Super Mario Bros. Beyond (Worlds 1-7 Completed)

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GalaxyComet
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Super Mario Bros. Beyond (Worlds 1-7 Completed)

Postby GalaxyComet » Fri Aug 08, 2014 2:32 am

For those who are familiar with my most recent work "The Great Vengeance", I've decided to make another project called Super Mario Bros. Beyond, an episode that doesn't follow up after the events of TGV and has its own story. This is something I've been working on since June of 2013 btw, so this is going to be something huge that's made to the best of my abilities.

Storyline(First Part)

Spoiler: show
After many failures, Bowser decided to make a dark clone of Mario, along with some help from Kamek and Kammy. Kammy decided to make the clone adaptable so that it will improve over time via battle. However, adaptability can make the clone become stronger and smarter than its master and rebel against them. Unbeknownst to Bowser, Kammy wanted that to happen due to HER frustration with Bowser’s failures. Eventually, the dark clone was named “Zario” by Kamek and the name stayed because no one could come up with a better name other than “Dark Mario”. When Zario became strong enough, he killed Bowser, Kamek and Kammy, and used his newly discovered dark powers to take control of the Koopalings and the rest of Bowser’s Minions. Now with Zario being the new ringleader, the Koopalings were ordered to invade Toad Town, kidnap the princess, and take her to Quicksand Desert to be executed. Given the task, the Koopalings decided to kill all the civilians in Toad Town as well.
Meanwhile, Toad decided to go pay the Mario Brothers a visit at their home. The three of them decided to go get Peach so all four of them can go kart-racing. When they got to Toad Town, they found it in ruins with many people killed. Toad managed to find only a few who were still alive, and they told the gang about how Toad Town was destroyed and how a lot of civilians died, including Toad’s family and close friends. Given the news, The Mario Bros. decided to go on yet another adventure to save Princess while Toad decided to team up with them to get revenge on the Koopalings and Zario.
[/center]

Worlds for the First Part
World 1: Goomba Road
World 2: Grassfield Voyage
World 3: Winter Ghostland
World 4: Tropical Bay
World 5: Quicksand Desert

Worlds for the Second Part
World 6: Cloudy Skyfield
World 7: Cobra Jungle
World 8: Burning-Flare Cave
World 9: Dark Hideout
World S: Grand Star Sky

Spoiler: show
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Update -09/03/2014
Spoiler: show
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Update - 3/24/2015
Spoiler: show
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Update - 7/15/2015
Spoiler: show
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*Download link will be updated soon.
Download EX Part 1 Here
Last edited by GalaxyComet on Wed Jul 15, 2015 5:29 am, edited 9 times in total.

RudeGuy
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Re: Super Mario Bros. EX -WIP- (Demo Available)

Postby RudeGuy » Fri Aug 08, 2014 8:16 am

The levels seems nice. I guess there is a lack of NPCs sometimes.

CreatorForce
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Re: Super Mario Bros. EX -WIP- (Demo Available)

Postby CreatorForce » Fri Aug 08, 2014 8:23 am

This level looks nice.

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Re: Super Mario Bros. EX -WIP- (Demo Available)

Postby Superiorstar » Fri Aug 08, 2014 10:06 am

Its very rare when people make clash look good. you pulled it off with these screenshot.

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Re: Super Mario Bros. EX -WIP- (Demo Available)

Postby meowflash » Fri Aug 08, 2014 10:20 am

That is interesting, m8.

RudeGuy
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Re: Super Mario Bros. EX -WIP- (Demo Available)

Postby RudeGuy » Fri Aug 08, 2014 12:36 pm

Superiorstar wrote:Its very rare when people make clash look good. you pulled it off with these screenshot.
Where's the clash?

FanofSMBX
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Re: Super Mario Bros. EX -WIP- (Demo Available)

Postby FanofSMBX » Fri Aug 08, 2014 12:46 pm

SMB3 background and waterfalls and seaweed, SMW tileset, munchers, and cheep cheep
SMB3 Koopas and background, SMB2 snow tiles

Superiorstar
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Re: Super Mario Bros. EX -WIP- (Demo Available)

Postby Superiorstar » Fri Aug 08, 2014 12:57 pm

Christian07 wrote:
Superiorstar wrote:Its very rare when people make clash look good. you pulled it off with these screenshot.
Where's the clash?
Screenshot 9

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Re: Super Mario Bros. EX -WIP- (Demo Available)

Postby bossedit8 » Fri Aug 08, 2014 1:02 pm

Maybe he means the SMB Clouds but that isn't all that bad in general.


