Review - Mushroom Pass (Once Again)
I decided I'd try a slightly different review approach, instead of listing my thoughts as I go I'll play the level all the way through and do a what i liked and didn't like at the end.
Okay, I played the level and liked it ALOT.
What I liked
-MINIMAL USE OF CUSTOM GRAPHICS
Seriously, some people could learn from this guy. I guess I should clarify as to what I consider "minimal use of custom graphics"
A few graphics are from existing Mario games but have simply been recolored to fit in with SMBX's built in stuff. (i hope that clarifies pls dont cause shitstorm)
-You made the level feel alot less linear with those mushroom platforms
It was done REALLY well. It had a reasonable amount of vertical and horizontal travel. It was great and never felt too linear.
-Good amount of power-ups
Thank god, I got hit a couple times by my horrid shell throwing tactics.
-Hidden goodies
I found like 3 1-ups? Or I found 2 and one was from the bonus area I can't remember
What I didn't like
-
This
I'm not sure how to describe so take a screenshot instead. You can get up there, but it doesn't actually go anywhere? I think it would be cool to have a hidden pipe or something
-Some of the higher areas could benefit from some BGO's
Like here. Toss some clouds or something :3
-NPC Variety was kinda non existent
Well I suppose if this is meant to be a first world level, then this could be circumvented (is that the right word? idk english) but other than that it was standard koopa goomba pirahna. Which isn't all bad, like I said if this is a first world level then this can be excused.
And now for the overall scores!
Atmosphere: It felt like a really well done SMB3 level, and I like that alot. The music fit nicely too albeit a bit overused. 9/10
Gameplay: it played really well, not too difficult and great amount of goodies. and you really went around it feeling linear with those mushroom platforms (I guess that's why they call it mushroom pass) albeit a bit short 8/10
NPC Placement: while npc variety was lacking, the npcs were placed in just the right spots that i didn't get frustrated and throw my controller when i got hit. 9/10
Graphics: minimal custom graphics and the ones that are used are colored nicely to fit, i love it 10/10
Overall Score: a solid 9/10, if you enjoyed the princess cliche's style of levelling I think you'd really enjoy this level. Honestly.
AND BEFORE YOU TRY AND SAY IM BIASED
no stop right there
sure, me and GLuigiX are friends but I promise you none of that influenced this review, you have to remember I've always been more a fan of Nintendo's Mario style of levels and that's really what this was (or the princess cliche style idk you pick).
SIDENOTE: i forgot to mention, having bricks and "?" blocks inside the terrain was a clever decoration gimmick c: