Page 23 of 27

Re: Lowser's Conquest - Hedgehopping Plains aka Holy Sednaiur

Posted: Mon May 02, 2016 12:27 pm
by FanofSMBX
Superiorstar wrote:
Sednaiur wrote:
Spoiler: show
Image
Image
Image
How did you ever get so good Sednaiur, did you go to an art school in Japan or something?
Answer: spending a week on a level's graphics. Not happening for yours truly.

Re: Lowser's Conquest - Torpedo Tetsu's Lake

Posted: Mon May 02, 2016 12:47 pm
by Wohlstand
So, which total number of reserved element of every type you retreived? I'll add them into main PGE's configuration packages to allow any usage everywhere.

Re: Lowser's Conquest - "SMBXpanded"

Posted: Mon May 02, 2016 8:48 pm
by MECHDRAGON777
Sednaiur wrote:After I found some interesting new things (thanks to H2643 for telling us about the unused NPCs and blocks in SMBX ^^) to play with http://www.supermariobrosx.org/forums/v ... =69&t=2130, I mostly finished my updated worldmap-graphics.
Here are some screens of it:
Spoiler: show
Image
Image
Image
Image
Image
Image
I removed all the black outlines from the levels and sceneries, so they look less out of place to me. I also added two new textures to the worldmap-tiles, so not everything looks like sand dunes. :-P
The only thing left now, is to use all the new sceneries (35 in number) to spice up the look a bit more. :-D
And with this update, my project starts to use a lot of new things, like more paths (look at the colors of the paths on the screenshots ^^), levels, tiles, sceneries, blocks, and BGOs. I finally could implement all the tiles needed for my pipes, since I can now use 62 new blocks. It is nothing too serious, but still very nice to have, and it gives more room for creativity.
Thanks for all the comments and interest in my project :-)
The screens look nice, and I know how to do this, just never knew you could. I will quickly set up SMBX so I can do this.

Re: Lowser's Conquest - #HolySednaiur

Posted: Mon May 02, 2016 8:52 pm
by Alagirez
Woah the new worldmap is better than before! I like the texture of the sand tile because it looks like a real sand! Great job!
Edit : and finally you uses Lunalua! HYPE HYPE
#HolySednaiur

Re: Lowser's Conquest - "SMBXpanded"

Posted: Mon May 02, 2016 8:52 pm
by Hani
It's beautiful. The texture of each tileset is really nice. I love the no black outline. (now I want to do it) LAWL I'M JUST KIDDING~ MAYBE~ Im urged to find the wario castle.
I'm just gonna wait for the worldtiles to be released. Since it's hard for me to make it. I already got my sceneries and levels so don't worry!

Re: Lowser's Conquest - "SMBXpanded"

Posted: Mon May 02, 2016 9:18 pm
by Quantix
Gotta say, the worldmap looks surprisingly better with no outlines, everything looks so gorgeous now!

By the way, that SMBXpanded post you mentioned, do you use it by naming the graphic an extra number or something? I'd like to know.

Re: Lowser's Conquest - "SMBXpanded"

Posted: Tue May 03, 2016 5:51 am
by h2643
Quantix wrote:By the way, that SMBXpanded post you mentioned, do you use it by naming the graphic an extra number or something? I'd like to know.
He just makes use of some unused items in SMBX. http://www.supermariobrosx.org/forums/v ... 76#p215998

Re: Lowser's Conquest - "SMBXpanded"

Posted: Tue May 03, 2016 6:29 am
by Quantix
h2643 wrote: He just makes use of some unused items in SMBX. http://www.supermariobrosx.org/forums/v ... 76#p215998
Looks like my worldmap's going through some heavy changes then! :mrgreen:

When Wohlstand adds support for it, anyway.

Re: Lowser's Conquest - "SMBXpanded"

Posted: Wed May 04, 2016 9:14 pm
by MECHDRAGON777
How do you set-up PGE though?

Re: Lowser's Conquest - "SMBXpanded"

Posted: Sun May 08, 2016 6:22 pm
by Wohlstand
Just a test one of levels with updated PGE Engine,
Musics I replaced just for this video to avoid Content-ID attacks: music replaced into: BGM in castle is "Wally" from "Age of Empire", boss battle is "Jazzin' them Nazis" from "Wolfintein"
Spoiler: show
For example, this video attacked with that flag because next songs:
"Super Mario 3D Land_19 - Super Mario 3D Land"
"BGM NEW SUPER MARIO BROS U (15) - NEW SUPER MARIO BROS U"
"BGM NEW SUPER MARIO BROS U (8) - NEW SUPER MARIO BROS U"

Original link: https://www.youtube.com/watch?v=rI9Mnt2Zdy0

Re: Lowser's Conquest - "SMBXpanded"

Posted: Sun May 08, 2016 6:45 pm
by Troshqui
What is LunaLua?
What is the point of using it?