Oh man, this looks very interesting so far. I really like your Design Choice so far on this Project. I am looking forward to this SMBX Episode.

Wish you a very nice editing on SMBX.

RudeGuy
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Re: Super Mario Bros. EX -WIP- (Demo Available)

Postby RudeGuy » Fri Aug 08, 2014 1:31 pm

Superiorstar wrote:
Christian07 wrote:
Superiorstar wrote:Its very rare when people make clash look good. you pulled it off with these screenshot.
Where's the clash?
Screenshot 9
Dude, that's not clash.
FanofSMBX wrote:SMB3 background and waterfalls and seaweed, SMW tileset, munchers, and cheep cheep
SMB3 Koopas and background, SMB2 snow tiles
Neither these things are clash. CLASH ISN'T MIXING STYLES.

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Re: Super Mario Bros. EX -WIP- (Demo Available)

Postby zioy » Fri Aug 08, 2014 2:43 pm

Superiorstar wrote:Its very rare when people make clash look good. you pulled it off with these screenshot.
Excuse me sir, but clash DOES NOT mean things from different games. It means when things DO NOT look good together. Therefore, your point is COMPLETELY invalid. Not to sound rude, but I thought my point needed to be put out there.

Here's some proof:
Dictionary.com wrote: clash [klash]
verb (used without object)
4.
(of juxtaposed colors) to be offensive to the eye.

GalaxyComet
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Re: Super Mario Bros. EX -WIP- (Demo Available)

Postby GalaxyComet » Fri Aug 08, 2014 11:27 pm

I'm glad to see that some of you so far are interested in SMBEX so far. I hope you all play the demo and I hope you guys will give me your honest opinions about the levels.

FanofSMBX
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Re: Super Mario Bros. EX -WIP- (Demo Available)

Postby FanofSMBX » Fri Aug 08, 2014 11:31 pm

What levels are in the demo?

Superiorstar
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Re: Super Mario Bros. EX -WIP- (Demo Available)

Postby Superiorstar » Fri Aug 08, 2014 11:36 pm

Not to double post, but I meant to say screenshot 3.

GalaxyComet
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Re: Super Mario Bros. EX -WIP- (Demo Available)

Postby GalaxyComet » Sat Aug 09, 2014 8:08 am

FanofSMBX wrote:What levels are in the demo?
Download the demo and find out.

GalaxyComet
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Re: Super Mario Bros. EX (Worlds 1-5) Completed

Postby GalaxyComet » Wed Sep 03, 2014 11:06 am

This post has been updated. Check out the new content.

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Re: Super Mario Bros. EX (Worlds 1-5) Completed

Postby goombaguy » Sat Sep 06, 2014 1:30 pm

This is great. A bit of style mixing, but that doesn't matter.

GalaxyComet
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Re: Super Mario Bros. EX (Worlds 1-6 Completed)

Postby GalaxyComet » Tue Mar 24, 2015 11:16 am

Update News
(3/24/2015)

-The prologue stage has been broken into three parts, each with cutscenes

-5-6: Dusty Warfare now has a few more power-ups and warning signs for incoming Bullet Bills

-World 6 has been completed thus beginning the second part of the game

-The koopalings in the second part of the game have four phases instead of three

-Mario & Luigi's Home was made out of inspiration by Chad's level design in Mario Classic, but I accidentally posted the screenshot of THAT level instead of my own. That minor error has been fixed

-The download link will included the updated prologue stage, but it won't include the new levels made for World 6


Download Update for Part 1

GalaxyComet
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Re: Super Mario Bros. Beyond (Worlds 1-7 Completed)

Postby GalaxyComet » Mon Feb 29, 2016 1:01 pm

Update News
(7/15/2015)

-The title of the project has been changed from "Super Mario Bros. EX" to "Super Mario Bros. Beyond"

-Cutscenes will be included in the first part of the game along with the second part


Last bumped by GalaxyComet on Mon Feb 29, 2016 1:01 pm.


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