good. And I really loved the underwater + beach background. It's very beautiful. And, while you have structured very well the Star placement, you have to explore a lot this level and go back some times to do that. It's boring for me. And I think, some parts in section 2 and in the rest of the level (except in the first section) was really difficult to pass. Because of the grand amount of Piranha Plants/Venus Fire Trap in some parts. Considering a episode too, it's not a really good difficulty to World 3 (just in some parts). I've looked for some graphic problems, I think you missed some effects (Goomba and door).

Design - 3.70/5
It's a good level but, just like I have said: Some minimal things undermined the whole design in my opinion. And this don't have a unique design. Reminds me of Chad design. But that isn't a problem, but I think it's not really unique in some parts (probably this will spoil the atmosphere overall). This have some cramped areas (not a lot, but have) and I have prejudice with those corals almost off the screen. Oh, and look for cut-offs. I searched a lot of them (with scenario, tilesets and with the grapihcs).

Placement - 4.20/5
Nothing wrong with the coins. You've placed a lot of them in some parts, like in the almost cramped areas in the section 2, especially Piranha Plants. In the section 3 have a lot of Piranha Plants too. Try to remove some of them. It's bad for the level this grand amount of this enemies. And try to remove the number of enemies in some parts too to decrease the excess. I liked the Red Coin system, but you have to go back a little to pick one of them. At least this don't took a lot of time to pick, like one of the Stars.

Atmosphere - 3.65/5
Don't big problems with that, but the music, the graphics and the design don't make an unique ambient. And, for me, the more unique and acceptable ambient will be better. This is acceptable; But this isn't unique or have a unique vestige/feature. And I can't look for anything really new in this level (or I can't look for original gimmicks too). At least, it's a level with a pretty nice ambient.

Aesthetics - 3.85/5
Except the design, placement problems and the bugs, cut-offs, graphics without effects, this level has a beautiful organization (in some parts). It's a lovely level. I don't have so much to talk about this (because I have written what I think it's important before that part).

Overall - 15.4/20 or 7.7/10
Last edited by Beyond on Sun Aug 10, 2014 7:48 pm, edited 2 times in total.
Reason: Review added!

Fuyu
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Re: Sunset Shore by Natsu & Jarckius

Postby Fuyu » Sun Aug 10, 2014 10:06 pm

Beyond wrote:And I think, some parts in section 2 and in the rest of the level (except in the first section) was really difficult to pass. Because of the grand amount of Piranha Plants/Venus Fire Trap in some parts. Considering a episode too, it's not a really good difficulty to World 3 (just in some parts).
It IS supposed to be a hard level, and no, not for an episode's W3.
Beyond wrote:I think you missed some effects (Goomba and door)
Well shit, I zipped this level in a hurry, that must be it.
Beyond wrote:This have some cramped areas (not a lot, but have) and I have prejudice with those corals almost off the screen. Oh, and look for cut-offs. I searched a lot of them (with scenario, tilesets and with the graphics).
Mind posting some screens of them?
Beyond wrote:You've placed a lot of them in some parts, like in the almost cramped areas in the section 2, especially Piranha Plants. In the section 3 have a lot of Piranha Plants too.
Like I said, it IS supposed to be a hard level.
Beyond wrote:Except the design, placement problems and the bugs, cut-offs, graphics without effects, this level has a beautiful organization (in some parts). It's a lovely level. I don't have so much to talk about this (because I have written what I think it's important before that part).
Why did I get 3.85 out of 5 then? If there's nothing bad about aesthetics why didn't I get 5 out of 5?

By the way, thanks for the review in such a short time.


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