Re: Lowser's Conquest - "SMBXpanded"

Posted: Sun May 08, 2016 7:03 pm
by Wohlstand
Troshqui wrote:What is LunaLua?
What is the point of using it?
LunaLUA is an extension which contains a set of patches, fixes, improvments, hack tools and LUA-scripting extension to exchange function set of the SMBX Engine. There are more music formats, OpenGL renderer, and gameplay features coded in LUA are makes gameplay much advancer
More & download stuff:
http://wohlsoft.ru/LunaLua/#intro

Trivia: It's very helps with development of PGE because allows research SMBX Engine's internals deeper.

Re: Lowser's Conquest - "SMBXpanded"

Posted: Mon May 09, 2016 12:55 am
by underFlo
Honestly, I'm not a fan of the HUD font. The lack of shading is kinda irritating in comparison with everything else, and the numbers seem to look kinda thin. It doesn't really fit with the rest of the HUD imo.

Aside from that, the rest of the HUD and the world map itself looke great though!

LunaLUA

Posted: Fri May 27, 2016 6:55 pm
by loop13
Where do I put the LunaLUA.dll file!!??? O_o
Just wondering.
By the way, the graphics look great, and I haven't played it yet!!! I am looking forward to this!!! ;-) 8-) :D

Re: LunaLUA

Posted: Sat May 28, 2016 4:25 am
by Wohlstand
Jayce 777 wrote:Where do I put the LunaLUA.dll file!!??? O_o
Just wondering.
By the way, the graphics look great, and I haven't played it yet!!! I am looking forward to this!!! ;-) 8-) :D
It is not a file, LunaLUA it's a hacking project of extension for SMBX 1.3, more info here:
http://wohlsoft.ru/LunaLua/

Re: Lowser's Conquest - "SMBXpanded"

Posted: Sun May 29, 2016 10:01 pm
by loop13
Wohlstand wrote:
Jayce 777 wrote:Where do I put the LunaLUA.dll file!!??? O_o
Just wondering.
By the way, the graphics look great, and I haven't played it yet!!! I am looking forward to this!!! ;-) 8-) :D
It is not a file, LunaLUA it's a hacking project of extension for SMBX 1.3, more info here:
http://wohlsoft.ru/LunaLua/
I tried, but I keep getting errors like nonsense about missing files.
It is so confusing.

Re: Lowser's Conquest - "SMBXpanded"

Posted: Sun May 29, 2016 10:39 pm
by loop13
Why don't you make a version for SMBX 1.4.2?

Re: Lowser's Conquest - "SMBXpanded"

Posted: Mon May 30, 2016 12:19 am
by MECHDRAGON777
Jayce 777 wrote:Why don't you make a version for SMBX 1.4.2?
Jayce 777 wrote:
Wohlstand wrote:
Jayce 777 wrote:Where do I put the LunaLUA.dll file!!??? O_o
Just wondering.
By the way, the graphics look great, and I haven't played it yet!!! I am looking forward to this!!! ;-) 8-) :D
It is not a file, LunaLUA it's a hacking project of extension for SMBX 1.3, more info here:
http://wohlsoft.ru/LunaLua/
I tried, but I keep getting errors like nonsense about missing files.
It is so confusing.
Why are these sperate? Anyway, any episode made in 1.3 can be played in 1.4. Only lua based episodes (like this one) and episodes that uses the "Xpanded" graphics (like this one) are unable to be played in 1.4.

Re: Lowser's Conquest - "SMBXpanded"

Posted: Tue May 31, 2016 11:28 am
by loop13
I am going to try to get LunaLUA installed. I also have the SMBX 2.0 beta. I am missing at least 15 dll files on my 444GB laptop. Getting them installed. Great work on the NPCs. It would be cooler with the AK47. I noticed the chainsaw. Very creative. :D

Re: Lowser's Conquest - "SMBXpanded"

Posted: Tue May 31, 2016 11:32 am
by Mable
Episodes made in 1.3 can be played aslong you don't use any of 1.4 npcs... then again the physics are so eww